Mansae! How Korea Shaped the Gaming Landscape (Part 1)

Dsc00669
Tuesday, May 25, 2010

Editor's note: Davin's story is as much about Korean characters in games as it is about how games helped him appreciate his own cultural heritage.... -Demian


As one of only five Asian kids in the entire school system in small-town Munster, Indiana, it was hard not to feel like an outsider. Almost everyone else was white, and some of them never hesitated to remind me that I was not. You know the routine: slanting their eyes with their fingers, speaking in nonsensical gibberish, using terms like “Chink” or “Jap.” And explaining that I was Korean didn't help much -- that clarification was usually met with looks of confusion, followed by “there’s no such country.”

To preserve my sanity, I often escaped into games, and one genre that I particularly gravitated towards was, appropriately enough, fighting games. What better way to release the tension of a maddening day at school than by pummeling my opponents and pretending they were my tormenters?

However, it wasn’t until 1992’s Fatal Fury 2 that video games became more than just an outlet for my aggravations. They would become part of my emerging cultural identity.

And it was all thanks to Kim Kaphwan.

 

For the first time, Korea was represented in my favorite hobby with a character who dispatched opponents with Taekwondo and stood on equal ground with stalwart fighters like Terry Bogard. I was instantly hooked, so much so that Fatal Fury 2 was the first fighting game I completed from start to finish on a single credit (with Kim, of course).

As the years went on and I grew more comfortable in my skin, I had many opportunities to visit Korea and become fully immersed in my heritage. Besides learning the language and connecting with my extended family, I spent countless hours in arcades and PC cafes, learning the minutiae of King of Fighters and Street Fighter as well as the intricacies of Counter-Strike and Starcraft. And in all that time, my admiration for my homeland grew, both as an individual and as a gamer.

Now as an adult, I have an ardent appreciation of who I am. My name is Davin Loh. I am Korean. I am a gamer. I’m damn proud of all three of those facts.

And if you want to disparage me, the proper term is “gook.”


Korea gives fighting games character. Literally.

As mentioned before, SNK’s Fatal Fury 2 was the first fighting game to prominently feature a Korean character. It wouldn’t be the last.

As they became more sophisticated and culturally relevant in the arcade age, more and more fighting games included characters from Korea, many of which were top tier contenders and gave their rosters color and personality.

SNK expanded on Kim Kaphwan’s presence in the KOF series with Chang and Choi as well as with later additions Lee Jhun and May Lee. Even his two sons, Dong Hwan and Jae Hoon, followed in their father’s footsteps in Fatal Fury: Mark of the Wolves.

As fighting games moved into 3D, Namco Bandai joined the fray with Baek Doo San and Hwoarang in the Tekken series as well as Hwang, Seung Mina, and Yunsung in the Soul Calibur franchise.

Now, with Super Street Fighter 4, I couldn’t be more excited to enter the fray once again with the new fighters -- one character in particular .

With the introduction of Han Juri, the glass ceiling in Street Fighter is shattered. This will be the first time a Korean character has appeared in Capcom’s flagship fighting game series. While this may seem like a trivial fact, it represents a cultural bridge in many ways.

For many years, the Korean government censored any and all references to Japanese culture in the media, including movies, books, and video games. This was in response to years of colonial imperialism under Japan which had left a veiled cultural Cold War between the two countries, particularly among the older generations.

With SSF4 producer Yoshinori Ono’s decision to include Juri at the recently established Capcom Korea’s behest, it would seem that there’s at least a slight warming between the two countries.

Just think, two nations improving their relations through a video game about martial arts and fighting!

OK, that may be a bit of a stretch, but it can’t be dismissed entirely either. At the very least, we’ve got another unique character in a legendary fighting series that’s crossed borders and united players for years. And that’s something to celebrate while you're kicking ass.

 


Disclaimer: While the author widely acknowledges his ethnocentricity, his purpose is not to disparage other ethnicities and backgrounds, but to highlight the ways that the Republic of Korea has made gaming a more vivacious and colorful space. Take it with as much salt as you deem necessary!

Coming soon: how Korea not only made professional gaming lucrative, but sexy.

 
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Comments (10)
Default_picture
March 31, 2010

It was interesting to read about an aspect of Korean influence on gaming that isn't called 'Starcraft.' I'd love to see an extensive series about further cultural exploration through gaming, and how it reflects on your nationalistic identity. Very cool stuff. I actually reactivated my Bitmob account to comment, as this one of the few 'user' articles that hasn't made me instantly regret looking at it. You have an extremely readable style.

Default_picture
March 31, 2010

Man, it sounds like you grew up in a shitty area, but it's good that you took pride in your heritage and recognized all the great contributions Koreans have made to gaming. There are a lot of bigots in my area too that say the same kind of things, unfortunately.

Usually when I think of Korean game companies and gamers, I think of MMOs like Ragnarok Online or Starcraft pros. I never really thought much about fighting games, but interestingly enough, I usually play as Korean characters in Tekken and Soul Cal -- perhaps because I like Taekwondo.

Great piece, Davin!

37425_412468101714_719286714_4780931_4814727_n
March 31, 2010

Pieces like this are what makes Bitmob so great.

Default_picture
March 31, 2010

Great read Davin! I think it's cool that Korea is getting involved with the gaming scene, especially all of the MMORPGs they produce. I know, I know, a lot of people give the Korean MMOs crap, but you got to respect the teams who work together to bring that stuff alive for the fans.

Also, I never really thought of Juri being a bond between two nations, but it makes sense now. If Japan and Korea were to ever merge in the future, they should put Juri on their flag. Or just the Capcom logo. Or neither.

Dsc00669
April 01, 2010

Thank you all for your feedback. It was a real pleasure to write this piece and I hope you will appreciate the follow-up pieces to this article.

Default_picture
April 14, 2010

You should really do some research about Tae Kwon Do before you comment about how Korean characters are helping to ease the relationship between two countries. The father of Tae Kwon Do was known for his hatred of Japanese people. He was actually a Karate master in Japan and hated the fact that he had to teach Japanese martial art despite the fact that he was Korean. It's rather ironic that Tae Kwon Do characters are showing up in Japanese games.

 Also, Kim Kaphwan was named after one of the big names in Korean gaming industry. 

Default_picture
April 14, 2010

Also the characters of KOF were largely hated by Korean players. Choi and Chang were drastic contrast to rest of the KOF lineup. Both of them were criminals with very unique physique and many Korean players found it insulting since all of the Japanese KOF characters were portrayed more "pretty". 

 

 

Dsc00669
May 17, 2010

@L Kim: Considering the fact that Capcom Korea specifically requested Ono to put a Korean character in Super Street Fighter IV speaks volumes about the warming relations between the two countries. I'm not saying that everything is hearts and flowers now, especially with the older generation, but it is a big step, especially considering the fact that censorship of Japanese culture in Korea was the norm even a few years back.

Additionally, think about the Tekken series. Some of the best Baek and Hwoarang players are from Corea, including MadDogJin and LeeDy, and last I checked, that was a Japanese game.

Have YOU even been to Corea recently? It moves forward at a breakneck pace, and the younger generation is largely a positive, forward-thinking group. Maybe YOU should check your facts about Corean video game characters in Japanese games.

Default_picture
May 25, 2010

With the flaring tensions above me aside,it really does please me to see a piece like this have an impact on someone's life and willing sharing it with other people.It not only helps grow communities like this but we as people as a whole.

Default_picture
May 25, 2010

As someone who's half Japanese I know that Japan has always been somewhat ethnocentric themselves. After all, they refused to implement elements of western game design for years, considering themselves superior

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