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Spectacular Failure: Will Wright's Thoughts on Indie-Game Design
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Thursday, October 08, 2009

Editor's note: No, Will Wright wasn't a "spectacular failure" at the recent IndieCade. Rather, Wright discussed the importance of taking risks and learning from failures (especially the big ones). I wonder what he's learned from Spore? -Jason

 


Will Wright gave the IndieCade keynote speech Saturday to approximately 100 people at the Ivy Substation in Culver City. With a smile, Wright displayed his first slide -- an image of Indiana Jones - and claimed that he'd been severely misinformed about the purpose of IndieCade.

With great momentum and a subtle elegance, Wright spoke about the history of his own success, the importance of nonimmersive games, the power of consumer hive minds, the shortcomings of novel concepts, the potential for indie games, and even squeezed in a brief history lesson about Russian space exploration.

Later in the presentation, Wright explained that the earliest video games created were in fact indie games. Referencing Castle Wolfenstein as an early predecessor to the first-person shooter, Wright explained that the influence of one game on the industry might not be fully realized until 10 years or 12 years later.

Wrapping up his keynote, Wright constructed an analogy that's very appropriate for IndieCade.

 

Indie-game development is like “...you're in a magical Easter egg hunt...with landmines.” The idea Wright laid out is that indie developers are in a position to test the boundaries of game design. When you test those boundaries, you're at high risk for failure, and if you're not failing one out of every three tries, you are not trying hard enough. According to Wright, a spectacular failure should be celebrated and thought of as a valuable opportunity to learn something new.

For those of you wondering what’s next for the man behind Maxis, Will Wright said that he's been with Stupid Fun Club for only 6 months and that he would love to talk about what he's working on -- but he can’t. Sorry, dudes!

 
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Comments (9)
Default_picture
October 03, 2009
So did you enjoy the speech?
Lance_darnell
October 04, 2009
Nice stuff! It really says something when Wright says something like that. So the Indie developers of today are akin to the developers of the 80's?
Default_picture
October 04, 2009
@Lance- I hope not. I got nothing against Indie developers but the only indie game I have ever truly enjoyed for more than 5 mins is Braid. I'll stick to my big budget, large studio games. 8)
Lance_darnell
October 04, 2009
@David - But with technology becoming cheaper, would it not be amazing if an indie team could produce a game of the same quality and gameplay as Gears of War? :o
Photo_159
October 04, 2009
Toby -
The speech was amazing. There were a lot of things Will Wright spoke about that I didn't want elaborate on because I honestly wouldn't know where to begin. The man has definitely made a life long habit of learning and it shows in his demeanor. In short it was one of the best presentations I have ever seen. Over the course of today many developers spoke about last nights keynote.

Lance -
Wright actually said that there were strong similarities except the stuff at indiecade seemed much more creative to him. I would say that the indie developers of today are much like the punk rock movement of the late 70's and the straight edge hardcore movement of the mid 90's. One of my next posts is going to be about the parallels I see due to a conversation I had with some of the indie developers early today after the conference.

David -
I think I know how you feel. However, indie games are very important to the gaming industry. Think about what garage type bands and urban rappers have done for the music industry. Basically very specific indie dev teams do and will have a very strong impact on our beloved industry.

Default_picture
October 08, 2009
It's hard to be anything independent these days. The big guys have so much power.

Will Wright seems like such a brilliant guy, it's a shame I have never played anyone of his games having only been a console gamer my whole life. Maybe one day I'll actually own a good enough pc to play a new game of his.
Robsavillo
October 08, 2009
Joshua, some of Wright's older titles will play on any PC -- all you'll need is a DOS emulator like DOSBox. And you can find SimCity on Wii's Virtual Console as well as SimCity 2000 on PSN.

As for the article, I was hoping there would have been more discussion about Wright's spectacular failure with Spore. Jason's note was misleading!
Photo_159
October 08, 2009
Sorry Rob -
It's partly my fault for choosing such a heinous title. Spore was brought up but he only talked about how you would be able to drop your creatures into Maya, render them in full 3d and use them as art assets(im pretty sure that's old news). This idea came about as a a way to feed hive minded consumers created by social phenomenons like Twitter, Wikipedia, Lost-Pedia, and the sims.
Jason_wilson
October 08, 2009
@Rob Sorry if I mislead you. This is why I don't do snark.
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