Fighting games are the worst

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Saturday, July 07, 2012

Fighting games are the worst because they make me feel guilty. They make me resort to distasteful tactics in order to claim victory over the opposing player. They make me want to destroy the controller in my hands. Fighting games are simply the worst.

This hatred goes back to the days of Mortal Kombat on the Sega Genesis. My brother and I would play the game for hours, and he would always win. I swear he was unstoppable with Sub-Zero. I would go back to the drawing boards and came up with a new play book. This new ingenious play was called, "Spam Scorpion's Grapple Attack" and it worked. It worked too well.

Defeating my brother felt good at first; however, I began to feel this disgusting sensation in my stomach. Guilt. I wasn't playing by the rules anymore; I had sacrificed fun for victory. What is the point of playing a video game if your not having fun? When games stop being fun, they become pointless. And fighting games are pointless.

Sure I have played other fighting games since then -- mostly out of peer pressure. However, I kept feeling the same guilt over and over. Ryu's Hadoken attack, and Yoda in Soulcalibur 4. Each and every time, with any of these games if I try to play serious with a friend I get destroyed. So I resort back to my old playbook, "Spam a Special Move" and wallah, victory. 

I know that there is a large fighting game community out there. One that is talented with this particular genre. The EVO Tournament is the inspiration for this article. Seeing all these players being able to chain combos and make the fighting look sophisticated, it makes me sick, because I know a much more simple and effective way to victory. Just spam an attack. 

To me it seems that the fighting genre is the only one where you can win by either being very skilled, or extremely crude. I blame the competition. If it didn't feel so bad to lose, I wouldn't resort to these cheap tactics. Even in sports games such as: Madden or Tiger Woods PGA. I can admit failure and move on. I can shrug off the shame, but after losing a match in Soulcalibur 4 I want to throw the controller through a window.

Both these genres are extremely competitive, so why do fighting games have such an effect on me? Perhaps it is the simplicity of the objective. In fighting games your main goal is to defeat the other player. In sports games the objective is to accumulate more points then the other player. It is the immediate personal defeat in fighting games that make them so terrible. Defeat is personal, and fighting games can make my best friend become my greatest enemy.

Perhaps I am just a sore loser when it comes to fighting games, but instead of admitting defeat I'll just blame the genre for being the worst.

 
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Comments (11)
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July 15, 2012

*sigh*

I know, dude... this is the kind of stuff that demotivated me from pursuing the path of pro gaming, this is my take on the matter: http://bitmob.com/articles/dont-be-that-guy-noob-vs-pro

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July 15, 2012

playing King of the fighter online destroyed me.  All entertainment factor was destroyed.  I'm not the best at fighters but I practiced a lot with particular characters in the game but the level of difficulty for me was way too high.  It produced pure frustration.  

 

fighters for me are only fun anymore when with friends and just for the fun of it.  No cheesing, etc.

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July 16, 2012

 

I don't quite understand why you would feel guilty. Was the other player's controller broken? Could he not block? Was he even in the room? If the answer to all these questions is no, why are you feeling guilty for playing the game within the limits that the game allows? 

You said in the article that the pros don't do the spam that is so effective for you. Do you know why? I suspect you do, but just in case its because their opponent will not let them. They are at the level that they know every move that is in their opponent's moveset and know a counter for each and every one. The reason why anyone gets a hit at all is because as humans we make errors. Each move we choose carries its own risks and rewards and its both you and your opponent's job to exploit both. At the lower levels of knowledge, if fireball spam works, keep doing it. The pros proved that theres an answer and its your opponent's job to find it. Or your job to find it and teach your opponent, so you can improve your own tactics when he becomes harder competition.

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July 16, 2012

In Rus MacLaughlin's words, Fighting-game players are fucking freaks: http://bitmob.com/articles/fighting-game-players-are-fucking-freaks

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July 17, 2012

LMFAO Awesome

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July 17, 2012

and why do the 'story modes' always SUCK ASS??? all the creative people in the industry cant make an engaging story mode? somebody call Bioware please

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July 17, 2012

A little out of the topic, but I would call this the biggest fail in fighting games, and the main reason I don't buy them anymore.

And sometimes they have a decent story mode, but they forget to add an ending for the story (I'm looking at you, Super Smash Bros Brawl)

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July 17, 2012

I think it has a lot to do with the fact that the main focus of the development isn't to tell a good story, but to give an environment that two players can explore. Though even if this isn't the case, its hard to have a story of 25+ characters with completely fleshed out and interesting personalities interacting with each person on an individual level with the sole motivation to fight each other. The only scenario where that really makes any sense is a tournament, and thats one reason why there are so many stories that are just, "Everyone meets at a tournament, but theres a shadowy plot behind the scenes."

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July 18, 2012

If you're only focusing on winning against your friends, you'll never get good. Your friends aren't pros and it shouldn't be that hard to beat them, which is why spamming an attack works on them. If you wanted to actually be the best, you wouldn't just stop at beating your friends, because they're not the ones winning tournaments.

"Seeing all these players being able to chain combos and make the fighting look sophisticated, it makes me sick, because I know a much more simple and effective way to victory. Just spam an attack."

This sentence is a bit ridiculous. It's like you think you're the only person who figured out that spamming an attack wins fights. Of course it does on a casual level. If it worked on a much more competitive level, then tournament players would use it. In fact, some players do (just watch the Virtua Fighter 5 grand finals from EVO this year), but it doesnt work in every game, doesnt work in every scenario, and competitive players are much smarter than you seem to be giving them credit for. Oh wells.

If all you care about is beating your friends, then by all means continue your tactics. If you actually want to beat people who are good at those games, learn your stuff and go to tournaments.

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July 18, 2012

Going to tournaments costs money; money that could be used to buy games that create a lot of entertainment rather than those that create pure frustration 

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July 18, 2012

Sure you can get better with your friends, assuming that they're trying to get better too. All you really need is 2 guys with a mindset of trying to win. You'll go back and forth constantly improving.

Tournaments are great because you get to find a bunch of people with different playstyles all playing a game that you all happen to like, but they're not necessary. A bunch of people just got good online and playing with a small group of friends.

That being said, don't think of tournaments as a money sink if you enjoy the game. The experience of playing with others in person is a lot different than playing online, and I'm not just talking about lag. Just being able to attach a face to a name, and being able to talk freely to dudes who all like the same thing as you is great. Of course, the prerequisite is you have fun playing the game, or at least see yourself having fun if you just learned a little bit more.

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