4 changes the Pokemon franchise needs

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EDITOR'S NOTEfrom Jason Lomberg

I have to admit that I haven't played Pokemon since Red/Blue on the original Game Boy, but I do have experience with franchises that refuse to change with the times.

Pokemon Black and White

Pokemon means a lot of things to different people. For those of us who broke into the RPG genre playing Pokemon, we're always looking for more. Perhaps it's time for a change.

The Pokemon franchise has been going strong for close to 15 years, and in that time, has never dipped in popularity -- despite the fact that the intellectual property was marked as nothing more than a shiny marketing ploy. From the fires of the first Pokemon titles, consumers have seen card games, television shows, toys of various sizes, and even pocket-monster-shaped food.

I wholeheartedly believe that the franchise is due for some changes in order to stay fresh and survive.

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Experimenting with video games as drugs

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EDITOR'S NOTEfrom Rob Savillo

Nathaniel takes a trip for us all by exploring the mind-altering properties of The 4th Wall and Techno Kitten Adventure. Do you have any further recommendations?

As the good little boy that I was (and still am), I never experimented with drugs. I respect my health --not to mention the law -- far too much to ever allow myself to attempt them. Yet the stories of wild hallucinations, unimaginable nightmares, and indescribable feelings still manage to pique my interest. Now, I’m in no rush to end my life, but sometimes that morbid curiosity just can’t be ignored. “What does it feel like? What would I see? Where would I be?”

These questions arise whenever illegal substances are mentioned, and I have to wonder: What would cause a person to risk his life for a high? Is it the escape? The danger? I suppose I’ll never be able to answer that conundrum, but this past week I realized I might be able to answer the first mystery. Enough bizarre development studios are out there ... surely at least a few of them have made something comparable to a drug trip.

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Far Cry 3 might lead to a new era of first-person shooters

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EDITOR'S NOTEfrom Eduardo Moutinho

I support the trend of open-world first-person shooters. In fact, I just plain like it when games take risks and incorporate aspects from different genres. So for that reason, Far Cry 3 is definitely on my list of intriguing holiday releases.

Far Cry 3

From awe-inspiring graphics that blur the lines between real and virtual to a psychotic new villain named Vaas, Far Cry 3 is shaping up to deliver an experience that might shake the very core of the first-person-shooter world. 

When you look at typical FPS experiences, they are glorified Michael Bay movies with over-the-top, end-of-the-world storylines. They have steered clear from realism in favor of a linear, in-your-face focus with characters you couldn't care less about.

The fuel for Far Cry 3 is its new hero, Jason Brody, a modern man you can actually relate to. He's grown up in our technology-driven world. You, playing as Brody, have washed up on a mysterious island that is hiding a dark secret, your boat has been destroyed, and your girlfriend is missing. Even worse, everyone on the island is insane. This lush and seemingly serene location is brutal and lawless.

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How Metal Gear Solid 4 raises questions about our treatment of post-traumatic stress disorder

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EDITOR'S NOTEfrom Sam Barsanti

Considering how obsessed with war video games are, it's surprising that there aren't more that deal with post-traumatic stress disorder. Although, that would take a lot of the fun out of running around and shooting people ... so maybe it's not surprising at all.

The "Beauty and the Beast" Unit, the main bosses of Metal Gear Solid 4: Guns of the Patriot

Have you ever thought about how people should stop abusing and glorifying the theme of war? Perhaps they need a heavy dose of Metal Gear Solid 4: Guns of the Patriots and its central idea that no one should have to experience war at all.

Recently, I’ve been replaying the PS3 classic (mostly thanks to the long-overdue Trophy patch) and thinking about its ensemble cast. As fans of the series know, director Hideo Kojima has a knack for creating a variety of colorful characters. In MGS4, Kojima decided to make his “boss characters” a combat unit of women who suffered from an extreme case of post-traumatic stress disorder. This unit was called the “Beauty and the Beast Unit” (also known as the BB Corps). Seeing the group’s rampage and death made me wonder how much progress is being made to help those who suffer from PTSD in real life.

