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They Only Sparkle When They've Been Dead Too Long: Return to Soul Reaver

26583_1404714564368_1427496717_31101969_389938_n
Sunday, December 20, 2009

When Derek Lavigne asked us to write about our favorite games I was a little torn, mainly because I have trouble picking favorites in any medium. I considered replaying Silent Hill 2, but that felt a bit obvious. Then I thought about playing Metal Gear Solid, but I played that a while ago in my series recap so I'd know what the hell was going on once I got to Guns of the Patriots (it didn't help much). Eventually, I narrowed it down to two titles: Driver and Legacy of Kain: Soul Reaver. And then, somewhat arbitrarily, I picked Soul Reaver.

 

 

Legacy of Kain has been one of my favorite franchises for a long time. It is the product of an era in which talking about vampires was still pretty nerdy and analog control was an option to be toggled. But there are several aspects of Soul Reaver that are impressive, even by today's standards, not the least of which is the opening cinema.

In just three and a half minutes we are introduced to protagonist Raziel and antagonist Kain, learn that vampires have been running the world for a thousand years, and discover that it is a lot easier than one might think to de-bone a giant pair of wings.

It's difficult to imagine how this series would fare in today's vampire climate, but my guess is "not well." It is, for example, very difficult to imagine Raziel attempting to seduce Bella Swan, even if we ignore the fact that he is so obviously without genitals. Even taking his junklessness into account, vapid teenage girls probably prefer their men with lower jaws.

One might describe Legacy of Kain as "overwritten," but I think that's just another part of its charm. This is an epic story of revenge and redemption, and there's time travel. So when there's dialogue like, "In the Spectral Realm water has neither heft nor lift; it stands as thin as air," I'm inclined to just roll with it. Also Amy Hennig directed and co-wrote the bulk of the series, including this entry, and as a gamer on the Internet I'm obligated to love everything she does.

Seriously, though. Amy Hennig is awesome.

Despite the time-hopping shenanigans of the rest of the series (the timeline of the first two games can be found here, and it only gets more complicated after that), Soul Reaver is a straightforward action-puzzle game in which the newly-wraithified Raziel slashes, impales, crushes, and burns his way through his vampire "brothers" and their minions in his quest to avenge himself upon Kain for the loss of his wings, jaw, skin, eyelids, underlings, and time.

The game doesn't offer a whole lot of guidance; you'll get some cryptic riddle from the betentacled Elder God pointing you in the general direction of your next objective, and it's up to you to figure out what the hell he's on about. This is, at most, a slight inconvenience, since you're always heading for whichever previously inaccessible area the power you acquired from the previous boss now allows you to enter.

This makes Soul Reaver sound a bit like a Zelda knock-off, but there are important differences. First, Raziel gains new powers by eating his brothers' souls, and Link will never do anything that metal. Second, the powers are used primarily for navigation of the world, not combat; in fact, all but one of the boss fights would be winnable with the abilities with which Raziel starts the game.

So what's the point of adding to Raziel's abilities, other than getting from level to level? Honestly, there isn't one unless you like exploring, and the game rewards those who do. There are six optional dungeons with puzzles that will bestow additional powers, like a paralyzing earthquake attack or the ability to emit a blast of concentrated sunlight. They're not necessary, or particularly useful in some cases, but they do add some variety to the combat.

I would describe Soul Reaver's combat system as "simple-but": there's not a whole lot to it,but it is surprisingly satisfying. Raziel can kill vampires by throwing them into water or sunlight, impaling them on the decorative spikes inexplicably placed on most walls, setting them on fire, or exploding them with his lightsaber-like "wraith blade," the Soul Reaver. These finishers are of varying degrees of satisfaction, but they never really get old.

The game has held up remarkably well in the ten years since its release. There are still some baffling puzzles and archaic control choices -- for example, camera movement is executed with shoulder buttons instead of that new-fangled right analog stick. However, it remains one of the better action-puzzlers of that console generation, and the writing, music, and voice-acting are all excellent.

Now that I've replayed Soul Reaver, I want to go back to the rest of the series. Sure, my Gamerscore will stagnate, but until someone makes a new game (which is looking increasingly unlikely) this is really the only place to go for an epic tale of verbose, time-traveling vampires who solve block puzzles. It is, admittedly, a fairly limited market.

Soul Reaver is available for download on PSN, as is Blood Omen, the first game in the series.

 
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Comments (8)
Default_picture
December 20, 2009
I loved this back when I played it on PC. Never realized the lore got so convoluted though.
Mikeshadesbitmob0611
December 20, 2009
The block puzzles literally gave me headaches. I had to stop playing twice during my first playthrough of Soul Reaver because trying to wrap my mind around them hurt too much. I agree that the subject matter wouldn't fly in a Post-Twilight world, but I've always preferred "messy" vampire fiction to any of the more romantic stuff. I'd love to see the sixth Legacy of Kain get made, finally.
Default_picture
December 20, 2009
I need to replay this game. The Dreamcast version is top notch.
26583_1404714564368_1427496717_31101969_389938_n
December 20, 2009
@Michael - I'm sure "messy" and "romantic" vampire fiction can co-exist, even now, and I definitely share your preference (have you read "The Strain"?). And I would definitely be up for one more game, particularly since Defiance ends on a giant cliffhanger and it would probably just take one more to wrap everything up. I had a crazy fanboy fever dream about Legacy of Kain 6 using the Uncharted engine, but sadly it's probably not going to happen.
Default_picture
December 20, 2009
I really enjoyed this on the Dreamcast but got stuck before fighting your last brother with a strange box puzzle in a room that looked like two public pools were there. I really enjoyed the vampire lore back when it was nerdy-cool and not teen heartthrobs. Is Blood Omen any good? I've only played Blood Omen 2 which I also really enjoyed. That Raziel action figure is so cool.....
26583_1404714564368_1427496717_31101969_389938_n
December 20, 2009
@David - Blood Omen is really good, but it's totally different; it's a top-down action game (it's very Zelda-like, actually), but the incredible writing remains (there are fully-voiced elaborate descriptions of every item). But if you liked Blood Omen 2, with all of its various issues, I actually have action figures for both Kain and Raziel (and now that I think about it, I have a Lieutenant Raziel, too). I didn't find the version of Raziel with the Soul Reaver, so I feel like I got robbed there.
26583_1404714564368_1427496717_31101969_389938_n
December 20, 2009
Oops. I meant to say that if you liked Blood Omen 2, with all of its various issues, then you should like the first one. And if I recall correctly, there are no block puzzles whatsoever.
Default_picture
December 27, 2009
The person who describes this game as "overwritten" should probably include God of War, and plenty of other games in that category as well. This story sounds cool for its time, with a strong premise.

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