Retro Television: GamePro TV

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Capitalizing on the gaming craze that flooded television in the early '90s, GamePro attempted their own show in effort to reach the youth readership. If you've never heard of it, don't feel left out; the show did about as well as you'd expect Bill & Ted's Excellent Adventure Into Video Games would.... Bodaciously [via The Retroist]:

Game Pro mag

Low ratings and one fired co-host later, GamePro TV's two-year run as a gigantic infomercial for the magazine had run its course. No words can truly describe the "totally rad" vibe this show puts off, so I've included a short video. Can you see why we are not watching this today? Yah, here we go, bud!

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Backlog Brigade: Eternal Darkness and Designing a Timeless Game

Alexemmy

Editor's note: Alex and Matt Giguere use the first edition of the community-created series Backlog Brigade to discuss the GameCube classic Eternal Darkness. Along the way, they try to figure out what exactly makes a classic game classic.

If you're interested in participating in future Backlog Brigades, check out the notes at the bottom of the article. -Brett


Eternal DarknessWorking your way through your massive pile of shame can be a daunting task. But I've thought up an ingenious plan to get me through the slog: recruit fellow Bitmobbers to play along with me. They'll encourage and motivate me -- and best of all, we can talk about the games together after we play them.

Matt Giguere stepped up to the plate to take on the first game on my list with me: Eternal Darkness. Our resulting conversation turned into what I think is a worthwhile discussion about the challenges of designing a "timeless" game.


Alex: I'm not entirely sure how this conversation should go. Any ideas on what we could talk about related to Eternal Darkness? I was thinking about how it's definitely a product of its time and could be slightly impenetrable to new players.

Matt: When you say impenetrable, do you mean how time has treated Eternal Darkness compared to current games in the survival horror genre?

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Bitmob Game Club Fifth Edition: Everything Old Is Good

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Combining my love of retro games with this edition of the Game Club results in a strange jumble of slightly aged to almost completely forgotten games for you to choose from. You'll be asked to spend a little cash this time around, but the games I've chosen can be purchased for $7 or less at a decent resale shop or online.

Without further ado, here are the games in the running for the fifth edition of the Bitmob Game Club.

E.V.O.: Search For Eden: The premiere game focusing on evolution. You start off as a fish in a dangerous ocean and adapt to your surroundings by taking on the characteristics of the enemies you defeat.  This was originally released on the Super Nintendo and published by Enix.

Fallout: I've had a copy of the original Fallout sitting on my desktop for ages but never had a good reason to boot it up. If you love Fallout or have never played the original, this game just begs for a proper run-through.

Mark of Kri: If you've longed to play a cartoonish button-masher influenced by Polynesian culture and art, then this is the game for you. Now lost to the budget bins of pretty much every game store on the planet, Mark of Kri was met with several favorable reviews when it launched early in the PlayStation 2's life.

Okage: Shadow King: For years I overlooked this game, dismissing it as simply childish. You assume the role of the unfortunate human host of an aggressive and loud shadow claiming to be a fearsome demon king. He commands you to help him reassemble his true form, but like any  role-playing game, you find something darker happening in your world and must put an end to it before appeasing your parasitic shadow. Okage is also for the PS2, and surprisingly disturbing in places, contrary to the box art.

I wanted to do something different with the Game Club, and this is certainly a departure from web games and Braid. Participation hinges on your ability to procure a copy of the chosen game, but that shouldn't be too difficult. If you are interested in participating, say so in the comments below or email me at jasmine[dot]rea[at]bitmob[dot]com.

Also, please vote on which game we should play in the comments. The more discussion we can strike up, the better.

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Video Games Don't Have to Be Fun

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Editor's note: In response to Christian Higley's article challenging the notion that indie games must be fun to play, Cameron widens the debate by appealing to mainstream developers to make games that have unpleasant or physically taxing sequences. Such moments, Cameron argues, can do a lot to strengthen the bond between the player and their in-game avatar. -James


In his recent post, Indie Games Should Keep Acting Like Indie Games, Christian Higley defended indie developers who make games that intentionally avoid being fun. I agree with much of what he said and would love to see more games take the risk of providing something other than a good time. But this isn't relevant only to indie gaming.

By definition, mainstream developers aren't willing to step outside of established conventions -- most specifically, the idea that video games are ultimately all about having fun. But occasionally a few have, and looking back on a couple of them can provide ideas for future experiments in the unenjoyable.

