What Blizzard is thinking with their new Diablo 3 and Battle.net features

Photo-3
Tuesday, August 02, 2011

We've waited over a decade for the latest installment in the Diablo series, but unfortunately, not everyone is happy with the direction developer Blizzard is taking Diablo 3 in. What's up with the online-only single-player campaign? And is the new auction-house feature -- with its player-driven economy -- just a way to stick it to gold farmers? But before we all reach for our spiked clubs and Scrolls of Inferno, let's hear them out. 

I had a chance to sit down with Blizzard's vice president of online technologies, Rob Bridenbecker, at a recent Diablo 3 preview event where we went over these topics. Can you tell I was a little nervous? The guy plays a mean barbarian. 

 
Problem? Report this post
ALEJANDRO QUAN-MADRID'S SPONSOR
Comments (26)
Mindjack
August 02, 2011

My speakers' volume was pretty high and I almost shat my pants when the Diablo III logo came on the screen.

Photo-3
August 02, 2011

Hahaha. Yeah, I had to turn the volume on that clip down a lot when I was mixing it.

Mindjack
August 02, 2011

You have a really steady hand. Nerves of steel!

12316_390964573856_517183856_3883870_3650368_n
August 03, 2011

It got me too. My cat ran out of the room like the dickens!

Shoe_headshot_-_square
August 02, 2011

Heh, you do look a tad nervous, but you did great for your first time. Nice work, Alejandro!

Photo-3
August 02, 2011

Thanks. I had to operate the camera and conduct the interview by myself since Sebastian couldn't be there for this appointment, so I was a little scattered.

Shoe_headshot_-_square
August 02, 2011

Ah, you did fine. Questions were good, responses were interesting...good job. Very professional.

Photo-3
August 02, 2011

:-)

Photo_159
August 02, 2011

Alejandro! Awesome interview.

Jayhenningsen
August 03, 2011

The problem I have with his answers about lack of offline play is that I'm willing to bet there are going to be more people upset at not being able to play without a connection than there would be clueless people who are upset about having to re-level a character for online play. Most of us that choose to play offline know what we're getting in to. Also, they could just as easily put a disclaimer that says: "Warning, if you create an offline character, you cannot use it with any of the online features."

Photo-3
August 03, 2011

Serious. Plus, what about people who still use a dial-up connection? I wonder if it would be fast enough for them to play.

Mindjack
August 03, 2011

Haha...dial-up. No one uses that anymore! Next you're gonna tell me people still use public transportation.

Default_picture
August 03, 2011

So if you're on the road or have a shitty connection at home, his solution is to go to Starbucks or McDonalds?? The re-level rationale is extremely weak. As Jay said, I'd prefer to assume the risks of single-player character creation.

Another interesting tidbit--Blizzard's answer to the underground gold farming market was to get in on the racket themselves. Rob all but confirmed this.


Very revealing interview, Alejandro.

Robsavillo
August 03, 2011

I have such mixed feelings about this. I don't like the always-on connection requirement, but at least Blizzard is taking the Steam approach by offering players something in return (in contrast to Ubisoft's PC DRM scheme). But my uneasiness is not just because of the inability to play while traveling or whenever I might be without the Internet.

The tangential effects of this decision means that we, as consumers, have less ownership of the product. Blizzard has expressly prohibited mods in the terms of use, and I feel that that's a direct result of this decision to require a constant Internet connection. Granted, Blizzard never officially supported mods for Diablos 1 and 2, but with an offline (and LAN!) option, the community created some really amazing stuff that extended the shelf-life of those titles.

This is in contrast to the direction Runic Games (ex-Blizzard North devs) is taking with Torchlight 2, where they'll provide free mod tools out of the box with full multiplayer mod support.

I'd much rather have the option to mod my game than have an online, real money auction house.

Photo-3
August 03, 2011

"The tangential effects of this decision means that we, as consumers, have less ownership of the product."

