
I love beautiful looking games. Really, who the hell doesn’t love a sharp looking title? Ever since the big arcade boom of the lates 70’s its always been the bright colors, cool sounds and pretty pictures which have been the first things to draw crowds. A pretty picture still does a hell of a lot, but with this generation, beautiful visuals and fantastic art styles aren’t enough… now it’s about how high the damn pixel count is.
One of the biggest gripes I have with this generation of consoles is pixel counting. No longer is it enough for an image to look crisp and invite you in with it’s lush colors and atmosphere, now gamers have found something new to bitch about. Back in the PS2 era, no one gave a shit about pixel count. It was all about how great a game looked to your eyes. Kingdom Hearts for instance was an amazing looking game, but I never once heard about how it was 480p or any of that nonsense. I always heard about the great characters, art style, and fun gameplay.

I know, this is the HD generation where it’s all about image fidelity and 720p this and 1080p that, but we have would be tech experts bitching about a games “native” resolution when their television sets will never display a 560p or 600p game. TV’s display 720p, 1080i and 1080p, that’s it! Even more amazing is that todays consoles only output at those resolutions as well. So if a game is natively rendered at 600p or what have you, these next-gen consoles are all upscaling to whatever resolution you enable on the system itself. Ultimately it doesn’t much matter, what does is the clarity and style of these images. Take titles likeMetal Gear Solid 4 and Call of Duty 4, two titles that are natively rendered below 720p. Both games look fantastic and for their time were considered some of the sharpest looking titles around.

In fact some of the biggest and most loved games this generation have not met that magical 720p native standard that so many assume to believe makes a game beautiful.GTA4, Halo 3, MGS4, Fable II are all titles that didn’t meet that spec, but are loved by gamers the world over for their gameplay, sound design and visual style.

Personally, when my friends and I discuss a game we'll talk about how it looks great, not how many damn pixels it’s pushing. So many want to talk up how video games are an art form, yet fail to understand that as an art form it’s about the visual style that the designers are trying to convey and not how many brush strokes exist. Again, I love HD graphics, and I love the power that these consoles have to bring to life amazingly vibrant pictures and sounds but this console generation has brought out some of the worst fanboy bashing I’ve ever seen. No longer are console exclusives or even multiplatform games talked about for their innovation, fun gameplay or even it’s visual style but how many damn P’s is the image.

It’s a sad fucking state of affairs and one that is one of the things I loath about this console generation. The true irony of it all is the console with the least power to push out amazing visuals is the one with some of the greatest gaming experiences, and yes, I’m referring to the Wii. Families aren’t playing games like Super Mario Galaxy or Wii Sports for the resolution, but for the fun gaming experience and unique art style. So can’t we owners of HD consoles just shut the hell up and enjoy a game for its unique visual and gameplay experience like millions of Wii owners can, or do we have to keep bitching about something that rarely any of else can even detect with our own damn eyes until some pixel counter on some forum throws a monkey wretch into? Ignorance at times is bliss, but more than that, just enjoy a damn game for what the designers have presented and for the love of God stop counting damn pixels… because if that’s the most important thing to you, then playing video games has clearly lost its fun.
