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Resident Evil: Damnation embodies all that's wrong with the series

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Leon S. Kennedy

Warning: The following contains major and minor spoilers for Resident Evil: Damnation.


Resident Evil: Damnation is extremely faithful to the famed survival-horror franchise. And that’s the problem: It’s too similar. And the reflection in the mirror isn’t very flattering.  

The movie’s slavish devotion to the games manifests itself in cringe-worthy dialogue, contrived situations, and characters that behave like teenagers in a slasher flick. This is exactly what we’ve come to expect from Resident Evil.

Ever since #4, Resident Evil has slowly morphed from a campy throwback to classic horror films into a formulaic third-person shooter, more akin to Gears of War than Alone in the Dark.

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The voice of Master Chief is also a radio DJ

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Steve Downes

Master Chief, the green-armored hero of the Halo series, is one of the most popular gaming characters since the turn of the century, but I never figured that the man behind his voice had a day job.

But Steve Downes, the chief himself, doesn't spend all of his time lending his vocal cords to the famous Spartan. He's also a radio DJ for a classic rock station in Chicago. Jeez, that sounds like two dream jobs. How lucky can one guy get?

Downes talks about his incredible fortune in the video after the jump. You'll also discover what happened when someone asked his wife if she ever calls him Master Chief.

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5 games you should play for Halloween

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EDITOR'S NOTEfrom Rob Savillo

Get ready for the Halloween season with these five recommendations. Do you have any favorite horror games missing from this list?

So we now have about a week and a half to go until Halloween, and if you’re a fan of horror games, chances are that you will be spending a lot of your time on the couch or at the computer, with the lights off and volume cranked up, playing some of your favorites.

Gamers have to be thankful for the fair amount of contributions to the horror genre available to them, but of course, like everything else, a few of those titles always manage to stand out from the rest due to their originality and innovation. Even those that are years -- even decades -- old still manage to just plain scare the living Hell out of us.

So, if you’re one of those longtime horror fans or if you’re looking to try your hand at the genre for the fist time, here’s a short list of 5 games that are most commonly considered among the best and why you should play them.

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The Legend of Zelda needs to evolve

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EDITOR'S NOTEfrom Eduardo Moutinho

I think the repetitive structure of The Legend of Zelda series is actually characteristic of Nintendo's design philosophy. Most of its beloved franchises are built on simple protagonists and backstories. After all, how many times has Link saved Zelda, Mario saved Princess Peach, and Samus run out of a self-destructing zone?

The Legend of Zelda: Ocarina of Time

Before you roll your eyes at me, thinking that I’m going to bash Nintendo’s acclaimed franchise, I want to make it clear; I’ve been a fan of The Legend of Zelda since the original Nintendo Entertainment System release. I had the gold cartridge, the instruction booklet with the flip-out-map poster. you name it.

But here I am today, more than 20 years later, about to challenge the almighty Nintendo -- and its most loyal Zelda fans.

I can’t help but feel that Zelda needs to move on. Like Bitmob staffer Jasmine Rea stated in her recent Resident Evil article, I think it’s time for a reboot. 

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Live-action Denpa Men continue the latest 3DS advertising obession

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Denpa Men

I'm not sure what's motivating the eerie trend for live-action Nintendo 3DS commercials, but the bizarre marketing for the equally quirky downloadable role-playing game The Denpa Men: They Came By Wave follows the craze.

Previously, New Super Mario Bros. 2, Rhythm Thief, and even Resident Evil: Revelations had similarly unusual/awkward advertisments full of people in costume or women eating yogurt before being menaced by zombies. 

For the first time since the infamous Nintendo vs. Sega ad wars in the early '90s, commercials are getting truly wacky. While I appreciate this trend, I'm not sure three men in body suits are an effective marketing tool for a video game....