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Siskel and Ebert Give It Two Fists Up

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Film critics Gene Siskel and Roger Ebert were revolutionaries. They were embarrassing themselves playing video games long before the Wii:

I remember playing something similar in an arcade once. I had about as much fun as it looks like they did. Hopefully, Project Natal will erase my memories of lousy motion-recognition games. Hopefully.

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Classy Decorating: Snatcher Cross-Stitch Pillow

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If you're searching for the finest video-game-themed decor to fill your living room, you can't overlook this classy Snatcher pillow. One glance has filled me with envy, desire, and rage.... It's just that good [via Sprite Stitch]:

My sprite-stitching skills are pretty basic, and knowing that this design took the creator 18 months to finish is completely defeating.... The level of detail and smooth color transitions on Gillian's coat and in the environment make me want to curl up in a ball. Hit the jump for a close-up of the dizzying 26,000 stitches. The image was originally taken from the Sega CD version of Snatcher, arguably the best-looking of the six different releases. 

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What Gives Us the Right to Critique Games?

Mikeshadesbitmob0611

Editor's note: Some developers secretly or not-so-secretly think you better know your B-splines from your framebuffers before you pass judgment on their games. But the history of criticism across multiple artistic mediums says otherwise. Michael weighs in.... -Demian


A few weeks ago, I sat in on the Grubb on Games live stream, hosted by Bitmob's own Jeffrey Michael Grubb. I left for a bit to take a break, and when I came back, Jeff was playing an odd Flash game that I had never seen before. I wasn’t quite sure what to make of it. The art style consisted mostly of dull greys and blacks, and from what I could tell, the character's movement lacked precision. “What is this?� I asked. “Rocketbirds Revolution,� several people in the chat channel replied.

“This game looks underwhelming,� I declared. Jeff and a few others asked if I was trolling, which confused me at the time. As it turns out, one of the people viewing the stream was an artist for Rocketbirds Revolution, and I had just insulted his game based on a three-minute visual demo.

I felt really raw about it. I know what it's like to have people trash your work, and to have it done to your face is one of the worst feelings a creative type will ever experience. My guilt worked its way past the foot in my mouth, stirring up some deeper issues about the role of critics in the game industry. What gives me -- or anyone else in the enthusiast press, for that matter -- the right to critique the work of others, especially when most of us lack the skill to make our own games? Would I still have said what I said if I knew a member of the development team was in the room? And really, how fair was it for me to form an opinion in such a short time, without having touched the game personally?

I thought about it over the past few days. Eventually, I came to some conclusions.

Rocketbirds Revolution

Flash game, or pathway to catharsis? You decide.

 

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The Bitmob Community Jukebox Archive

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#


 

3D Dot Game Heroes -- The Hero's Tomb

3D Dot Game Heroes -- Water Temple

The 7th Guest -- The Game

The 7th Guest -- Skeletons in My Closet

 


A



Ace Attorney Investigations: Miles Edgeworth -- Shi-Long Lang: Speak Up Pup!

Achievement Unlocked -- Main Theme*

Actraiser -- Bloodpool Theme

Actraiser -- Offering 

Actraiser -- Peaceful World

The Addams Family -- The Portrait Gallery

Advance Wars -- Grit's Theme

Advance Wars: Dual Strike -- Lash's Theme

Afterlife -- Track 2

Air Zonk -- Cyber City

Aladdin -- Arab Rock

Alan Wake -- Up Jumped the Devil by Nick Cave & the Bad Seeds

Alien Hominid -- Main Theme

Amped 3 -- Menage a Brahs Rap

Animal Crossing -- K.K. Ballad

Animal Crossing -- K. K. Soul

Apollo Justice: Ace Attorney -- Troupe Gramarye 

Aquaria -- The Light

Aquaria -- The Traveler

Aquaria -- Undiscovered Waters

Art Style: Light Trax -- Spectra 1*

Assassin's Creed 2 -- Ezio's Family 

Assassin's Creed 2 -- Venice Rooftops

Astyanax -- Stage 1 

 


B


 

 

Bad Dudes -- Stage 2

Baten Kaitos: Eternal Wings and the Lost Ocean -- Violet Storm

Banjo-Kazooie -- Gobi's Valley

Banjo Tooie -- Jiggywiggy's Temple*

Batman -- Stage 2*

Batman -- Streets of Desolation

Battlefield Heroes -- Main Theme

Beyond Good and Evil -- Home Sweet Home

Bionic Commando -- Bionic Commando (Rusko Remix)

