Playing easy mode is more difficult than I first thought

New_hair_029
Wednesday, December 22, 2010
EDITOR'S NOTEfrom Rob Savillo

Difficulty is one of the medium's largely unsolved problems. Not all developers can find an adequate balance between settings, which results in experiences that are either too easy to way too frustrating. But some titles, as Rachel argues for Dragon Age, aren't necessarily about the underlying system rules and how those interact with one another. Should we opt to play them on "easy" for the sake of those games' other strengths?

As a child, I assumed that adulthood meant I could game as much as I wanted. Unfortunately, as most people over the age of 18 can attest, with maturity come responsibilities, and those take time. As a result, I am currently fighting a losing battle against my gaming pile of shame. Currently, I own at least 10 titles that I haven’t started or am only partway through.

Increasingly frustrated, I started rushing through games just to finish them. That strategy, however, proved to suck a lot of the fun out of the hobby. That was when I got a new idea: Play games on easy.

It was a brilliant plan. Playing on easy would allow me to spend my time more efficiently without feeling a need to rush through content. I quickly selected Dragon Age: Origins as my first “easy” game.

 

Dragon Age was a game I started and never completed. I didn’t remember much about my original character, so I opted to start fresh. Initially, all was well. Then I reached the difficulty menu and attempted to choose easy. Immediately, I began to rethink my plan.

Easy difficulty in Dragon Age is actually called casual mode, which initially sounds much better than easy. But that wasn’t my problem. What was making me hesitate was that BioWare describes casual mode as being for people who haven’t played many role-playing games.

“That’s not true!” I immediately thought. “I’ve played plenty of RPGs; I’m good at them!”

I hesitated at that menu screen for several minutes and mulled over my options, but ultimately I picked casual mode as planned. Any residual guilt I felt faded by the end of the night when I realized that I was progressing through the game twice as fast as I had in my first attempt.

Within a week, I completed the game and loved every minute of it. Even so, I don’t think I’ll be playing all the games I’m trying to beat on the lowest difficulty.

Dragon Age is a game that isn’t necessarily hurt by being experienced on the easiest setting. For me, the best parts of BioWare's epic fantasy were the characters and story choices. I didn’t want to play it for the challenge of the battle system but rather to interact with the world and party members.

On the other hand, look at Demon’s Souls. If I were able to switch the From Software RPG to easy mode, I still wouldn’t -- even if that means I never reach the end. That’s because the developer made Demon’s Souls to be a difficult experience. While it does have a story and characters, the atmosphere of the game is felt though its unyielding battle system. Playing on easy would make combat seem meaningless in the greater context of the game.

So, what does the community think? Did I completely wimp out by playing on easy? Or did easy mode give me the opportunity to play a game I would otherwise have never completed?


Originally posted at digitalhippos.com.

 
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Comments (15)
Me04
December 19, 2010

Difficulty all depends on what you're out to get from a game. If easy battles won't kill the immersion for you, and you still feel like you're "role playing" as you should, then why not?

I've actually been tempted many-a-time to burn through a game on easy just because it'll save me time.

Me_and_luke
December 19, 2010

 

Did you wimp out?  No, certainly not.  And anybody who thinks you did is a fool.  You're not a masochist, and your time is precious.

The reason, however, I tend to play games on normal or hard is that I fear I will become too comfortable using the "win button(s)" of the gameplay mechanics and end up mindlessly breezing through the game (especially in more complex games like RPG's).  Harder difficulties usually encourage, if not require, the player to be more adventurous and adaptive with the combat mechanics.  I like to feel that I'm fully experiencing everything the developer created, gameplay-wise.

Now, if that doesn't bug you, and you're really only in it for the story, characters, and overall experience, then everything I just said is essentially irrelevant.  But it is something to consider.  How did you end up approaching the combat/gameplay?

New_hair_029
December 19, 2010

@ Bryan, Something that I didn't mention in this post was that in Dragon Age you can actually adjust the difficulty at any time in the menus. Knowing that, I periodically switched back to normal difficulty. I realized that the main difference in gameplay was that on casual mode I didnt' have to obsess over my party members as much. On normal difficulty I had to micro manage my party members health and mana usuage.  So basically playing on casual allowed me to focus more on my main character and let the AI deal with the rest of the party.

Robsavillo
December 22, 2010

Personally, I don't particularly like difficulty settings in any form. Most of the time, they are merely arbitrary variable modifiers for obstacles in the game. For example, going up X-Com's difficulty settings doesn't translate to [i]smarter[/i] A.I. for enemies. Instead, the aliens in the game just have increased health, damage resistances, and accuracy modifiers.

I'd much rather difficulty be something innate to gameplay systems, of which Demon's Souls is a perfect example. The game is as difficult or as easy as the thoroughness of your understanding of the underlying mechanics.

Default_picture
December 22, 2010

If you consider difficulty any sort of deterence to finishing a game, then I would say, go with easy if you know that will get you to the end of the game.

Take a game like FF13... I don't recall a difficulty setting, and while I will admit, I am in the midst of playing it now, the story/characters have got me totally immersed.

I think many would agree that immersion is the key to getting any player to finish about any game, regardless of the difficulty ('cept the "Rainman" savants out there hell bent on Achievements). So, while I can't say I am all about starting any game I can at "easy" mode. If I am completely immersed in a story, the difficulty level can be a hinderance. Most recently with Mass Effect 2. Which I recall I tried to start at "Insanity" but ultimately leveled it down so I could actually continue the story. I did so with no regrets, but now with DLC and a higher level to start a 2nd playthru with, I am just looking for the time to get in some ME2.

