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EVAN CAMPBELL
COMMUNITY WRITER
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Followers (4)
Following (7)
LOCATION
Santa Barbara, CA
Hi. I like video games, things related to video games, and video games that have video games inside of them.
TWITTER  Darthburrit0
FACEBOOK  Evan campbell
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EVAN CAMPBELL'S SPONSOR
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FEATURED POST
Star developer John Romero is creating an archive of video-game history. If successful, the archive will give video games something no other medium has: documented evidence of its early years.
Thursday, October 14, 2010 | Comments (6) | Boosts (7)
POST BY THIS AUTHOR (18)
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A top ten list of most anticipated games for Q4.
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Find out 5 reasons why I am so pumped about Borderlands!
Find out what Will Wright said at Indiecade 2009!
A community writer offers his top picks from Indiecade 2010.
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Day 1 coverage of IndieCade 2009, featuring Ruben & Lullaby, Moon Stories, ClassicNight, and Modal Kombat
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You play Halo. Bungie helps out Haiti.
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Reasons why I think Borderlands will be a good game.
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A recap of IndieCade 2009 day two.
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Recap of the Underground Gaming Tournament League (UGTL4) Street Fighter 4 competition, with interviews.
This post is about my perspective on the notion of value and how it differentiates between publishers and developers.
How does music affect gameplay? Are games art? How do I start my own game company? What does Will Wright have to say about new media? I may not have specific answers to these questions, but each issue was thoroughly discussed by accomplished game developers and enthusiasts during the last two days of IndieCade.
This post was inspired by Brendon Mroz's piece, Print is Dead; Long Live Print. I started thinking about what it would take to get me to pick up a gaming magazine again. Nostalgia aside, I don't think it would take much... but things would certainly have to be different this time around.
COMMENTS BY THIS AUTHOR (182)
" Count me in for next year man. You can hold me to that.

"
Friday, October 22, 2010
" Nice post. I like your conclusion. Just because we learn the way something works doesn't mean it becomes less amazing. It might seem like it at first, but like you mentioned in your post knowledge also gives us the ability to appreciate good games on a whole new level.

"
Friday, October 22, 2010
" http://twitter.com/#!/DarthBurrit0/status/28380240487

I told myself I wasn't going to do these anymore...count me in.

"
Thursday, October 21, 2010
" @Chris
I messaged the code to your twitter. Have fun man.

@Alejandro
I like when you make time go forward and it makes the music go backwards.

@Hsu
I wonder now that the app store is going to mac computers ifwe are going to see a lot more quality iOS indie games?

@Bryan
Hey, thanks man. Long live echo team.

"
Thursday, October 21, 2010
" I am excited about these new features. Especially customization. Can't wait to see what people come up with.

"
Wednesday, October 20, 2010
" Good point Randy. Most film analysts rely on the same type of media (old publications and trade magazines) to gauge the social impact created by early movies. Especially stuff like the first films with sound or color.
Tuesday, October 19, 2010
" Thanks for commenting Jon. There was a bit of talk about the "Masters of Doom" at the conference. Unfortunately I haven't read it yet.

Thanks Brett for fixing up my post. 

"
Thursday, October 14, 2010
" Time to start practicing I guess.

Gamertag: DarthBurrit0

the 0 is a zero.

Skill: Moderate...hopefully

 

Wednesday, October 13, 2010
" This is exactly what I needed.

"
Monday, October 11, 2010
" Thanks guys. These are great tips. I got through the first two chapters on legendary about 2 weeks ago and I haven't picked up my campaign since. Well, now I will return an educated spartan.

"
Thursday, October 07, 2010
" Dude, Hell yes!

"
Tuesday, September 14, 2010
" I always felt that game movies were bad because the writers and directors were much too self absorbed and often times discarded the most important characteristics of games in order to put in their own artistic interpratation of what they think is interesting.

 

I'd say in most cases a lot of the "decision makers" working on the a given game film are still grapling with how a game works let a lone how it is made. This is why you get people like Roger Ebert talking so much crap about games and then praising something like Avatar which uses the exact same 3D software.

 

The truth is, once Hollywood grabs that license they don't care what happens afterwards they have already estimated how much money they are going to make by cashing in on a familliar name instead of making their own.

Movies like Resident, Super Mario Brothers, and Chun Li, kind of prove my point. Speciffically, think about Jill Valentine in the RE games compared to the RE movies...They share no resemblence.

When those game-adaptations that have been blown out of context fail than other directors come along and try to copy games stitch for stitch...Look at that crappy Tekken film as an example.

 

For better game-movie adaptaions to exist I tihnk a good deal of Hollywood needs to get off their high horse and give games a little more respect.

 

Resident Evil 1 and 2 had a great story line. I would have loved to see reincarnations of those as films done well. When has the hero of any Resident Evil story ever been super human with psi powers?(well i dont know about 4). Even earlier I think plenty of Super NES games had great stories too. Not to mention all the great games that are out now.

 

True, a lot of games do have simple stories - but movie companies don't care. That's why someone bought the rights to Asteroids and I kid you not the film is in production. Once they have that license its just business as usual - look for the next big franchise to try and turn another quick buck. The movie industry sees games making money and they want a peice of the action without putting in the work. Clear and simple.

 

In my opinion thats why game movies suck.

 

Now things are a little more dier for them so they will try a little harder - for example the new prince of persia movie.

"
Tuesday, September 14, 2010