Bionic Commando -- Stage 1

Bionic Commando Rearmed -- Main Theme Remix

BioShock -- Beyond the Sea by Bobby Darin

BioShock -- Cohen's Masterpiece

BioShock -- Welcome to Rapture

BioShock 2 -- Waking Up in 1959

Bit.Trip Beat -- Transition

Black Sigil: Blade of the Exiled -- Parting Ways

Blaster Master -- Area 1 Music

BlazBlue: Calamity Trigger -- Rebellion (Ragna's Theme)

Blue Dragon -- Waterside

Blueberry Garden -- Valse by Daduk

Body Harvest -- Indoor Music*

Boom Blox -- Main Theme

Boom Blox -- Tiki Sacred Honor

Borderlands -- Ain't No Rest for the Wicked by Cage the Elephant

Borderlands -- No Heaven by DJ Champion

Braid -- Downstream

Brave Fencer Musashi -- Allucaneat Palace Theme

Breath of Fire 2 -- Fly Pudding

Breath of Fire 2 -- Windia

Brütal Legend -- Die For Metal by Manowar

Brütal Legend -- Girlfriend 

Bubble Bobble -- Main Theme (NES Version)

Bully -- Main Theme

Burning Rangers -- We Are Burning Rangers

Burnout Paradise -- Paradise City by Guns N' Roses

Bust a Groove -- 2 Bad

Bust a Groove -- Natural Playboy

Bust-a-Move -- Theme (Arcade Version)

 


C


 

Call of Duty -- Call of Duty

Call of Duty -- Red Square

Call of Duty 4: Modern Warfare -- The Coup

Canabalt -- Main Theme

Capcom vs. SNK -- Sign

Castle Crashers -- Forest Entrance

Castle Crashers -- Race Around the World

Castlevania -- Vampire Killer

Castlevania: Symphony of the Night -- I Am the Wind

Castlevania: Symphony of the Night -- Lost Painting

Castlevania: Symphony of the Night -- Wood Carving Partita

Cave Story  -- Mischievous Robot (REMIX)

Cave Story -- Eyes of Flame

Cave Story -- Moonsong

Chime -- Brazil by Philip Glass Ensemble

Chip 'n Dale: Rescue Rangers -- Stage J

Chrono Cross -- Dream of the Shore Bordering Another World

Chrono Cross -- Dream of the Shore Near Another World

Chrono Cross -- Magical Dreamers

Chrono Cross -- Magical Dreamers: Wind, Stars, and Waves

Chrono Cross -- The Scars of Time

Chrono Cross -- Star-Stealing Girl

Chrono Trigger -- At the Bottom of Night

Chrono Trigger -- The Brink of Time Track 1 (REMIX)

Chrono Trigger -- Chrono Trigger

Chrono Trigger -- Corridors of Time

Chrono Trigger -- Guardia Millenial Fair

Chrono Trigger -- Schala's Theme

Chrono Trigger -- To Far Away Times 

Chrono Trigger -- To Far Away Times (REMIX)

Chrono Trigger and Chrono Cross -- Chrono Trigger/Chrono Cross Themes by Play! Symphony

Chu Chu Rocket -- Theme

Civilization 4 -- Baba Yetu

Clay Fighter -- Title Screen

Command and Conquer: Red Alert 3 -- Hell March 3

The Company of Myself -- Theme*

Conker's Bad Fur Day -- Great Mighty Poo

Conker's Bad Fur Day -- Windy

Contra -- Stage 1*

Contra 3: The Alien Wars -- The Final Gauntlet (Part 1, 2, & 3)

Courier Crisis -- Keep Your Hands on the Boogie by Hot Chicken Stew

Courier Crisis -- What You Believe by Big Drill Car

Crazy Taxi 2 -- No Brakes by The Offspring

Croc: Legend of the Gobbos -- And So the Adventure Begins

Cruis'n Exotica -- Menu 1

 


D


 

Dark Cloud -- Main Theme

Dark Cloud 2 -- Rainbow Butterfly Woods

Dark Void -- Main Theme

Darksiders -- Darksiders Theme

Darkstalkers 3 -- Fetus of God

Darkwing Duck -- Title

Daytona USA -- Let's Go Away

Deadly Premonition -- FBI Special Agent

Deadly Premonition -- Life is Beautiful

Deadly Premonition -- The Woods and the Goddess

Déjà Vu -- Theme of Ace Harding*

Deus Ex -- Main Theme

Deus Ex: Human Revolution -- Theme*

Devil May Cry -- Flock Off!