That's the part that still get's me, too.

Robsavillo
August 03, 2011

And this means that if Blizzard ever decides to retire the servers handling the game, no one gets to play Diablo 3 ever again.

Photo-3
August 03, 2011

but considering how less frequently they release new games and the fact that just last year they released a new patch for 2000's Diablo 2, I think that means they'll be supporting it for quite a while. It's problematic to think of other companies who follow suit, but then are less successful and supportive.

Robsavillo
August 03, 2011

Yeah, that's true. But what about in 20 years? 30? We do risk losing the ability to maintain the mere existence of games with these requirements in the long-term. 

Also keep in mind that Battle.net no longer supports the original Diablo, the game that launched the service. Blizzard's not above dropping titles (even if that's so far been way in the future).

Photo-3
August 03, 2011

good points. I think this is  a fascinating topic to explore. Consider how the online landscape has changed since 1996 (when D1 came out) and how it might have been hard to predict we would end up here and ensure the game would still be compatible. If it's a consolation, D1 supports LANs, doesn't it? D3 doesn't, but I would hope that they're going to support it as long as people are playing it, which may be indefinitely. Online gaming is still quite young. Funny note, my Mac doesn't even play D1 because it requires the older operating system and Blizzard never bothered to officially patch that. I EVEN HAVE THE DISC FOR IT!

Photo-3
August 03, 2011

good points. I think this is  a fascinating topic to explore. Consider how the online landscape has changed since 1996 (when D1 came out) and how it might have been hard to predict we would end up here and ensure the game would still be compatible. If it's a consolation, D1 supports LANs, doesn't it? D3 doesn't, but I would hope that they're going to support it as long as people are playing it, which may be indefinitely. Online gaming is still quite young. Funny note, my Mac doesn't even play D1 because it requires the older operating system and Blizzard never bothered to officially patch that. I EVEN HAVE THE DISC FOR IT!

Shoe_headshot_-_square
August 03, 2011

These are good points. I was playing Diablo 2 as late as last year....

Captgoodnight_1a
August 03, 2011

Good points. Though I'm also uncomfortable with the always-on requirement which can limits play time as Rob described, I can understand why they want it as part of an anti-cheating measure. I remember people tossing around Archangel staves crammed with charges as if they were lint all the way back in Diablo 1. It just got out of hand. Still, it's hard not to think of this as a bit of overkill.

As far as support goes, though, I'm a bit more optimistic. ActiBlizz could patch out the requirement for always-on allowing players to at least enjoy the game in some capacity despite what happens on their end.

3D Realms stepped up to offer Prey customers who had purchased the game as a digital download from Triton a boxed copy when that service went under a few years ago. I'd like to still think that ActiBlizz would also do the right thing if they're ever faced with the same decision.

Robsavillo
August 03, 2011

Oh, and I have one more question for Mr. Bridenbecker (if he's reading this): What happens when you're in the middle of a game, and you lose your Internet connection? Are you booted out, Ubisoft style? Do you permanently lose any unsaved progress? Have you thought about instituting any system to mitigate that kind of data loss?

Photo-3
August 03, 2011

I forward your question to Mr. Bridenbecker, and I'll let you know if and when he responds. 

Default_picture
August 03, 2011

Great interview! Looks like I'll have to use a crack when Diablo III comes out in order to bypass constant internet connection. Which is a shame since players shouldn't be forced to use hacks intended for pirating games. Although it do see where they're coming from with this decision I'd much rather see them implement an offline mode where created characters are separate from the online mode.

Robsavillo
August 03, 2011

OK, this is interesting:

"There is offline single player, but it's something we're going to attempt to discourage as best as possible."

That was back in October of 2010. According to a blue poster on Blizzard's forums, Diablo 3 did have offline single-player at some point, but Blizzard ultimately decided to pull the feature.

Bummer.

You must log in to post a comment. Please register if you do not have an account yet.