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Bitmob Game Club: Cave Story Edition (part three)
John-wayne-rooster-cogburn
Tuesday, September 29, 2009

Welcome to Bitmob Game Club: Cave Story Edition (part three)!

If you are not familiar with the concept of a Bitmob Game Club you should read about it here, in Bitmob Game Club: Cave Story Edition (part one)!


In this episode of Bitmob Game Club, the contributors tackle Cave Story, an indie game developed by Daisuke Amaya -- or Pixel, as he's more commonly known. Cave Story is quite a unique game, mixing platforming and role-playing game elements together in a way that actually works very well. Cave Story is free to download on the PC and is also currently in development for WiiWare.

Want to follow along? Click here to download the game for PC or Mac.

On with the stories!

 

Cave Story Edition Contributor: Alex R. Cronk-Young

Alex is starting to think that he is Bipolar as Scribblenauts can make him go from smiling and happy to yelling curse words in 2 seconds flat. His diet has devolved into sugary drinks and Hostess snack cakes and he really should change that soon. He has yet to return to Final Fantasy 7 and it is not because he is at the Temple of the Ancients and doesn't want to see Aeris die. He couldn't care less about that stupid, slum trash.

Writer's Note: (by the most generic parts of Alex) Alex is tired and feels like crap. He can't think of something clever to write about the third week of Cave Story because he is bad at summing up game experiences before the game is complete. So he is going to completely phone it in. Enjoy.
 
I'm starting to get really sucked into the finely crafted masterpiece known as Cave Story. The immersive and compelling gameplay manages to both captivate and amaze. It's old-school sensibilities are what make this game stand out most. It pays homage to so many games that came before it. That being said, I've had my fair share of problems.
 
The bosses can be extremely frustrating sometimes, but it strikes a chord of nostalgia that keeps me coming back. The story is borderline impenetrable at times, but it has that sort of crazy japanese appeal that I love. The controls are the worst I have ever seen, but I am completely lying, they are fine.
 
Cave Story is one part platformer, one part action, one part metroidvania, with a healthy amount of RPG elements peppered in. It is a quirky, innovative, unique, original, linear, realistic, immersive, compelling, non-linear, imaginative, old-school, retro, off-the-wall, japanese, western, addictive, refreshing, gritty, inventive, state-of-the-art, creative, game that fans of the platformer/action/RPG/2d genre are sure to enjoy. All in all, it's definitely worth the price.
 
Writer's Note: (by the less generic parts of Alex) It actually took Alex a good amount of time to write this crap. He takes that as a good sign that he really isn't as completely generic a writer as he thought. Though now that he's got all the terms down he might as well save himself some time in the future. He's thinking of writing 'The Top 10 Sexiest Right Ankles in Video Games' next. That should be quick and easy, and bring in a lot of hits. Plus he needs an outlet for his obsession with Tifa's right ankle. My Gwar, have you seen that thing? So sexy!
 
P.S. He uses Gwar instead of God now because that is a million times cooler.




Cave Story Edition Contributor:
James DeRosa

Cave Story has James considering a possible future as a professional caving guide. The Descent has him worried about CHUDs. Plato has him wondering if it's all an allegory. And the NES title Spelunker makes him pretty sure early game designers hated their audiences.

Difficulty Rising

I have a bone to pick. While Cave Story continues to wow with its effervescent charm, I have to say that the difficulty curve has revealed itself to be a bit wonky.

First I would like to say that I am the only member of the Game Club who has played Cave Story before (and completed its super-hard) bonus dungeon, and because of this, I haven't died once this go around. This is proof that the difficulty scaling of Cave Story, in an overall sense, isn't fundamentally broken. Logic would probably dictate that, since I'm the most familiar with the game, I'd probably be the one least likely to have trouble with it.

That said, one of my fellow Game Clubbers (I won't say who) was lashing out via Twitter about a particularly troublesome boss. When he started doing this, I was taken straight back to a around a year ago when I first played the game.

I got stuck in the exact same place.

And that's the thing. As the game progresses, Cave Story begins to feature the kind of teeth-grinding difficulty that falls just short of unfair. I'm guessing some of this will be amended in the upcoming WiiWare release, but, if it's not, I suspect that this will be a huge turn-off for many players (particularly those who didn't grow up in Cave Story's respective referential era).

