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The Nintendo 3DS: Disappointment in three dimensions

Robsavillo
Thursday, January 20, 2011

Full disclosure: Nintendo paid in full for my travel and hotel to attend a catered preview event in New York City.


If you’ve ever visited an old friend lost to the years of growing up, you might already know what it’s like to see Nintendo’s upcoming handheld, the 3DS.

At first, you have a slight sense of wonder: What's he been up to all these years? What does he do for a living now? Does he have any kids? But that quickly fades as the available small-talk pool evaporates, and you’re left with the realization that you no longer have much in common anymore.

Attending Nintendo’s 3DS event this week awarded me a similar experience: lots of nostalgia and a speedily dissipating feeling of awe, specifically due to my disillusionment with the system’s implementation of 3D.

 

I recalled the controlled demo Nintendo unveiled to the public at last year’s E3: a short sequence of still images rendered in three dimensions. They looked great from just about any viewing angle, but now I realize why; this was a carefully selected first look, and I’m ashamed to say that I fell for the ruse.

The newness began to wear off once I saw games in action. The 3D effect is certainly impressive, yet the slightest movement of the handheld can cause an instant loss of focus with the top screen. The sweet spot appears to be incredibly narrow; forget about watching your friend play 3DS from over his shoulder.

Some of the games demoed exacerbated this problem with their control schemes. Kid Icarus: Uprising, a much-anticipated revival among many old-time fans, requires players to support the entire system with one hand (for movement and firing) while using the stylus with the other to aim. I spent more time fighting the loss of focus in the 3D display than I did battling tentacled eyeballs and dodging laser beams.

Others highlight the issue with their use of the 3DS’ included motion and gyro sensors. Steel Diver, one of the more original titles on display, includes “Periscope Strike,” where players operate a submarine from the captain’s view in order to hunt down enemy ships. To look around, you physically turn your body (thus, rotating the handheld) as if operating the real deal. As fun as that sounds, you’ll have to practice locking your arms in place well as you spin or risk blurring the display.

Finally, I now realize that the much-hyped 3D slider functionality may be more out of necessity than anything else. Every game I played required different tunings and frequent readjustment to eliminate apparent ghosting, blurring, and double images. Even holding the system slightly further away or closer would initiate a compulsory reach for the slider.

Overall, I’m not convinced that 3D is the right choice for a handheld. I don’t usually hold my mobile device with a hand steady enough to splice hairs, but the display technology requires an unyielding viewing angle.

I enjoy using systems like the DS and my iPod Touch for gaming on the go: my commute to and from work, during a long trip to a faraway destination, or even while just waiting in line at the bank. I’m in motion at one point or another during any of those, and this appears to be a major problem for the 3DS.

While I could play these games with the slider turned all the way down (thus, returning them to a flat, 2D display), I can do that with the DS that I already own without shelling out $250 this March 27.

Maybe 3D glasses aren’t so bad: At least I can view the display properly no matter where I plop my ass down on the couch.

 
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Comments (10)
Veggieicon
January 20, 2011

I usually get most of the new gaming platforms that I am interested in at launch, but I think I will have to wait a while with the 3DS to see how it turns out before putting down a new-console amount of money on it. Thanks for the honest opinions!

Default_picture
January 20, 2011

I feared that this would be the reality of the 3DS. Like most Nintendo handhelds though, I'm sure there is going to be a 2nd edition version that will be superior in every way and make you completely regret buying the first one. See Gameboy Color, Advance SP, DS Lite/DSi. Either that or we can hold out for an "optional" accessory that might address those issues.

Headshot
January 20, 2011

With all the 3DS hype going around this week, I was about to place my preorder but now I'm not so sure. Thanks for the heads-up.

Brett_new_profile
January 20, 2011

I haven't touched a 3DS since E3, but I don't recall having an issue with moving the system around. In fact, playing one of those AR games looked incredibly realistic to me. I wonder if people's perception will vary drastically with the device...

Shoe_headshot_-_square
January 20, 2011

Wow, very interesting! Like Brett said, I didn't notice any issues like this during E3, either, but then again, the majority of the demos then weren't playable games. Just videos we probably stayed still for. But I was moving all around with that augmented-reality game and had the 3D work just fine then.

I wonder if this will be very polarizing because not everyone can see 3D the same. Rob: Do you ever have any issues with 3D movies?

Default_picture
January 20, 2011

I think I'll wait till Nintendo sets up its demo booth at Valley Fair (mall) before I decide to fork over the dough. I really think it is going to be a different experience for each individual.  Some people are saying the 3D is amazing and others, not so much.

Robsavillo
January 20, 2011

I don't have any issue with 3D films or TV, in the theater or using a pair of shutter glasses at home.

The AR game available was actually one of the worst offenders because you use the device itself to aim. I'd sometimes instinctually just move the 3DS instead of my whole body, which resulted in me losing focus. Not to mention that I'd frequently lose connection with the AR card because I had to move around so much.

Jamespic4
January 20, 2011

This is a really interesting write up, Rob. I'm fascinated by the obsession with 3D. (I personally think it is distracting and stupid.) I've only ever seen one movie in 3D, though, and that was Avatar. I can't wait to get my hands on one of these at an in-store kiosk and check it out for myself. To be honest, I'm not too optimistic (even if the 3D functions perfectly).

Default_picture
January 22, 2011

I agree completely with Rob Koulakjian.  I'll wait for the second generation.

Photo3-web
March 11, 2011

Amen, Rob. I had many of the same issues you did. I found myself constantly adjusting the slider, and with Resident Evil I needed to tilt the 3DS about 10-20 degrees.

In fact, consumers have failed to embrace 3D in general. Though the industry is on a holy crusade to push it, 3D TVs aren't selling like they'd hoped. And, as you mention, autostereoscopic 3D is very limiting--deviate an inch or two in any direction, and the 3D illusion breaks. Toshiba's large-scale autostereoscopic 3D TV demo at CES was neat but suffered from the same restrictions.

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