Help us make Mobcast 100 awesome

Brett_new_profile
Monday, March 21, 2011

Mobcast PartyAs you likely noticed in the headline of today's star-studded Mobcast, we're fast approaching Episode 100. To celebrate, we're going to turn the podcast over to you. That's right: Mobcast 100 will feature your voices debating topics suggested by you, the Bitmob community. (Oh, and you can expect the voices of staff members and some industry luminaries in there as well.)

We'll reveal how exactly we're going to pull this off in a few days. In the meantime, we need your topics. So put on your thinking caps, tighten your thinking tie, lace up your thinking boots, and come up with the most interesting game-related topic you can muster. Then share it with the rest of us in the comments section of this post. We'll pick the best four to anchor our very special episode in a few weeks.

One more thing: Thanks to every single one of you reading for helping to make the Mobcast what it is. With you, we'd just be a bunch of guys and gals spitting out empty air.

Here's to the next 100 shows!

 
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Comments (16)
Redeye
March 21, 2011

Well i'll throw the two topics that are on my mind into contention. Don't know how awesome they are but why not?

1. Is the term 'games journalism' thrown about too loosely? Are reviews and previews and opinion pieces really journalistic or should their be a more clear seperation between 'games journalism' and the enthusiast press as a whole? More focus on industry news and analysis as journalism.

2. Does the internet writing style of shorter more punchy/attention grabbing articles with lots of pictures dis incentivize our audience's attention span over time. Will continuing to keep things 'short and sweet' lead to having to make them shorter still and decrease intrest in more in depth or complex writing by training the audience to not want/expect it?

dunno if i'm just talking out my butt but I think that those are relevant topics.

Mikeshadesbitmob0611
March 21, 2011

Honest opinions: Has the democratization of game writing through blogging caused a decline in the overall quality of game writing? Do you feel that game writing is a less marketable skill now that so many people are willing to do it for free?

Default_picture
March 21, 2011

Hmm, how about whether or not the new trends with DLC are detrimental to gamers because of shady pricing and day-one DLC? This also includes content that is firmly locked in the recesses of a disc's code and is only accessible to people after a certain period thanks to an "unlock key" that is often measured in MB (such as the timed exclusivity on Soul Calibur IV's Star Wars characters).

I think it'd be most pertinent to bring up how EA especially has been abusing the notion of DLC and customer loyalty...as well as Capcom, who, more than any Japanese third party these days, has really started to adapt the EA model and somehow made it even worse.

Default_picture
March 21, 2011

1. Does episodic content really have a future? Telltale seem to be the only company profitting from episodic games despite people hailing it as the future 10 years ago.

2. In an industry as high tech and ADD-ridden as the game industry does print media have any future in game journalism?

Default_picture
March 21, 2011

1) How would the industry be affected by California AB 1179? In general, will it have a positive or negative effect on the industry?
2) Do you agree or disagree with AJ Glasser's "No cheering in the press box and other rules games journalism needs"? Do you think games journalism, as a whole, should be more impartial?

Profile_pic4
March 22, 2011

Glad to be just one of the many who help you spit out FULL air.

1) Kazoos.  Like 100 of them, quietly kazooing along as you talk.

2) Ok now for my "for serious" idea: Convergence.  This term is not new.  In fact, the talk of convergence has been around for many years.  Specifically, it is the convergence of all aspects of our lives by way of various technologies, which does, indeed, include our beloved gaming.  First a phone made calls.  Then, randomly, it took photos.  If you were lucky, you could text these pics.  Now our phones connect us with everything.  The PC connects us with everything.  We are more connected now in a social way than ever before.

We need only look back a few days to Frank's story about how the world and gamers within need to adapt to social and mobile gaming.  I think this is ironical (my non-word), as we as consumers and humans are driving this social shift in the first place.

Personally, I feel that a good many gamers are already there at the forefront, pushing the boundaries (see Evan's story about pooping).  The incorporation of gaming to pass the time is not new.  But the other, more seemless ways in which technology is fostering innovative gaming opportunities is interesting to me.

Bitmob_avatar
March 22, 2011

The rise of competitive gaming. How far can it go? How far will it probably go? The obstacles that can be overcome (national TV-screentime) and obstacles that don't need overcoming (growing use of internet especially in the target audience of "e-sports" means no need for TV exposure).

Brett_new_profile
March 22, 2011

@Keith, if you record a kazooified version of the Mobcast theme, we will absolutely run it at the start of Mobcast 100. =)

Great responses so far, everyone. Keep em coming! (And feel free to submit multiple topics!)

Default_picture
March 22, 2011

 

I'm a father of two boys, ages 7 and 3. I'm also an avid gamer and happen to own all 3 current consoles... 360, PS3 & Wii. My 7 year old has a DSi and you could say that my 3 year old has an iPad because he uses it more that my wife and I. (lucky kid I know) We are kind of a family of gamers at least me and my boys are, my wife has only gotten into Peggle for a short period of time. Other than Peggle she doesn't play much.

