JOE DONATO
COMMUNITY WRITER
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TWITTER  JoeDonuts
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WEBSITE  Red Ring Circus
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FEATURED POST
How the pacing of The Hunger Games could influence video game design.
Saturday, March 24, 2012 | Comments (0)
POST BY THIS AUTHOR (36)
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One gamer "jerked" a little too hard and became one of Kinect's first casualties.
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Explosionade is the latest from Mommy's Best Games, the developers of Weapon of Choice and Shoot 1Up. That's a pedigree that demands at least a download of the trial, but is it worth your money?
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Are you looking for something to keep your busy for a while? Do you like 'Splosion Man or N+? Do you have a $1? Well, read on...
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Exelinya Burst is but one in a long series of Xbox Live Indie games out of DK Alpla, a Japanese developer that has made one strangely compelling indie game after another. It isn't exactly ground-breaking, but it's unique in its ability to be nearly indescribable.
A review of radiangames excellent new XBLIG release, Crossfire. The game is take on Space Invaders with a cool visual style. Read on to find out more!
An examination of tutorials in modern games and how they may be evolving in the wrong direction. Can the Sega Saturn game Panzer Dragoon Saga guide developers back on track?
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COMMENTS BY THIS AUTHOR (32)
"Yeah, this went from legitimate criticism of the article to childish insults rather fast. Unfortunately, at this point it doesn't seem like there's much of a debate to be had anyway."
Tuesday, July 26, 2011
"It isn't the popular choice for obvious reasons that have nothing to do with its quality. Since when does popularity equal quality?

You call the game chaotic and a complete mess, but anyone who takes the time to learn the ins and outs should be having an extremely cohesive experience. The game is designed from the ground up to reward people on objectives and teamwork, and taking advantage of that fact inherently makes it more focused."

Friday, July 22, 2011
"The claim that Bad Company 2 and Battlefield 3 are similar isn't out of left field. However,  your admitted passing glance at Bad Company 2 isn't the game's fault. The fact that you weren't willing to learn the game's mechanics before pounding away at the keys to write this rant is the bigger problem. You didn't like it, that's fine, but all the problems you cite are exactly the things that, when you bother to learn the game, make it so beloved by its community."
Friday, July 22, 2011
"Thanks for cleaning up the formatting, it looks much nicer now. And yeah, the knee is healing nicely, but I won't be jerking anytime soon."
Friday, November 19, 2010
"Yeah, I got really bogged down playing all those indie games and it started to become unrealistic with 15-20 games coming out per week. The quality of the games is way up since then though, so I wanted to get back to covering them. I've also posted an article or two in the meantime, but it's been rare. Most of my stuff is on my blog though if you want to check it out: redringcircus.com"
Wednesday, July 14, 2010
"Hey Bitmobbers! Don't know if you recall my previous efforts to keep up with Xbox Indies, but I'm trying my hand at it once more,albiet in a much more realistic capacity. Instead of glancing over every single indie game, I'm going to highlight the good ones. Hope you enjoy!"
Wednesday, July 14, 2010
"Excellent article, and not what I was expecting!"
Wednesday, June 09, 2010
"Woo!

http://twitter.com/JoeDonuts/status/13093877737"

Thursday, April 29, 2010
"This would be more interesting if the guy was good at it."
Monday, April 26, 2010
"eed to replay this game. The Dreamcast version is top"
Sunday, December 20, 2009
"d memories of crawling around in the woods in Ghost Recon have me somewhat interested in this game. It seems daunting, but I'd give it a fair"
Thursday, October 22, 2009
"really glad you guys got new equipment but you really need to check your levels. I listen in the car and I just about shut off the mobcast for good from all the jumps between mumbling and yelling. My speakers literally pop when that ha"
Monday, October 19, 2009