Feelings: What I Want from Games

Alexemmy
Tuesday, June 01, 2010

Editor's note: With my decreased playing time, I find myself in much the same situation as Alex. My free time is more valuable now, so I want more out of my gaming than just mindlessly passing the time. What do the rest of you think? -Jay


I was mostly drawn to MadWorld because Platinum Games developed it. Platinum consists of some of the members of the gutted and closed Clover Studios, and I was hoping that they could translate some of the charm of their previous project, Okami, into this release.

While I played it, I was lost in the world of Okami. I fell in love with the characters, style, storyline, and music. In one of the final scenes of the game, my eyes even welled up a little from the events unraveling in the cutscene before me. So, I was really crossing my fingers when I hoped that enough of the crew that made me feel that way had landed on the team behind MadWorld, given that it also had a unique visual style.

 

I don't think I ever expected MadWorld to deliver any of the same experiences that Okami did. The hyper-violence was obviously a dramatic step away from the pastel world of Amaterasu and crew. Still, I wanted to feel something. I didn't care what, as long as it was an emotion invoked from something in the game -- be it the story, world, style, or gameplay.

Ultimately, my problem with MadWorld is that it didn't really make me feel anything. It should have gone any number of other ways. I should have had the time of my life and smiled wide as I hurled "bad" guys into ever more ridiculous devices of death. I should have been really inspired by the satire of the world we might eventually be living in --one that is ripe with over-the-top reality shows that show no value for human life. I should have been disgusted by the wanton violence and death and the complete disregard for the meaning and effects that these actions have. I should have felt something like this, right?

I really don't know if I should have, but I wanted to. I don't get to play games as often as I'd like to nowadays. I work 365 days of the year and still live paycheck to paycheck. When I'm not at work, I have a two-year-old at home doing something she shouldn't be doing every second I turn away. So, when I get the chance to sit down and play a game, I really want it to count.

When I consider my favorite games of all time, I count ones that made me really feel something, either for the game as a whole, or for the characters within the game. Obviously, I can't expect every single game to help push the industry forward or connect with me on an emotional level. However, with my limited amount of game time, that is what I'm really hoping to find with every game I decide to pick up.

MadWorld clearly didn't do that for me. I didn't hate the game, but I didn't particularly feel any sense of closeness to it. My copies of games like Shadow of the Colossus, ICO, Beyond Good & Evil, Okami, and Psychonauts will sit on my shelf with pride. I will treasure them, replay them, and reminisce about them, but I will never sell them to get the next cool thing. MadWorld, however, could easily disappear, and I would probably forget all about it. I mean no offense to the developers, really. It just wasn't what I'm looking to fill my gaming time with.

This article comes courtesy of Cerebral Pop, working to define the new pop culture in video games, music, movies, and more.

 
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Comments (13)
Twitpic
May 27, 2010

I know what you mean. I've become very picky with the games I buy, and it's even worse when I make a bad decision.

Default_picture
May 27, 2010

I loved Okami and Beyond Good and Evil. I wish that all games were that good. But sadly, this rarely happens. So when you find awesome ones like SotC, you need to tweet about it so I can play too! :)

Default_picture
May 27, 2010

I think this issue is exacerbated by the new trend to release online-only products with no storyline at all. Developers are, obviously, looking to make money. If they know they can ditch any single-player narrative and still rake in the cash- they will.

N712711743_851007_3478
May 27, 2010

Ah, the almighty debate of what to play with what little free time you have.  Being a dad myself, I know exactly where you're coming from when it comes to finding games that make you savor the few moments you get behind a controller. 

I save my buying bucks for those titles that I have no doubt will make me happy.  Everybody else lines up on my rental queue like it was the unemployment line.  If you aren't cutting it...well, you're cut.

Default_picture
May 27, 2010

In order to legitimize video games as a form of art and expression, developers should be following the lead of inFamous, the Bioshock series, Heavy Rain, etc. to have more emotional and mature content. I've been pretty disappointed in film media lately and consider some of the above titles 15+ hr interactive movies with better character development and much more engaging storytelling.

With the additional time afforded video games, there is so much more potential compared to your 2 hr solo movie and ~10 hour trilogy (Lord of the Rings). Unfortunately, if and when these games become movies so much will be lost in translation that the non-gaming public will overlook the genre and not experience the hard work, creativity and deeply emotional experiences that can result from it.

Default_picture
May 28, 2010

Cool read Alex. I think nowadays it is about what you do in a game that makes a connection. It is very hard if you spend all you time shooting  and slicing  people. I wish more games would take the time to build character. The best recent example of this is Assassin's Creed 2. The game spent a good part of it's opening act on build characters and connections. This approach really worked for me.

A lot of videogames seem the need to wow and shock you in the opening acts. I would like to see more games begin with some more quiet and personal moments.

Lance_darnell
June 01, 2010

I would rather have three games I love than 100 games I will eventually trade in or give away.

How are the controls for Okami on the Wii?

June 01, 2010

I am finishing my Renegade Insane playthru of Mass Effect 2 right now. I loved the ride the first time through. It truly made me think and feel.

This time I thought it was going to be a bit "been there, done that". Not so. It's just as awesome this time as it was the last. The increased difficulty maintains the challenge and fun factor during combat so I am covered there. I used an ME1 Paragon Infiltrator save but I changed my face which has kept things fresh on the visual front. The character creator isn't as deep as some games but I feel like a "new man".

And the "all renegade, all the time" ride is off the hook. There is just enough spectacle and variance to keep me wondering and engaged even though I know where things eventually lead. All that and the game is long enough that I have actually forgotten some of the minor twists and plot points.

i.e. Garrus' "We, ah, ended up holding a tiebreaker in her quarters. I had reach, but she had flexibility. More than one way to work off stress I guess." & Mordin's version of Gilbert and Sullivan! w00t! 

 Bioware you make a wicked tasty Awesomesauce.

I want more games to make me feel like this*... even after the second and third time through.

* Developers: Providing me with the feeling/illusion of "Time Well Spent"  = "I will keep buying your games" 

Franksmall
June 01, 2010

I wish I could say feeling was my main driving motivation behind what games I play, and it does effect it to a degree. Still, because I am pretty stretched thin right not what works for me most are games where I can play a short mission, race or any game where I can play for 15 to 30 minutes and make some pregress.

I am doing fine with Modnation Racers and Red Dead Redemption. I am also doing well with Prince of Persia since each room is so encapsulated and the save system works so well.

I am having a ton of trouble with any games that require more time and do not let me save at any point- like Shadow of the Colossus (sorry Alex!!).

It is strange, because games are becoming more of a release. They are a way for me to unplug from the real world for a few minutes. I am also having a hard time play one game ever nite consecutively. I have extreme game ADD right now. To that degree I wonder if it might be a good time for me to actually pull my copy of Madworld out.

Alexemmy
June 01, 2010

Sweet, thanks for the front page, Jay!

@Lance - I played Okami on PS2, but I heard the Wii controls were actually worse.

Lance_darnell
June 01, 2010

@Alex - That is sad. :(

Bitmob_photo
June 01, 2010

I really wish Platinum would make something more akin to Okami.  I still haven't played Bayonetta, but so far I just haven't seen the kind of game design from them that I've come to expect.  I also didn't feel anything with Madworld, other than the humor.  I freaking loved those guys.

Default_picture
June 02, 2010

Ico was one of the most memorable games I have ever played. It was the best game on PS2 IMO.

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