This Old Super Mario comic is completely heart-wrenching

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Old mario

If you haven't cried enough this year, artist Daiki Sugimoto's look at what Mario might be like later in life is sure to get you choked up. Mario is now a battle-damaged old man going through all the memories he's gathered from a life full of adventures.

Page by page, Old Super Mario increases the heavy notion that you should never forget to savor youth while you have it. 

I've included another page after the jump, but you will need to go to Sugimoto's blog for the painful finale. 

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Pay what you want for a new Wii U ... remix album

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Wii U console

DJ Cutman pays homage to Nintendo’s latest console with his instrumental album Wii U Grooves. This self-described “lifelong fan” of the Big N samples various songs from the new console’s games and operating system and flips them into a bunch of different music styles. Regardless of what you think about the Wii U, I think we can all agree that these remixes are pretty chill. 

DJ Cutman put together some spacey hip hop, chillwave (more laid-back beats), bouncy 8-bit chiptunes, and even a couple of reggaeton tracks. I really appreciate all the cute titles -- my favorites being “Remain Calm & Adjust Your Settings” and “Ask Your Parents for Permission.” The actual melodies in the latter don’t sound anywhere near as mature as the name suggests. 

Some of the rhythms get a little repetitive, but I can’t really blame the producer since the source music is intended to play in the background while players explore the Wii U’s games and applications. If you dig Wii U Grooves, you can name your own price to download a copy from DJ Cutman’s Bandcamp profile.  

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Silent Hill: Revelation highlights the ongoing problems of the series

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EDITOR'S NOTEfrom Jason Lomberg

A video game film that butchers the source material? I'm shocked! Shocked! Well ... not that shocked. In this fascinating analysis, Leigh discusses the recent flick, Silent Hill: Revelations, comparing it to the series' inadequacies as a whole.

Silent Hill: Revelation

Silent Hill: Revelation appears to have little understanding of what made its source material compelling enough to warrant a cinematic adaptation in the first place.

While the first film was far from perfect, it at least captured the forlorn isolation that pervades the best entries in the series. These games tormented players with haunting sights and, more effectively, sounds, to create locations steeped in atmosphere that were deeply unsettling. For a time.

The first two games are widely recognized as landmark titles -- both within the horror genre and video games as a medium. They both feature broken, guilt-ridden protagonists descending through a hell of their own design, populated by antagonistic manifestations of their deepest fears.

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Did you know this Mega Man trivia?

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Mega Man

Mega Man is one of my favorite gaming series, but even I didn't know all of the obscure facts presented in Did You Know Gaming's newest, trivia-filled episode. I certainly didn't know that Capcom was originally going to call the game The Battle Rainbow Rock Man. Just rolls off the tongue, doesn't it?

Anyway, you can discover all of the interesting Blue Bomber trivia for yourself by watching the video after the break.

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How does a video game fall into the dreaded 'underrated' category?

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EDITOR'S NOTEfrom Rob Savillo

Sometimes our favorite games just never seem to catch on with everyone else. We're often left thinking, "How can people not be playing this?!" Jesse has given the subject some thought and offers insight into just why some titles never reach the acclaim they deserve.

In the video games industry, like any other, few dominant factors always draw in the masses and dictate popular opinion. But for every hit, an unappreciated gem flies under our radars.

It’s a shame, really, because many of these games are true masterpieces. They do not deserve to go unnoticed. So how do these games fail to acheive such acclaim?

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Papo y Yo's Vander Caballero on fostering empathy in video games

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EDITOR'S NOTEfrom Rus McLaughlin

Most video games exist primarily as a thrill ride ... enjoyed in the moment and forgotten soon after. But even the biggest franchises now recognize that the best, most memorable games are the ones that get under your skin.

Vander Caballero speaks at Gamercamp in Toronto, Ont. (Wesley Fok)
 
Earlier this month at Canadian video-game festival Gamercamp, Papa y Yo creator Vander Caballero explained that while games have a reputation for not creating the full range of emotional reactions, they do pull some of them off extremely well. Fear, ecstasy, and rage, for example.
 
Comparatively speaking, Caballero says they "suck" at grief and love. To feel those things, we need empathy. Yet that's exactly what he wanted to evoke with Papo y Yo, the puzzle-platformer that also served as an allegory for his childhood living with an abusive, alcoholic father.
 
I spoke to Caballero and asked him how he creates empathy in his games and how his past experiences inform his creative choices.
 
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Forza Horizon enables me to dream

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EDITOR'S NOTEfrom Eduardo Moutinho

Games let us escape from the doldrums of our everyday existences. But when those same titles inspire people to act positively in their real lives, that’s something even more powerful.

Forza Horizon

I had some pretty ambitious fantasies growing up. Building a fortress, flying a spaceship, and getting bit by a radioactive spider, to name a few. All the cartoons, video games, and movies I enjoyed probably fueled those thoughts. If my younger self played Halo 4, he’d daydream about becoming a Master Chief-like Spartan.

