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Marathon: 26 miles, 385 Yards of Gaming
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Tuesday, December 08, 2009

After having a discussion about it with my wife, I thought it would be interesting to take a look at play styles when playing a game.  I know many of the games that come out today promote short bursts of almost ADD style gaming.  Downloadable titles offers small gaming experiences at a reduced price.  Multiplayer games are mostly consumed by people in small doses.  It all has me thinking how many people really “marathon” through a game anymore.

I’m someone who does for the most part.  Certainly some games I play, such as Peggle, are played in small amounts.  But other games dominate entire days of my time at once, such as Arkham Asylum or Uncharted 2 most recently.  Maybe it is the excess amount of time that I have while I am job searching.  But part of me has always played games this way.

One gaming moment that often comes about when my brothers get together is the memory of me playing through Wild Arms in one sitting getting every item, beating every boss, and every side quest.  The whole affair took around 24 hours.  Of course this was done on a weekend before I became an adult, and isn’t likely to ever get repeated again.

I think this mentality is partly due to the way games used to be played.  Often times, games had to played in one sitting.  Sure some games featured passwords, but they rarely had things set up exactly the way they were when you quit.  Some games had saves, but they were few and far between.  Games were short and meant to be enjoyed in one playthrough.

Plus, I think there is something to be said about getting in the zone.  Sometimes while playing, you will hit a level of play that is hard to reclaim when returning to a game the next day.  I think this is a sign of a good game, one that can weave you into its very fiber.  This doesn’t happen very often, so I feel it is something to greatly value.  Others think it may be unhealthy.

To wrap things up before the drone on too long, let me be clear about something.  I am not talking about gaming to the extent of forgetting about reality and all the things around you.  People need to eat, drink, sleep, bathe, and get important things done.  People around gamers shouldn’t be zoned out.  But I do find that “marathoning” through a game no different than losing oneself in an itunes playlist, enthralling novel, television season, or movie series.

 
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Comments (7)
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December 07, 2009
Once upon a time I 'marathoned' through FF7. I agree that some games are meant for this treatment-- walking away for sometimes days at a time during a game can break immersion just as a poorly placed 'Achievement Unlocked' can.
John-wayne-rooster-cogburn
December 07, 2009
I wish I could still marathon game, I'm sure I'd finish more games that way. But things change and I no longer have the time. Great article, and I can't believe you marathoned through Wild Arms!
Lance_darnell
December 07, 2009
I am with Cosmo. I would love to have the time to marathon through a game. The last game I did marathon through was Mass Effect. I find bathroom breaks are the biggest problem when marathoning....
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December 07, 2009
@Travis, I don't think I could sit through FF7 in one sitting. Kudos to you.

And yes, marathoning Wild Arms, especially in the manner I did it was quite an experience. Being a married adult now though, I doubt I will ever do that again.
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December 26, 2009
For the majority of my childhood, I could only play one to two hours a week, so I was used to completing 40 hour RPGs in several months time. Thing changed when I started working and going to college.

At that point, I had freedom, but didn't have much time to play games, so I'd usually not play for a few weeks or even months, then complete a game or two in a marathon session. Over time, this is how I started playing games in general. When I have time, I like to play a game in a couple sessions and then move on to the next game.
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December 26, 2009
I also used to marathon games as a kid, but it was out of necessity. When I first got a PS2 for Christmas, my parents didn't think to pick up a memory card as well. My brother and I didn't realize this before we started playing SSX, and we were a little dismayed when we couldn't save the tracks and upgrades we had unlocked. After the initial disappoitment, we made it a challenge to see how far we could get without saving or turning off the machine.

It sort of turned the experience more "retro," like the old arcade games that wouldn't allow saving. My brother and I definitely got good at the first few tracks, since we replayed them so often.
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January 01, 2010
Speaking of saves, or lack thereof, the only notable times I really marathon gamed was when I played through the first Kingdom Hearts. The first time I played it was before acquiring a memory card - I just had to play it. I got a bit through Neverland when my PS2 froze up on me. The second time, after learning my lesson and actually getting a memory card, I played through Kingdom Hearts with the quickness, just to get back to where I was and see the story progress.

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