Separator
The Art of War in Call of Duty: Lessons from Sun Tzu
Img_20100902_162803
Saturday, December 18, 2010
EDITOR'S NOTEfrom Jay Henningsen

I'm not much of an FPS player, but Sun Tzu's advice has already been sucessfully adapted to a wide variety of subjects. It seems only fitting to apply his wisdom to Call of Duty.

I took the lessons of the oldest warfare book known to man (Sun Tzu's The Art of War), ventured forth into Call of Duty: Black Ops multiplayer, and overcame my enemies. Below are simple tips from Sun Tzu with my comments that apply his knowledge practically to the warfare of Black Ops. Read on and march forth. 

Art of War


Laying Plans
Sun Tzu says: Earth comprises distances, great and small;danger and security; open ground and narrow passes; the chances of life and death.

Juan Letona says: Learn the maps. In any game mode, knowledge of the map layouts is a prerequisite. Stop acting like a low level noob running around like crazy and learn the map.

ST: All warfare is based on deception.

JL: Learn the camping spots. Not only can you exploit them for your benefit, but you will learn to outflank and outmaneuver campers on the opposing team. Many campers never change. Even with a death-cam, they seem to be habitual players. Use it against them.

ST: Hold out baits to entice the enemy.  Feign disorder, and crush him.

JL: In Domination, Headquarters, and other team based games, feel free to capture a point just to lure in and kill your enemy.

ST: Attack him where he is unprepared, appear where you are not expected.

JL: Spawn Camp. Enough said.

 

Waging War
ST: It is only one who is thoroughly acquainted with the evils of war that can thoroughly understand the profitable way of carrying it on.

JL: In addition to spawn camping, continued use of kill-streak rewards can break your opponents’ will. Never let up.


Attack by Stratagem
ST: Hence, though an obstinate fight may be made by a small force, in the end it must be captured by the larger force.

JL: As much we want to be the hero, capturing  and defending domination points should be done by two or more. A lone wolf will never accomplish much without the aid of his pack.

Tactical Dispositions
ST: Thus the good fighter is able to secure himself against defeat, but cannot make certain of defeating the enemy.

JL: Prepare yourself. Make you sure you have the best weapon available to you and your play style. If you do better with assault rifles, play with an assault class and tailor your weapon with the appropriate attachments. Also employ your best kill-streak rewards and available perks to make yourself an unstoppable force.


Energy
ST: Energy may be likened to the bending of a crossbow; decision, to the releasing of a trigger.

JL: Knowing when and where to deploy a Huey or a carpet bombing may swing a losing match to a victorious one.

Weak Points and Strong
ST: Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances

JL: Be adaptive. Change up your play style from time to time. The same camp ground will be raided, so stay diverse.

Maneuvering
ST: We cannot enter into alliances until we are acquainted with the designs of our neighbors.

JL: If you do join a group (Xbox Live) familiarize yourself with their play style. You don't need three sniper classes or a group of 6 that lacks a rocket launcher to combat a Huey or a spy plane.

ST: It is a military axiom not to advance uphill against the enemy, nor to oppose him when he comes downhill

JL: A few maps offer better vantage points than others. Avoid a sniper perched up top. Flank him, and approach him from behind or from his side.


The Nine Situations
ST: If the enemy leaves a door open, you must rush in.

JL: This holds true for all team based matches. A ninja capture of a flag, headquarters, or domination point will add to your score with little effort. Feel free to exploit this whenever possible.

There you have it. Do not be afraid to employ these simple tips in Modern Warfare, World at War, Modern Warfare 2 and Black Ops multiplayer matches. By reading the Art of War, I went from a lowly .4 kill-death ratio to a .93 in a matter of days.
 
5
JUAN LETONA'S SPONSOR
Comments (6)
Dscn0568_-_copy
December 16, 2010


I like it when old tactics books are analyzed for modern games. David Sirlin, the lead designer for Super Street Fighter 2 Turbo: HD Remix, had an entire segment in a book he published about using Art of War tactics in fighting games if you're interested.



http://www.sirlin.net/ptw-book/introduction-to-the-art-of-war.html


Photo_126
December 18, 2010


Sun Tzu would be a camper wouldn't he?



I argue with my brother about this a lot, who camps dilligently in multiplayer shooters, he says it's just good strategy and I say it's boring bullcrap.  But then again he's the one who always wins in the matches.


Img_20100902_162803
December 18, 2010


Any winning strategy involves a bit of camping and moving. The kill-cam can definately help the fallen in finding you, but if you keep moving exploiting multiple areas, your point earnings will increase. I had a ton of fun writing the article, reading the Art of War and playing hours upon hours of CoD Black Ops. Glad everyone is enjoying the tips!


37893_1338936035999_1309080061_30825631_6290042_n
December 19, 2010


Really cool idea Juan. I've always meant to read the Art of War. This article might just be the push I needed to do it.


Twitpic
December 19, 2010


Nice use of classic tactics. And great article! I do have to say that although I see the advantages of camping, I find it much too boring.


Dan__shoe__hsu_-_square
December 22, 2010


This is a really neat idea for an article. Nice work! :)


You must log in to post a comment. Please register or Connect with Facebook if you do not have an account yet.