Devil May Cry 3 -- Devils Never Cry

Disgaea: Hour of Darkness -- Beautiful Rondo

Donkey Kong Country -- Aquatic Ambiance

Donkey Kong 64 -- DK Rap

DonPachi -- Stage 1*

Doom -- Main Theme

Dr. Mario Online Rx -- Fever

Dr. Robotnik's Mean Bean Machine -- Password Screen*

Dragon Quest VIII -- Overture 

Dragon Warrior -- Battle Theme

Duck Tales -- The Moon

 


E


 

Earthbound -- Giygas' Theme (Pokey Means Business)

Earthbound -- Kraken of the Sea

Ecco the Dolphin -- Opening Theme

Echocrome -- Prime 5

Einhänder -- Street

The Elder Scrolls 3: Morrowind -- Theme

The Elder Scrolls 4: Oblivion -- Harvest Dawn

The Elder Scrolls 4: Oblivion -- King and Country

The Elder Scrolls 4: Oblivion -- Main Theme

Embodiment of the Scarlet Devil -- Beloved Tomboyish Girl

Enemy Zero -- Agony

Eternal Darkness: Sanity's Requiem -- Gateway to Destiny

Eternal Darkness: Sanity's Requiem -- The Gift of Forever and Ram Dao 

Eternal Sonata -- Pyroxene of the Heart

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22 Great Games You Might Have Missed

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EDITOR'S NOTEfrom Demian Linn

This post had over 4,000 views before we even put it on the front page, so I think it's safe to say the Internet loves a good list. And probably a bad list, too, but this one's definitely good.... 

I thought about posting my Top 100 Games of the '00s list here, but considering the dedicated group of gamers at Bitmob, what's the point of recommending the same stuff that everyone has already played? The thing I love about lists isn't cross-referencing them with my own taste, but hopefully finding new gems that slipped under my radar. The games I present here have all sold poorly, received minimal coverage, and failed to accumulate a fan base over the years. These are games you not only haven't heard praised, but maybe haven't heard of at all.

It can be a pain to seek some of these out, especially the PC titles, but it's well worth the effort, especially if you consider yourself a gaming connoisseur. Enjoy, and please share some of your favorite, little-known games in the comments!


Soul Blazer (SNES, 1992)

Caught between the superior Actraiser and Illusions of Gaia both chronologically and gameplay wise, Soul Blazer was another overlooked classic of the '90s from developer Quintet. It was another Zelda-esque adventure, but told with a more dynamic narrative and responsive world. While Zelda's dungeons mostly stayed the same, each area of Soul Blazer was incredibly different and inventive. From fighting on an island to fighting on a giant game board, Soul Blazer made the same old grind feel new. Each enemy nest you defeated revived a villager, which kept the combat rewarding and worked into a strangely esoteric narrative.

Plays like: The Legend of Zelda: A Link to the Past, Actraiser, Alundra.

Seekability: Absolutely. The mood and atmosphere of the game was haunting, and the controls spot-on. It's a very unique game that aged wonderfully, just like the rest of Quintet's catalog.

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Super Street Fighter 4 Profiles: Getting to Know the New Warriors

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You may think you know Street Fighter, but we're pretty sure you don't know as much as this guy. Sure, he works at Capcom as the manager of community. But Seth Killian is so intimately familiar with their fighting games, the developers asked him to be an official advisor on the series.

So rather than have us report back to you on the recently announced additions to the cast of Super Street Fighter 4 ("Uh...T. Hawk's all 3D and stuff now"), we'll let the expert do the talking. Killian tells us what he likes about all the new world warriors -- and what opponents they'll have the most trouble against. Just click on the appropriate picture or any of the links below to read more.

               T. Hawk       •        DeeJay       •            Juri          •          Cody          •           Guy          •           Adon

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Super Street Fighter 4 Profiles: Adon

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Adon returns in Super Street Fighter 4 to head-kick his fellow Muay Thai fighter Sagat. It's been a while since we've seen the high-pitched warrior, though -- does he still have what it takes? Capcom Special Advisor and SF expert Seth Killian gives us his thoughts on Adon (including the troubles he'll face -- can he even keep up with Sagat anymore?) in the latest edition of Super Street Fighter 4 Profiles.

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Super Street Fighter 4 Profiles: Guy

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He's not just any guy. He's Guy -- the latest addition to the Street Fighter 4 cast. Capcom Special Advisor Seth Killian gives us a sneak peek at this high-flying, high-kicking warrior's strengths and weaknesses in the upcoming Super SF4....

SSF4-Guy_01

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