Default_picture
December 22, 2010

As you mentioned, gamers grow up and their tastes and inclinations change. To think of the idea of playing a game wrong is absurd. Outside of adopting any of a number of cheating tactics that are genuinely against how the developers designed the game, breezing through on Easy or Casual should be no different than slogging through Very Hard or Sadistic. 

I picked up Halo Reach on launch day and resolved to fight my way through Heroic based on the word that Bungie wanted it played that way. About three levels in, just like Rob said in the above comment, the only difficulty I was experiencing was from an A.I. that leaped from smart to cheating in the blink of an eye, leading to one of the most frustrating first-person experiences I've ever fought through. Had I just put aside my gamer pride and played through a single skill level lower, I probably wouldn't have hated that game quite so much and sent it back as readily.

More and more gamers rail against not being taken seriously and just want to be seen as a serious form of entertainment. The first step towards that is accepting that there are different play styles and skill levels that facilitate varying difficulty levels and move towards focusing on sharing our experiences rather than excluding certain groups just because they played it differently than another.

Twitpic
December 22, 2010

I do the same thing. But like you mentioned, if the point of the game is to challenge me, I'll opt for the normal setting.

And I think RPG's are great games to play on easy. Like you said, it's all about being immersed in the world.

Dscn0568_-_copy
December 22, 2010

Where is that image at the top from?

Avatarpic-l
December 22, 2010

"Pile of shame" -- terrific stuff!

My own includes Bioshock and Red Dead Redemption even though I've enjoyed every minute of them that I have played.  I have often opted for the lazy gamer experience and just fired up the multiplayer.  That said, I agree that the gaming experience is one that offers many levels of enjoyment and, to perhaps a lesser extent, accomplishment.  I think therein lies the crux of the difficulty dilemma.

I played Mass Effect on easy because I wanted to see the end and without it, I would not have had the wherewithal to get to conclusion, be it time or skill or persistence.  But I've also logged hundreds of hours playing Guitar Hero, started on medium and made the progression to expert though there will always remain songs I cannot complete or will never five-star. 

Yes, there's this machismo/pride about playing on the increased difficulty, but there's a certain satisfaction that is only attained with the sacrifice of time and effort.

Shoe_headshot_-_square
December 22, 2010

I know more and more of my friends are doing that, because they simply don't have the time these days. I wonder if it's an older-generation thing....

My two recent examples: I'm playing through co-op PixelJunk Monsters with my girlfriend, and we tried "normal" at first, but it's just way too hard to do those levels perfectly to score the rainbows (which give you access to later areas). We decided to go "casual" mode.

Modern Warfare 1 and 2...I played on Veteran, for Achievement purposes. I just recently started on Black Ops, and I opted for Hardened...one below the most difficult (Veteran), one above normal. Yeah, that's not the same as going "Easy" but I just didn't want to keep pounding my head against the wall over and over just for more Achievements. :)  I think I'm wimping out!

Default_picture
December 22, 2010

I love the "pile of shame," perfect description! I tend to lend the games I haven't finished out to friends so they aren't sitting there judging me when I return with new ones. However, I can always grab them back if I decide to take some vacation time. 

Gaming will always be there, and although it is ridiculous to think anyone should go longer than 3 days without picking up a controller;  there are other things. Work. Family. Friends. There is no shame in playing through on Easy or Casual mode, as long it's still fun to play.

37893_1338936035999_1309080061_30825631_6290042_n
December 22, 2010

I agree with all of the above sentiments. I'm playing through Fallout 3 now on easy for the exact same reason you did with Dragon Age: the story and characters are the important parts of the game, not how easily you can be killed by an enemy.

Plus, with all the bugs and freezes Fallout is prone to, the game is already hard enough to get through!

N712711743_851007_3478
December 23, 2010

It's wonderful to see someone articulate those same feelings I had when I made "the switch."  It is a bitter pill to swallow at first, but I wouldn't have it any other way at this point. 

For the most part I think developers are very good at pinpointing the fun aspects of their game and keeping it that way through various difficulty levels.  There are times when "easy" translates into "dumb" (i.e. Mega Man 10) and I keep it on the standard difficulty.

Default_picture
December 23, 2010

I played Dragon Age (one of my favorite games of all time) on Normal and Nightmare with my first -- and main -- character when I went through the game, expansion and every DLC. To me it would have been too boring on easy as you don't need to set any tactics, you can just steamroll enemies by looking at them.

However, I did play other playthroughs (which total over 400 hours) on easy so I could see how different it was with other origin stories and decisions...which still only scratched the surface of that game's content.

Call of Duty is not fun on veteran, but those darn achievements get me every time. I always play the campaign twice, once on normal and once on veteran.

I'm also not against playing on easy so I can just experience a game's story if it doesn't change gameplay too much. I just don't have the time anymore to dedicate to redo challenging areas in games.

Default_picture
December 27, 2010

Ah, I know exactly what that pic references, The two bosses from Touhou Project: Imperishable Night. Imperishable Night is notorious for having the easiest of Easy Modes in the series. And from the games I've played that aren't IN, you can't even fight the final boss on Easy Mode. This is just one of the multiple memes based on such an obscure but beloved independent franchise.

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