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Dragon Age: Origins - Console vs PC
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Sunday, August 08, 2010
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Dragon Age: Origins is the epic Western RPG from Bioware. This PC, PS3, and Xbox 360 game includes a hundred hours of content right out of the box, which is supplemented with additional DLC that ranges from little combat focused quests to huge new areas. It's massive and awesome, and it sucks on consoles!

Oh, wait, it does? Really? You mean to tell me Bioware released a great game on the PC and a crappy port on consoles? Can that actually be the case? If you believe the reviewers and players who've made this comparison, who flat out claim the PC versus rocks while the console versions suck, then you'd think Bioware really missed the boat in bringing the game to the Xbox 360 and PS3.

The Dragon Age series was originally conceived and targeted to PCs. It has its roots in the grand old RPGs, games like Bioware's own Baldur's Gate series. But at some point during the development cycle Bioware realized that the money is in the console world, the place where most gamers reside and one that is largely free of piracy.

The basic game engine is of course common between the PC and console versions of Dragon Age: Origins, but Bioware hired developer Edge of Reality to port that engine to consoles and presumablty to fit game play onto the game pad and the less flexible nature of console + TV. The result is a game that is largely the same on both platforms except when it comes to some important aspects of game play, namely combat and interaction with inventory, quests, and character development.

What's interesting is these elements are and aren't different between PC and console. They are basically the same in that both versions allow players to interact with enemies, inventory, and other aspects of the game with the same range of functionality, but the implementation is different enough to make the PC version appear quite elegant and polished while the console version looks like a bastard step child.

 
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Comments (3)
Jason_wilson
August 08, 2010 12:53

Gary, here's a piece of constructive advice (for all Bitmob writers): If your pages are this short, don't use so many pages. Spreading one or two pages of content over six pages may keep readers from clicking through to the end, as it can be demanding to ask readers to click through so many pages. 

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August 08, 2010 14:28

Jason, I just shortened it to three pages. One of the reasons I tend to use several pages is because the editor is pretty crummy. It's easier to create lots of smaller pages instead of a few longer ones.

Jason_wilson
August 08, 2010 16:57

@Gary You're the first person to say it's easier to create more pages than fewer! I think it's easiest to just make one page! 

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