I’ve always felt that games would be an amazing way to teach our children, its a medium that would get them involved and if done right would hold their interest far better than any book or television program. That thought struck me again recently while playing Red Dead Redemption, as I was traversing the land on horseback taking in its beautiful imagery and sound design; I thought, what a missed opportunity.

Wouldn’t it be great if I could get my son involved in this game, he would love to see the world as it looked pre industrial era. Ah, but as it stands now, the game is too violent I wish they had an education mod that would teach us how people lived pre industrial era. From fishing to hunting, horse taming to cattle herding etc...

I would like to see games like Red Dead Redemption, Assassins Creed add an educational story mode to their games so that I can get my kids involved while teaching them something about the world. What are your thoughts on edutainment titles do you think there are enough gamers now who have kids that would love to see more games with this feature?
Image2496
March 23, 2011

What is your preferred method of storytelling in a game? Should First-Person Shooters even have cutscenes? Are you still impressed with a seamless narrative, as the camera pans away from the cutscene and goes straight into gameplay? 

Happy 100 episode anniversay!

Jordan_ob_logo_big
March 24, 2011

If the fighting game revival stays as strong as it is now, do you think the genre will be able to get by just putting out basically polygonal versions of the classics or at some will the core mechanics have to change (stuff like fireball and dragon punch motions). I always felt that some of those mechanics made the genre somewhat excluding which led to its downfall in the first place

Since an all touch-screen interface limits the kinds of games that can thrive on iPhone and the fact that the games that seem to sell the most are pretty shallow time wasters, what will gamers who prefer deeper content on their handhelds have to do if apple takes over the handheld gaming market. do you see apple doing anything to make the transition easier for them?

Newcut_copy
March 26, 2011

my ten cents for no.100

topic: development costs. What do the big 3 charge for licences and does the XNA-iOS model (a 100 bucks a year + download) actually pose a threat short term or will they co exist peacefully..

freedom of speech on proprietary consoles: I understand that big companies pander to the lower conservative denominator of family values in order to keep a squeeky clean image and they have the right to prevent certain titles from being published. But for (western) society as a whole: it seems a step backwards. Can more mature content tackle political, religious subjects garanteed to inflame large portions of the public make it past Microsoft/Nintendo/Sony/Apple's guidelines for what is allowed to be sold on their machines/stores ? born and raised in the Europe I feel mature games are already being held hostage because of the attitudes towards sex and violence in the larger market that is the U.S. 

Default_picture
March 26, 2011

Why is storytelling so piss poor in gaming? Take a real good look at the industry, now compare the element of storytelling to anything else, be it books, movies or television. Video game storytelling is painfully immature. Games like Bioshock begin to approach a compelling story, but still fall short. Don't get me wrong I still like the game but that game was more about the environment and the experience. The actual story was secondary, not to mention not that compelling. The PREMISE of Bioshock was far more compelling than the execution of the story. I would much rather know about the world of Rapture and it's demise than the real-time, shoot-anything-that-moves story I was presented with. Why could there not be a game about a civilian in the final days of Rapture? -Anders-

Imbarkus_picard_avatar
March 28, 2011

Anybody getting tired of rebuying the same games you already own on Virtual Console or in "HD game remakes" instead of being provided with some backwards compatibility?  PS3 had its PS2 compatibility removed--and word is the recent Prince of Persia HD remake was a substandard effort.  The DSi left behind the Gameboy Advance slot--and its conceivable the 3DS will resell those games to us.  And Microsoft Game Room has failed--probably due to poor selection and high prices.  So doesn't it end up being the case that pirates using emulators get to play old games convenienty, but those of us who bought them originally only get to do so once in a while, for additional charge, at the whim of these publishers?

Imbarkus_picard_avatar
March 28, 2011

As a family man, the multi-user exerience and support in most gaming services is spotty and tough to navigate.  XBox Live lets you buy one game and have any profile on the console able to play it, but online play tied to a gamertag requires separate Gold subscriptions or a "family account."  The Wii system is tied to the console, rather than the account, and if you suspend a virtual console title mid-game, any other user can accidentally destroy your "save state" just by launching the game.  And Steam is like XBox Live, except a separate Steam account for a kid won't even be able to play the games Dad bought.  You will have to buy them again!  MMORPGs will let family members play with strangers using alt characters on the same account, but never play together, without paying extra for separate accounts.  Is it only the PS3 that lets you buy a game once for the family, and let anyone play it online under their own profile, without spending extra?

Img_1019
March 28, 2011

"With you, we'd just be a bunch of guys and gals spitting out empty air." I picture four of us sitting around the microphones spitting out "empty air" and it cracks me up. Just sayin'...

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