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Spotlight: Syndicate disappointment, war against 999, silent storytelling, and more

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SyndicateThe Community Spotlight features some of the best unedited articles that didn't quite make the front page. This week, we express frustration at Syndicate, wage war on the ending of 999, tell a silent story in Kairo, and explain why multiplayer doesn't always work. Read on!


My biggest gaming disappointment of 2012, or: How Starbreeze Studios broke my little black heart
By Javy Gwaltney

Based on his time with developer Starbreeze's prior projects The Darkness and The Chronicles of Riddick: Escape from Butcher Bay, Javy expected to adore Syndicate. That...didn't happen. Javy explains why, and why he feels his complaints went unheard.

My war against the ending of 999
By Nathaniel Ray

999: Nine Hours, Nine Persons, Nine Doors is a Japanese adventure game with a really long title. Apparently, it also has a hell of a twist ending, one that Nathaniel feels didn't fit the rest of the game. "I'm no professional game writer, of course," he writes, "but I do take issue when a writer creates a plot point that isn't supported with his previous writing."

Telling a story with no words: An interview with Richard Perrin, creator of Kairo
By Rory McCarty

Haven't heard of Kairo? Neither had I. But after reading Rory's interview with the man behind the game, I'm pretty curious. If you're into the indie adventure-puzzle genre, you'll want to read up on the designer's interesting philosophy.

Multiplayer doesn't work in every game genre
By Alexander Kraus

Seems like single-player-only titles are getting rarer and rarer, as publishers try to shoehorn in unnecessary multiplayer modes. Alexander's had enough of that. He writes: "Stapling some network code to games that were primarily single-player tend to harm both campaigns instead of enhance both experiences."

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Four new revelations from BioShock Infinite's Collector's Editions

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EDITOR'S NOTEfrom Layton Shumway

At this point, everyone is so starving for any tiny bit of information on BioShock Infinite that we'll take it wherever we can find it. Lasse finds a few precious nuggets in the description of the game's special editions.

BioShock Infinite

We've been fairly in the dark about Irrational Games' newest release since they went underground to finish it up back in March 2012. However, new news (that isn't employee layoffs) is now beginning to trickle out. Later this weekend we'll see the first trailer in many months (countdown here) and just today the Premium and Ultimate Songbird editions of the game were announced.

You can get all the information about the Collector's Editions of the game by visiting Irrational's website. I'm more interested in outing a few interesting details that I noticed while reading the descriptions. Here's four new revelations about Bioshock Infinite:

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Putting the onus for change on the developer

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EDITOR'S NOTEfrom Sam Barsanti

As Justin points out, shooters tend to sell really well and it's rare that they try to do something useful with that position. It's a shame that so few triple-A games really try to push the medium in ways that could help those who love it so much.

I've been thinking a lot about the sexism and bigotry in video games that has been popping up in the news, lately.

You can't swing a dead cat nowadays without hitting some kind of cookie-cutter war-based first-person shooter. Whether they're space marines, colonial marines or United States Marines, the armed forces are very popular in video games today, and it doesn't take rocket science to explain why: They bring in tons of money. If they didn't, we wouldn't be inundated with a new Call of Duty, Medal of Honor, Halo or Battlefield nearly every single year.

But, if my word isn’t enough to convince you, the ESA recently released their 2012 report of the video game industry, and of the 20 most popular console games of 2011, four of them (that's 20 percent) were war-based shooters -- all of which were in the top 10 for the year. With Call of Duty: Modern Warfare 3 sitting pretty in first, Battlefield 3 in fifth, Black Ops in sixth and Gears of War 3 in eighth, that genre commands the top of the list with sports, dance, and adventure games sprinkled in between.

Now, numbers are never set in stone, and even developers realize that sales can change in an instant. But, when you consider the demographics of gaming, there's a comfort zone for the makers of these games. The ESA report says that 53 percent of gamers out there last year were male, whereas 47 percent were female. I worry that the developers out there rely too much on that (barely) larger majority for easy mass appeal.

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