Anyway, the story has definitely revealed itself to be a bit darker than the fun music and flashy graphic might indicate. Characters are dying (one of whom you can save – very nice) and the overall tone of the game has moved from happy-go-lucky to something a bit more melancholic. This shift is something ultimately appeals to my personal story-telling sensibilities, and so I've forgive a lot.

Ultimately, the game, I feel has a ubiquitous appeal when it comes to style, but so far, the same cannot be said to be true about its more trying segments.

I can't wait for these guys to play the last boss.

If I could produce even a reasonable facsimile of a sinister laugh in text, I would have done so here.


Cave Story Edition Contributor: Evan Killham

Evan Killham is glad that he's doing Game Club, because it's the only thing that he's contributed to the site in weeks.  He has a pretty good excuse, though:  he's lazy and has had several bad ideas lately.  He's currently between games, but were a DS containing Professor Layton and the Diabolical Box presented to him, he certainly wouldn't turn it down.

I think my console roots really started to show on this installment, or the game got a whole lot more difficult, because I really sucked at this part.  For some reason it seemed unreasonable that jumping and shooting be done with different fingers, when they are usually done with one thumb on a controller.  My coordination plummeted, along with my patience, as I fought bosses several times in a row and threw myself upon rock after rock.  The situation reached boiling point at 6:17 on September 23rd, 2009, when I wrote the following on Twitter:

"This is the first time I've really thought, "You know what? Fuck you, Cave Story."

I had just failed in my seventh consecutive attempt to defeat Monster X.  But I kept trying.

6:42 - "FUUUUUUUUUUUUUCK!"

I still hadn't succeeded.

7:16 - "Okay, seriously...need help with The Fucking Tank Thing."

I hadn't resorted to walkthroughs yet, so I didn't know what Pixel calls that fucking beast, but it was kicking my ass over and over.  Alex R. Cronk-Young came to my rescue...kinda.

7:18 (Alex) - "The big green oval with the flooding room? Or are you further then me?"
I had no idea what he was talking about, since I hadn't fought the heart of the island yet.  But that shit sounded incredible.

7:21 (Me) - "Woah, what? I'm not sure what its proper name is, but it rolls back and forth and shoots green sperms at you."

"Green sperms" was the only way I could think to describe what Monster X fires during its second stage of attacks; turns out the Internet prefers "fish missiles", but that's neither here nor there.

7:23 (Alex) - "Just stand a little in front of him and pump him full with the machine gun. When his eyes aren't blue, get away."

Alex was still talking about the island's heart, but I had no way of knowing that just yet.  I turned to strategy guides online, which frustratingly gave the advice "shoot it while avoiding its attacks."  This is technically a strategy, yes, but offers very little in the way of guidance.  Just about then, though, I accidentally hit Q and brought up my inventory, which I actually had never known existed.  And so, a little while later:

7:28 - "Okay, finally got it. Thanks, Life Pot."

I'd forgotten all about the Life Pot.  Oh, well.

That's about all I had on Twitter for this segment, until an hour later.

8:29 (to Alex) - "Okay, you're a little ahead of me. Just fought the heart of the island, and its projectiles are far more spermlike. Sorry."

Gonna digress here...why do so many of the monsters in Cave Story shoot sperms?  I even played a little beyond where we were supposed to.  It doesn't stop.

Things were a little less eventful after that, until I returned to the Egg Corridor and reached the mini-boss fight with the two dragons.  Then I recommenced sucking.  The walkthrough mocked me, saying that these dragons "aren't a big deal" and "shouldn't be too much trouble," but I died a lot regardless.

And then I realized that I could skip the whole stupid thing by ignoring the treasure chest and proceeding straight to the broken window on the other side of the room.  I don't use missiles much anyway.

The only other thing I have to say about this segment is that I began to find the points at which I had to choose one option or another particularly maddening.  I think the walkthrough I was using made it worse.

Example:  Do you want the Booster 0.8?

I can't imagine why I wouldn't want a booster, although I'm not sure what that "0.8" is all about.  But yes.

