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CHRISTIAN HIGLEY
COMMUNITY WRITER
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Followers (11)
Following (27)
LOCATION
San Clemente, CA
As a reviews writer, I embrace the fact—and it is a fact—that game critique is inherently subjective. Games are beyond the point where a formal evaluation of functionality can adequately inform anyone. Therefore, I focus on the one or two aspects of a game that really grab my attention and make me think, and try to communicate those experiences to the reader. Or, put simply, I describe my personal experience, not the game itself.
TWITTER  DigitalHippos
FACEBOOK  digitalhippos
WEBSITE  Basic Braining
LINKEDIN  Christian Higley
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STEAM  Darth_Platypus
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FEATURED POST
22
The final frontier: strange new worlds, exotic alien life forms, bizarre cultures and civilizations -- the wonders of creation. So why do games like BioShock and Red Dead Redemption feel stranger and more unique than sci-fi games like Mass Effect?
Wednesday, November 17, 2010 | Comments (9)
POST BY THIS AUTHOR (28)
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Dynasty Warriors is the subject of a lot of misplaced ridicule from gamers because of its never-changing formula. But can any fan of Madden really throw stones? Regardless, I've always mourned the series' inability to realize its potential. Here are five problems I see with the series and five suggestions on how to fix them.
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L.A. Noire's superficial insistence on being a "video game" sabotages its few brilliant accomplishments.
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Player agency in games is pointless when relationships are purely based on simple mathematics.
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When one gamer lost out on a job interview, it sparked a battle between his own psyche and the siren call of a new video game. Here's how.
Dweller
Rural rebellion on the rise in Albion! A mysterious hand-shaker had swayed the savages of the Mistpeak Mountains to speak ill of our beloved King Logan!
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A little rant on how difficulty and reward, as game mechanics, are improperly utilized in games
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Part 3 in my series on game worlds. This week: The post-apocalyptic non-wasteland.
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On days like today, there's really nothing else you can do but game. But which games are the right games?
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Arc Rise Fantasia: a Japanese role-playing videogame that exists.
Part 1 of a series of posts about world-building. This week's theme: Game worlds that make you feel at home (Mario's Mushroom World and S.T.A.L.K.E.R.'s Chernobyl Exclusion Zone).
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Introduction to a series of articles about my experiences with the fascinating subject of WORLDBUILDING!
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Sega and Obsidian Entertainment's Alpha Protocol: The could've-been king of a never-was genre.
COMMENTS BY THIS AUTHOR (262)
"Love it. I got in a ridiculous nerd fight with my friend the other because he's min-maxing, exploiting, and doing everything he can in the game in one go -- he's primarily a mage but he trains the maximum-allowed five times per level in almost every skill, climbs to the top of every faction, all with the same character. I was haranguing him incessently, "But what are his reasons for doing these things?"

"I get so much sneak attack damage with bows and daggers! I can turn into a werewolf! I have 50 points in archery!"

"Those are YOUR reasons; what are HIS reasons? Was his father a hunter? Was he a poacher before becoming a mage? Is that why he was arrested at the beginning?"

"...... :-\"

I can't fathom playing these games like that, but to each their own I guess. My character has backstory, motivations, convictions. I'm not writing a fan-fic novel or anything but I've come up with just enough to give him direction without exploiting the entire game in one go, which, from an in-world perspective, only a true sociopath would do.

EDIT: But it does sound like your Orc has a more interesting time than my Breton. After hearing about everything that's happened to Morrowind since Oblivion, I regret not choosing a Dark Elf. Next time, I suppose...."

Tuesday, November 29, 2011
"That closer is gold. Great read, Ned - loved it! :)"
Monday, October 17, 2011
"It's true that not all of the examples constitute genocide, but some definitely do. Gears is a great example; yeah, humanity is responding to an aggressive threat, but they make it clear time and again that their goal is to wipe out the locust, not simply drive them back. And anyone who's finished Gears 3....

One thing I like about Dragon Age is tht they actually address this in Awakening, where you have the option to help one faction of Darkspawn specifically for the purpose of avoiding genocide."

Friday, October 07, 2011
"Congrats Louis and everyone! :)"
Wednesday, September 07, 2011
"Wha?! I meant to write something new but got sidelined by a very necessary wisdom teeth extraction. Tragically, I've barely been able to play Human Revolution. :("
Wednesday, August 31, 2011

I already did!

EDIT: And the link won't work.... For the better, I suppose. Looking back... eh....

Doing the game the justice it deserves sounds like a good enough excuse to write something else, and those prompts are pretty tempting....

Friday, August 19, 2011
"I'm with you that nostalgia plays a key role in coloring our view of classic games like OoT and how they stand up, but I couldn't argue that TP is even a good game, much less a better game that OoT. TP was awful; lazy world design that blocked your path with 90-degree cliffs, character design that made every citizen of Hyrule look like they had Down's Syndrome, incredibly linear and limiting exploration and puzzle design, an incomprehensible plot, a sense of "mature" and "dark" that bordered on self-parody.... Oy.

To each their own, I guess."

Tuesday, June 28, 2011
"Oh, you.

:-)"

Monday, June 06, 2011
"We did it!"
Sunday, June 05, 2011
"So how do experience points, direct binary feedback, unlockables, and comprehensive stats reflect the judgement of your CO? Assuming the case ratings are subjective and tory-related, they're contradicted by the other rating/feedback systems that contribute to the case ratings, but are just arbitrary. My CO isn't there to tell me that I got a question wrong, that I haven't found every clue, that one clue is more important than another, but all of that contrbutes to the case rating objectively. All of my proper police work building a case AGAINST Hugo Moller contributes directly and objectively to my rating until I actually charge him. Then, and only then, does the story take over to penalize me.

SPOILER

And that's to say nothing of the fact that you still recieve ratings as Kelso, despite having no CO or superior of any kind to pass judgement on your work."

Saturday, June 04, 2011
""so it's perfectly reasonable for a detective to assume Walter Bishop would at least be aware of the flyer."

The fact that you had to use the word "assume" at all contradicts your point: evidence is supposed to be proof, something you don't have to "assume" or infer a connection to (this is what makes the so-called evidence circumstantial). Again, the game tells you this when Monroe replies, "That doesn't prove anything" and shuts you down. The only reason "Lie" is correct is because he then goes on a tangent about the chief of police and mayor being involved with the Suburban Redevelopment Fund.

"He would have had to sign off on the company using his likeness in the first place..."

Assuming this is even true, then that signed document is the evidence that you would need for "Lie" to be the proper answer. That's proof. Anything short of that is, as you put it, an assumption on Cole's part -- "Doubt.""

Saturday, June 04, 2011
""Later, narcs!" Hahahaha"
Friday, June 03, 2011