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Best Xbox 360 Fighting Game: Super Street Fighter IV
2_fobs_n_a_goon__2_
Saturday, July 03, 2010

With other veteran franchises such as Dead or Alive and Tekken pumping out sequels for the 360, it takes a lot for Super Street Fighter IV to rise above the competition. However, Super Street Fighter IV manages to demolish the competition due to its unbelievable depth, creativity, and balance.

In DOA and Tekken, as long as you were excellent with your character you could play against each opponent the same way and get away with it. I distinctly remember that in DOA, as long as you could set up your juggle and land your counter throws (X + direction) the games usually turned out the same. Tekken's lack of reversals made the combos more eye catching, but it still encountered the same problem.

I would hesitate to call DOA or Tekken "realistic", but that's the problem that they suffer from. The characters can't shoot fireballs or jump 50 feet into the air to deliver a back slam ultimate combo thingy. And while this leads to a "realistic" and deep fighting simulator, it gets too easy to master.

Super Street Fighter IV has all the creativity; ridiculous characters, insane combos, fireballs, focus attacks that absorb damage, "armor break" moves, etc. And the downside of having such creativity is the difficulty of making a balanced game when there are so many minute actions to calculate. Surely no game could pull this off? And any game that somehow could would quickly become the best fighting game of its time right?

Street Fighter IV has done the above. Like every fighting game it has its tiers and some characters are slightly better than others, but its far more balanced than the other 2 competing games. I can say with a straight face that any character can beat any other character in Street Fighter IV if people of the same level are playing.

Tekken 6 can't say the same. Anyone remember getting hit with that ONE juggle that would take off 2/3 of your health? And in DOA, did anyone remember how hard it was beating someone who was really good with Hayate or Gen Fu?

With no real weak points except a large gap between the casual and the elite (which is normal in fighting games), Super Street Fighter IV takes the cake without anyone else even tasting the frosting. 

Hadoken FTW!

 
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Comments (4)
37893_1338936035999_1309080061_30825631_6290042_n
July 04, 2010


Siri, you got some writing chops, but I've noticed a couple things that might help your articles a bit.



There's no need to indent your paragraphs. Whenever you hit "enter" there's a bit of a space between lines. It makes indenting unecessary and also is more pleasing to look at when reading on a computer screen.



Second, try adding in some pictures to break up your paragraphs. You have some interesting things to say, but after a while, they all start to look like essays. It's not too hard to include them (all of the articles in the http://www.bitmob.com/mobfeed?tag=bitmob-writing-tips are good, especially the top result,) and they'll really add to your pieces.



Like I said, you do some good work, but with a couple tweaks, you'll be on the front page in no time.


2_fobs_n_a_goon__2_
July 04, 2010


@Chase Koeneke - hey bro thanks for the support and hints its nice to get some help from someone who's been in this a lot longer than I have :)


37893_1338936035999_1309080061_30825631_6290042_n
July 04, 2010


Not a problem. Also, I feel a bit bad about ripping into you on your first article (about GTA IV and Red Dead.) I didn't think it was a bad article, but there were some things I wanted to defend. I think you should re-post it.


2_fobs_n_a_goon__2_
July 04, 2010


@Chase Koenenke - No you were totally right. I reread it and realized that I mostly put Red Dead in there to give the article chronological relevance since it's been so long since GTA IV came out. It was misleading and I could probably just make an article called "overrated games" or something so that I can pick a game out of any time period. It was one i really did need to pull and rethink so no worries man.


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