SAM BROUGHER
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I went to college as a Computer Engineering major, and quickly switched to Psychology, with a concentration in Programming. After I got my BS, I entered the MS program for Engineering Psychology with a focus on Human-Computer Interaction and Web Development. Following graduation, I've spent two years as a freelance web developer under the name Azuaron Design.
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You may not realize it, but the new iOS game from Peter Molyneux is gauging your moral choices.
Monday, November 12, 2012 | Comments (1)
POST BY THIS AUTHOR (4)
When Layton Shumway asked us to tackle our backlogs, he said, "I didn't beat Deus Ex: Human Revolution when it came out last year." And I had to laugh, because I have spent the last year trying, unsuccessfully, to get through the original Deus Ex. How does Deus Ex hold up after more than a decade for someone unhindered by nostalgia? Not well.
Day 1 DLC has become a common point of contention between gamers and developers. But it should be a celebrated addition to the games we love.
Critics of storytelling mediums often deconstruct a new piece of work to show what it is doing, what themes it's exploring, and what other stories influenced it. This type of deconstruction is, unfortunately, rather uncommon when talking about video games. What follows is a literary deconstruction of Dragon Age II. Obviously, spoilers abound.
COMMENTS BY THIS AUTHOR (44)
"Right. The Wii certainly didn't force Microsoft (Kinect) and Sony (Playstation Move) to respond (expensively!) to their motion-controls focused console. And, with the increasing number and quality of games for tablets, there certainly isn't any place for a touchscreen connected to a console, and it's not like Microsoft (Smart Glass) is planning on doing the same thing with literal tablets.

Plenty of good points were made by Jason and Kenneth (above) explaining the flaws of this article, so I won't repeat them. I will say, however, that asynchronous gameplay seems to be the direction Nintendo and Microsoft are going (which will force Sony to go that way as well). And, with multiplayer becoming more and more of a focus and requirement for games, I fail to see how more multiplayer options would be rejected by developers or consumers.

Considering that the Wii U has sold over a million units already, while it's trailing the original Wii's numbers, that was expected and it's still firmly in the "success" category for Nintendo. Microsoft and Sony will take note, and I expect Smart Glass and whatever Sony's doing will boast similar numbers."

Wednesday, December 12, 2012
"The idea that videogames have to be "fun" because there's "game" in the name of the medium is a fallacy, and one I hope more developers get rid of. Games need to be engaging, just like movies need to be engaging, but don't have to be fun.

When I played Spec Ops: The Line, I made an immediate connection that I've seen other people make as well. War movies for a long time were gung-ho, Americans are awesome, kill the Nazis it's fun, for a very long time. Then Hollywood grew up a little and started questioning the necessity of war, and we got movies like Apocalypse Now. Spec Ops is the videogame Apocalypse Now. I just wish it had sold better so other developers could see that "fun" wasn't necessary to make a good game.

The one thing videogame makers have to be aware of is that a game is a lot longer than a movie, so the emotionally taxing nature of it has to take that into account and give the player breaks to recouperate. That being said, there are plenty of emotionally taxing novels that people can only handle a few chapters at a time, so it's perfectly doable to make art that forces the consumer to walk away and come back again.

(How many US soldiers have you killed today?)"

Saturday, December 08, 2012
"Some games do a mechanic bad; BAN THAT MECHANIC.

No. As you even admitted, some underwater sections are good and necessary. Why should we get rid of an entire mechanic because some developers don't do it right? Using that logic, we'll have to get rid of EVERY mechanic, setting, story, and character archetype.

I had a lot of fun with EVO, where you start as a fish and "evolve", eventually, into a mammal. A lot of that game would have been lost if you started as a reptile.

While the Water Temple in Ocarina of Time was painful, that was more because of  the temple layout than the fact that it was underwater. And the water sections of Majora's Mask were amazing; I spent hours just swimming around with the Zora mask on because it was so much fun.