"Fuck you," says the walkthrough.  "You should have waited for the 2.0, which grants wishes and allows you to access the super-secret content at the end of the game."

Obviously I didn't read ahead about the boosters, or I would have waited.  And it didn't literally say that, but you get my point.  Obviously things like this are intended to create replay value, but I don't like the feeling that I might be missing out on something, especially when I have a strategy guide there to confirm it.

Still, the game is fun, despite my incompetence at playing it.


And that's a wrap for part three of Bitmob Game Club: Cave Story Edition!

If you're following along, we'll be playing until The End next time! That means, a new game plus new contributors (maybe)! See below for more details.

Want to join the game club? Shoot an email to: jcosmocohen[at]gmail[dot]com. Subject: Bitmob Game Club.

When it's time for a new edition, four people will be randomly chosen to participate. Be sure you can commit the time and effort it takes before sending the email; otherwise you get the Darnell Boot-O-Doom!

Remember: Each contributor worked hard playing and writing about the game -- give them feedback!



 
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Comments (12)
Jamespic4
September 29, 2009
@Evan: I tried not to out your incompetence in my submission, but you went ahead and did it for me!
John-wayne-rooster-cogburn
September 29, 2009
@ James - I laughed when I read yours, then Evan's. ;D
26583_1404714564368_1427496717_31101969_389938_n
September 29, 2009
@James - I will always be the first to admit that I suck. Also, that shit was hard; I can't imagine too many people will blame me for "lashing out".
Default_picture
September 29, 2009
Doh, I accidentally deleted my comment.

@Alex, I can't wait to see who makes the cut in your "Sexiest Ankle Article". Hopefully Rinoa will be there instead of Selphie.

@James- Uh oh, I don't like the sound of brutal boss encounters, but I like it when the mood of the story changes. About how long would you say it takes to beat Cave Story?

@Evan-
"shoot it while avoiding its attacks"
Those are the worst kinds of "strategy" guides. I'm now curious to see what a "fish missile" looks like.

@Cosmo- Love this series. Can't wait to see what you pick next.
26583_1404714564368_1427496717_31101969_389938_n
September 29, 2009
@Brian - Behold the fish missiles.

http://www.youtube.com/watch?v=aLFTM681epM

Just mute the unnecessary music.
Alexemmy
September 29, 2009
@Brian - Spoiler, but Rosa wins. Just check this thing out.




Even cosplayers look amazing when they cosplay as her.


[img]http://pics.livejournal.com/j_buns/pic/00042sg9[/img]
Default_picture
September 29, 2009
I think I've played through Cave Story at least 4 times, and I feel like it's a game that's meant to be played through multiple times (the design obviously invites you to do so). I agree with James' comment on the difficulty. That first play through is brutal at times, but it's part of the learning process. Next time around you'll come back all the wiser.

You get good at playing Cave Story the same way you got good at those old NES titles: Practice. Pixel is kind of enough to give you new incentives to play his game over and over (different weapon choices, items, etc.). So you're doing the same thing, but with a new mechanic. This is where Cave Story shines, because the core of the game really is so solid, you can keep playing it in an infinite number of ways and still enjoy it. There are so many meta games within the whole. Want to get the Spur gun? You'll need to forego the machine gun (which can help you get to higher spots earlier in the game) and use the under-powered Polar Star until late in the game. It creates a whole new set of challenges, even if you've played the game before.

CS just gets better with age, trust me!
Brett_new_profile
September 30, 2009
@Evan: You're not alone. That damn boss tripped me up for a bit too.
Alexemmy
September 30, 2009
@ryan - Except if it werent for people talking about alternate weapons and endings and such, I wouldnt even know that stuff existed from ha ving played through the game. Apparently I got the booster v.08 that Evan missed but I didnt realize I was doing anything special. Maybe if it were a little more clearly pointed out then it would give me insentive to replay it.
Alexemmy
September 30, 2009
It says I'm signed in but I still post as a guest. Weird. This is Alex by the way.
Jason_wilson
September 30, 2009
@Alex Log out and close your browser. Try logging in again.
Alexemmy
September 30, 2009
I was on my friends PS3, so it doesn't matter much.
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