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I wanna hold your hand

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Sunday, January 29, 2012

The sun was quickly vanishing behind the horizon as day transformed to night before my eyes. That sudden realization that not only had a friend and I failed to build ample shelter for the horrors the night would bring but neither of us had eaten a thing all day. Thunder blasting overhead as rain poured down on us while we desperately sought out some form of shelter. I was entirely out of my element here; my buddy Travis was my guide to this alien world however at the moment we were both at the mercy of the encroaching night. When Travis paused for a moment to franticly build a tool that might aid us in our fight for survival I did the only thing I could think of. I climbed a tree. Travis soon followed as monsters spawned around us and together we managed to survive the night hidden high atop a tree. This was my first night in developer Mojang's Minecraft.

Actually I should take that back as that wasn't my first night in Minecraft since I had been involved in the Beta for some time. This was my first attempt to truly learn what the game had to offer via Travis who had spent 100's of hours playing. I was completely lost, knew very little of what I needed to survive, and Minecraft wasn't about to teach to me anything. That's why Travis was there.

This has been a growing trend in video games recently. Dumping a player into a world with little to no instruction of what is going on before they are left to their own devices. I had made several attempts to find my way through Minecraft but each ended the same; digging a hole and hiding until day light. Sure I could have looked up information online for it. There are numerous guides, wikis, and other resources at my disposal but I wanted to just play the game not learn how to play the game.

I encountered this same problem in From Software's Demon's Souls which did me the courtesy of teaching me to attack and block before I was left for dead. Here was an amazing Role Playing Game that plenty of my friends were enjoying and talking about nonstop yet I felt completely lost every time I booted it up. My character never leveled up, I spent nearly all of my time in spirit world, and I felt as if there were key elements that I had missed.

Education found its way to me though thanks to an online forum where I made an offhand comment about being lost in Demon's Souls. An online friend took the liberty to fill me in on the vital details From Software had left out of their masterpiece and suddenly I too was sucked into this amazing game. I was blown away that the process for leveling up your character was buried in the game and how much had been left out. Some call this sort of experience rewarding but I tend to find it annoying.

Now don't get me wrong here, I don't want a game to hold my hand leading me along through everything. Some direction would be greatly appreciated here. For some reason video games tend to either hold your hand far too much like Criterion Games' Need for Speed: Hot Pursuit which made me sit through a ten minute video which I couldn't skip. It explained what every mode was for the game; this was extreme overkill. I didn't need to know what multiplayer, single player, time trials, and other things like that were. I've played plenty of racing titles over the years.

 
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Comments (4)
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January 29, 2012

I don't feel so bad anymore. I wrote a similar article, and used the same examples(except Dark Souls instead of Demon's Souls) for games that give you no help whatsoever.

I'm even more puzzled by the reactions people have when you go against the grain and ask for some hand holding. People will say hand holding will ruin the game on the same message board where they'd seek advice from others. I don't think players should have to visit community wiki's, or even rely on other players, to understand a game's mechanics.

Pict0079-web
January 29, 2012

I want to argue the same thing for RPGs. I had a really difficult time figuring out the puzzles in the last dungeon of Final Fantasy 8. I'm glad that GameFAQs gave me some help, but I couldn't understand the painting puzzle for the life of me.

These so-called pros should try to figure Myst out for themselves. That doesn't have any hand-holding tutorial at all. And that puzzler frustrated the hell out of everyone who played it.

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January 29, 2012

Danny I couldn't agree more with you. I've been pretty shocked how some people have reacted to my wanting a tad more direction for Demon's Souls (haven't played Dark Souls yet, I will once I return from this deployment) by making the claims it will change the entire game yet they sit there actively seeking help for everything.

Games need to leave some things for the player to discover so we have that "Aha!" moment. However when I don't even know the basics of a game such as leveling, a key element in progressing through this game, then there is a flaw to the system. I love the difficulty in Demon's Souls and how much it punishes you when you make a mistake, that aspect does not need to change. I just would have liked some direction on leveling and what not so I didn't spend two weeks basically playing through the game as a level 1 character wondering what in the heck I was doing wrong.

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January 30, 2012

Definitely agree. Portal also did a great job with this with the whole danger labels on the walls and the phsychotic robot narrating the challenges as you go. I realize that not all games have tha phsychotic robot but there is usually a way that simple instructions can be placed in the game to show you what you need to know; and if i don't know what button does what it's as simple as "start" "options" "controls". I don't need a five minute intro on how to walk and jump. If you've played neverwinter nights they do an amazing job of providing an informative game introduction that puts you in the action fairly quickly. You can breeze through this intro or skip it alltogether if you've been through it once before. 

That night was truly epic... the birth of Fort Kickass Online... the minecraft server where you're authority is not recognized lol

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