And once you get into open-world games (Fallout 3/New Vegas, Elder Scrolls, GTA, Assassin's Creed II), you really need to at the very least allow the player to enter the water (unless you're in a desert), because it's way more frustrating if you just die instantly in a puddle (Assassin's Creed, looking at you) or have your progress totally blocked by a tiny stream (basically every RPG that isn't from Bethesda)."

Thursday, November 01, 2012
"What.

Of every franchise that has survived since the NES, Zelda is the least stagnant. With every release, Nintendo seems committed to not just giving us new dungeons and tools, but entirely new mechanics. Windwaker, in particular, was barely even a Zelda game when it came to art and gameplay.

Your problem isn't that Zelda isn't evolving. Zelda evolves more than any other long-running franchise. Your problem is your specific issues, one of which (crafting your own sword) was already addressed in one of the games (Ocarina of Time)."

Monday, October 22, 2012
"Come on, now. In Rime of the Ancient Mariner, he can't drink the water because salt water will kill you. You're floating in the middle of Lake Michigan and complaining you don't have anything to drink."
Thursday, October 04, 2012
"Generally speaking, I'm a big fan of Zelda-like maps. You know where you are, what various rooms look like (once you explore them), and where pertinent objectives are.

If you have to stick an objective compass up to get me to my next goal, you've designed your levels wrong."

Sunday, September 23, 2012
"Fallacious argument. To determine what is the "truest" form of anything, you must be able to firmly nail down what that something is. What exactly art *is* has been hotly debated since at least the Renaissance, and the only thing pretty much everyone can agree on is that it is: something that's made, and it goes beyond practical usefulness. Evoking emotion is often cited as a purpose of art, but there's even disagreement along that front.

Further, you're only comparing videogames to paintings, completely discounting books, movies, television, radio serials, music, sculpture, dance, and many other artistic disciplines. Diehard theater proponents, for example, will argue that only by having actual, live people in front of you, unhindered even by a screen, can truly powerful emotions be evoked.

Beyond that, the evocation of emotions is a personal thing. I know people who just can't bring themselves to care about anything that's animated, computer or otherwise. I know other people who believe that only anime tells truly breathtaking stories. Personally? Nothing can match the depth of a good novel.

And what kind of a silly, chest-thumping, dick measuring argument is this, anyway? "My artistic medium of choice is better than your artistic medium of choice!" Who cares? Consume the media you like."

Tuesday, September 11, 2012
""The thing that amazed me was that everybody began to love Portal like an aborted baby that plopped into their lap and needed love."

What."

Friday, September 07, 2012
"They could probably fight any legal arguments from Nintendo via fair use: parody. It would be a hard, expensive fight, and they might not win, but it's possible."
Friday, September 07, 2012
"This is one of the reasons I really love the new Arkham Batman games. Taking out a roomful of guys, either through straight-up combat or slowly picking them off one-by-one from the shadows, isn't a noteworthy event because you're the goddamn Batman and that's just what you do, and that's why you're a badass."
Friday, September 07, 2012
"Animation (Pixar!) is the death knell for any argument claiming that photorealism is required to convey emotion. This isn't to say we shouldn't try for better, more realistic graphics, but graphics aren't a magic pill that will suddenly make all our concerns disappear. I would much rather have a well written, well voice acted game with excellent mechanics that looks like Final Fantasy VII than a photorealistic game with nothing else good to say about it."
Monday, August 20, 2012
"I like the "sidekick mode" term. Works with the Best Friends Forever title as well.

I remember playing Mario Wii with my wife and family, and I was the only one who was any good at it. At some point, we realized that you could "bubble" on command, so only one person (me) had to actually get through tricky areas, and everyone else could follow along while bubbled with no risk to themselves, but if I died, they could unbubble and we wouldn't lose the level.

So, basically, it was me, and then the sidekick squad."

Thursday, August 16, 2012