Why I Couldn't Care Less About Duke Nukem Forever

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Wednesday, September 15, 2010

Many of you already know this, or your subconscious knows it, but I thought why not spell it out in the simplest terms possible. No long winded argument or impassioned diatribe. Just my opinion, presented as fact: Duke Nukem, as both a game and a character, is obsolete.

He’s a rude, misogynistic dirtbag with diarrhea of the mouth who loves strippers and blowing shit up. It was campy back then; now it’s just tired. Movies like Grindhouse have appealed to similar faculties, with debatable success, yet Duke seems strangely out of place 14 years after the game’s original announcement.

Look back at the shooters we were playing in the late 90s, when Duke Nukem Forever was still a “game in development” and not a “running joke.” GoldeneyeQuakeHalf-Life, even Duke Nukem 3D –- all classics, and no doubt worth revisiting. But it doesn’t take much examination to notice that they can’t hold a candle to today’s shooters.

There is simply no possibility that Gearbox, however respectable their track record, will be able to elevate Forever from its troubled past well enough for it to compete with Halo: ReachCall of Duty: Black Ops, and whatever other modern shooters have impressed new genre conventions on gamers by the time it hits shelves next year.

I’m 22 years old. I’ve been gaming nonstop since I was three. I don’t remember ever playing a single game starring “the King, baby,” but for this argument, I don’t have to. Actually, that very fact is the nail in Duke’s digital coffin. Despite shows of enthusiasm by PAX goers slightly older than myself, the appeal of Duke Nukem Forever lies solely in the novelty of seeing it actually released. Gamers, and gaming, have evolved, and there’s no longer a place for him in our world.

 
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Comments (4)
5211_100857553261324_100000112393199_12455_5449490_n
September 16, 2010

That's all well and what not, but according to the ESA, The average game player is 34 years old and has been playing games for 12 years.  Not to cut it too finely with you new kids, but Duke's plenty relevant.  He helped pioneer the shoot'em up genre you enjoy so much.  

 

I wouldn't say something as trite as "respect your elders", but I think Duke can teach you a thing or two about love, and it doesn't require fancy physics or a down-to-earth realistic plotline you can blaze through in four hours.  People used to play games simply because they used to be fun.

 

I wouldn't dismiss it, or you might end up missing out on something special.  I could be wrong, of course.  But I might not be.

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September 16, 2010

I'm rarely one to dismiss things out of hand. This is just my initial reaction, and I wrote it down in part to see whether anyone would come to the game's defense. Most people seem to be incredulous and slightly worried about what they apparently perceive as the impending apocalypse now that the game is actually being released. I'm honestly looking forward to seeing if Gearbox can do anything with it.

5211_100857553261324_100000112393199_12455_5449490_n
September 16, 2010

I'm just statin' the facts.  I've actually seen a refreshing mix of "Alright", "Interested", and "I don't care" reactions here, and I tend to be optimistic, generally speaking.

 

You wanna see a shitstorm brewing, round up the Capcom fanboys and see what the J-Action fans have to say about the impending DmC game being developed in England.  I've got friends swearing off Capcom for good.  Soon as MvC3's released that is.

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September 17, 2010

You ain't kidding. I haven't seen this much universal backlash so quickly since Wind Waker. Look at how that turned out. The simple fact is, the world of Devil May Cry hasn't been compelling whatsoever in years. The series NEEDED a reboot if it was going to continue at all. Who gives a shit if the "new" Dante smokes? Bunch of babies. An extremely vocal, obnoxious group of babies.

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