That kind of thing doesn’t happen anymore, naturally. I still prefer unrealistic games, but I, like many other gamers who’ve grown older, have accepted that I’ll never be in a position remotely resembling that of a video game hero, nor do I want to be in one. Nowadays, my dreams are more simple and realistic. I want to travel to a few countries, stay in school as long as I can, and make lots of money writing about games (hah!).

But Forza Horizon makes me conjure up fantasies. It’s probably because the title is fairly grounded in reality. No aliens, nukes, or evil villains, just some fast vehicles and gorgeous environments. Unlike other racers, Horizon doesn’t demand that you enter a race to cruise around. You don’t have to avoid police, crash into other vehicles, or even win head-to-head matchups. You don’t play as some badass street racer either. He’s just some quiet guy in jeans and a t-shirt. I pretty much cosplay him every day.

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Put your creations into the real world with Minecraft Reality

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Minecraft reality

After spending countless hours perfecting your massive mountain cave or 14-floor skyscraper in Minecraft, you probably want to show it off to your friends. But, if you have friends like mine, they're likely going to destroy your buildings if you share the world file with them.

Minecraft Reality is the perfect solution for people who don't want to risk seeing their structures destroyed or pay for expensive 3D printing. 

This app can upscale your creations and place them in real-world scenarios, and it's actually officially endorsed by Mojang, the developers behind Minecraft. The downside is that only newer iOS devices can utilize the app, so you'd need to have an iPhone 4S, iPhone 5, new iPod touch, or a 3rd or 4th gen iPad. But, if you do own one of those devices, Minecraft Reality will only set you back $1.99.

[via Technabob]

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Forget HD: Why I decided to neglect this console generation

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EDITOR'S NOTEfrom Sam Barsanti

Based on the reasons he gives here, I don't really blame Benjamin for taking a pass on this generation. I've played a ton of great games in the last few years, but I can only count a handful that have really shown me something completely new.

I'd consider myself a hardcore gamer. When I'm not attending college or working, I'm usually gaming. If I'm lucky, sleep will make it in there somewhere. While maybe not as much as I’d like to, I generally stay in touch with the latest happenings within the industry as well. However, despite my passion for games, I've almost completely written off the HD generation.

Why? Because of polish.

Is polish bad? No, not at all. It's helpful when a game actually works, so you can properly enjoy its content (you know, the reason you bought a game in the first place). But, over time, polish has slowly risen on to a pedestal over all other aspects of development. That means less attention has been given to areas like creating new ideas or taking things in clever directions. You can easily see this transformation from generation to generation.  

However, it feels like we've gotten to an extreme. Eventually, I just sort of stopped bothering with most modern games, and looking from the outside in, the whole system cycle turned into a blur. Numbers would change on the end of franchise names, but the games would stay the same. Even some new IPs would borrow so many elements from other titles that they looked just like sequels with different coats of paint. Sure, many of these games were spotless, but it's like we're getting the same big hits year after year. The developers are spending too much time on polishing existing ideas, and not enough on creating new ones.

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The games industry should embrace more "mature" content

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EDITOR'S NOTEfrom Jason Lomberg

Trevor makes the argument that gaming -- as a medium -- needs to grow up. The industry gives us plenty of exploding heads and buckets of blood to satisfy our thirst for carnage, but we're missing nearly every "mature" theme that doesn't involve violence.

ESRB ratings

At this point in time, the gaming industry faces several truly juvenile problems that do not befit its status as one of the premier forms of entertainment in the world.

For example, rating systems have yet to be properly implemented, with many games being banned from certain countries when films and books with similar content are given a free pass.

Even in the United States, the Entertainment Software Rating Board (ESRB) has some problems with their designations. In my opinion, their ratings are not properly delineated to encompass all types and ranges of mature content.

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GTA IV Cops: A day in the life of a Liberty City police officer

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EDITOR'S NOTEfrom Rob Savillo

Bad boys, bad boys, whatcha gonna do?

"I tell you one thing -- working police in Liberty City ain’t like it is anywhere else. And it ain't like you see on TV -- I tell you that."

I’m in a squad car with Officer Mike Cabroni of the Liberty City Police Department. Cabroni has policed these streets for six years and is one of the few LCPD officers willing to publicly discuss the city’s enduring one-man crime wave.

No one in local law enforcement seems to know this mysterious criminal’s name. LCPD officially refer to him as "Perp 1." Possible street names identify him as "Nicky," "Neeko," and "Cahzin." Cabroni, in his thick Broker accent, calls him, simply, "The Guy."

"I mean, The Guy’s unbelievable. Four years of this shit -- shooting guys in the street, setting fire to people in cars, running them down. Who would want to do that? This is one sick guy we're talking about here."

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Happy Thanksgiving from Bitmob!

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Black Ops II Thanksgiving Cookout 2012

Happy Thanksgiving, everyone!

We're taking the next four days off to spend time with our families and stuff our faces with delicious food. Head over to GamesBeat for regular video game coverage throughout the holiday weekend.

What games will you play today while the turkey roasts?

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