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Modern Warfare 2: The nobody progression system

Redeye
Monday, January 25, 2010

 

Well at about level 28 or so in Modern Warfare 2's multiplayer I have made my decision. I'll keep playing it off and on because I enjoy shooting things and leveling up but I'm waiting for a better game to replace it. Once I find the next game that does this sort of thing well and has what I want out of a game I'll leave it and never look back.

I appreciate the kill streak system and death streak system, I appreciate all of the perks and nuances and well controlling gun play....I just don't give a shit about the game.

 

 

My multiplayer gaming habits aren't conducive to playing with other people. I mostly jump on and off of a multiplayer game whenever I feel like it and whenever I have time in between playing good single player games and working an erratic schedule. I have friends who play games but none of them play this, and all my online friends who play this are never looking for more people when I'm available. This is just the way my life has always worked. So when I'm evaluating a mutliplayer game I'm always doing it from the loner perspective, and some games are better then others at creating a satisfying experience for a loner. Some multiplayer games provide avenues for you to meet new people and interact with them in a fun environment. Some multiplayer games paint a story with every match that keeps you coming back to prove to your faceless peers why you play the way you do and how awesome it is that you do. This game does none of this.

Why, do I say that you ask? (You don't even have to ask that. I'm making sure you do because i have the power of the writer! BWAHAHAHA!!!)  The multiplayer game lacks personality. It SEVERELY lacks personality. They go out of their way to make your character, no matter what you do with him, just another grunt to everyone else. The only way you can make someone remember who you are is to be a knife maniac or that double shotgun douche on the opposing team no one likes. At least they are remembered dog rapists

You are only memorable if you are exploiting the game enough to be hated. The complete lack of visual identity for your character completely undermines for me the concept of progression.

What the fuck do I care if a series of randomly selected avatars that I control have better guns? It's not a visual representation of something that I inherently own. When I'm shooting someone I want them to know who shot them so that when it happens again and again they can realize how much I'm out playing them. It also helps me get into the game to know who my enemy is. That guy with the beret who snipes me all the time is going DOWN!

Let's go....uhm....guy in backpack!...lets uh.....shoot other guys.....who are.....ah screw it *quit*

The lack of ownership of your avatar in a match makes me not want to take the game in any way seriously. I pop in for 2 or three matches in ground war, then pop out with the satisfaction of a decent kill fest. I don't keep playing, I don't look for like minded people to play with. I just don't give a shit. Everything is happening so fast and everyone is so nondescript that I don't consider any moment of any match memorable. Considering that I don't have this same problem with TF2 and that up until recently had no customization at all gives you an idea of what this means. The characters in modern warfare 2 are so boring that I would rather be a random pyro or a random medic then them. I would, in some ways, rather experience no progression but have a visual identity then experience such a rich progression as a nobody.

At least in team fortress 2 things are happening slowly enough that I can show off. In TF2 i'm not just a pyro on my team i'm THE pyro on my team. I'm up in the enemies face, throwing them around with the air blast, lighting them on fire constantly and making their lives a living hell. My defeat of the enemy is a complex ballet that makes them dispise every ounce of my being.



 In Modern Warfare 2 it's just some faceless dude shooting some other dude. One dies, the other lives to kill again. Whoop dee doo.

This is a problem that extends even further then me being angry at the game for not having female character options (which I am. I'm always angry at any multiplayer game that fails on that front). They have officially turned the entirety of the players of their game into faceless boring nothings that you have to look at the name above the avatar to tell apart. None of them can look different from each other, few of them can be visually seen as playing different from each other. It's a huge, boring, grey mass. Apparently this is so they can randomly say 'you are playing as a Russian' or 'you are playing as a task force operative' to try and fool people into thinking this pointless fragfest actually has some sort of narrative in a modern day war setting. Here's a clue guys: It doesn't have a narrative: because you won't let us be characters in it!

 
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Comments (9)
Default_picture
January 24, 2010
Nice! This is so true and hilarious. I got MW2 and played it for a while and came up with similar problems. It became seriously monotonous and boring. Then I got Demon's Souls. The problem went away.
Img_20100902_162803
January 24, 2010
The novelty of the mw2 multiplayer system wore off. Playing Bayonnetta at the moment
Default_picture
January 24, 2010
I still enjoy the multiplayer, but I 100% agree with you about character customization. You are a random character in whatever faction it randomly places you in. The unlockable titles and emblems are nice, but certainly not enough to differentiate players during a match.
January 25, 2010
Infinity Ward undoubtedly wanted to make the game as realistic as possible while still being fun. Some aspects of the game are more believable than others, on this point I will concede. Just consider the James Bond like snowmobile chase and you can see that some pieces of the game are less than accurate. Having been in the military, I know that women are not allowed on the front lines of combat so the fact that the characters are not women does not ring false. For the record, women are not allowed on the front lines, not because of some false idea that they are somehow less able than men, but because men will try to be a hero or show off in front of the women and end up jeopardizing the mission and the squad. It sounds dumb I know, but consider the great lengths some men will go to in order to gain the favor of women and you can see where this might become a problem. On another grim note, and I am almost reluctant to mention it, if one of these female soldiers were to be captured by the enemy....well, enough said. As for customizing your character, I can understand the desire but I do not see what real difference it makes. Modern Warfare to me, illustrates how average and real these soldiers are. These are everyday people, nothing special about them except that they all put their lives on the line. The only thing that sets them apart is their skill, and I think that this is also true online. We all know the double shotgun guys, and the absurdly far reaching melee guys, we also have encountered the snipers who constantly pull off impossible shots. In then end you are a team, you dress alike, you live alike and you die alike. If you want colorful costumes and gun bling, feel free to play any number of other great multiplayer games.
Redeye
January 25, 2010
@Jacob. I was saying I didn't like it and it bored the piss out of me. I'm sure every game maker has reasons for every little decision they make, that doesn't mean I have to like the results. As for the women in the military thing. That certainly didn't stop one of the earlier call of duty games from having you play as a female sniper on the Russian side if I remember my gaming press articles right. I personally am not one for realism, especially when realism adds nothing to the experience that I'm looking for in a game. If you are looking for an article written by someone who is impressed by call of duty's realism I'd suggest you look at any number of other great and well written articles about the game.
Shoe_headshot_-_square
January 25, 2010
Everything you say is true, but it's trying to be a war game, too. You can say soldiers in real life are rather faceless. Their individual identities don't matter to their respective governments -- their superiors only want to make sure they have enough of them to have a strategic advantage in battle? Isn't MW2 representative of that? Totally apples and oranges to Team Fortress 2.
Redeye
January 26, 2010
I do not buy the realism argument one bit, honestly. You all are defending the realism of a game where people do windsprints around the battlefield with two shotguns in their hand and blast people in half in chain combos. People can drop from 2 stories and land without getting hurt, control gunship guns from a laptop on the battlefield, and they can use a localized heartbeat sensor that is completely uneffected by the vibrations caused by exposions and sustained gunfire and can tell friend from foe. This is a game where one team can win by calling in a strike from a tactical nuke. When have you ever seen a government use a tactical nuke? Much less use it on such a small scale conflict? This game's realism is a non issue. Now you look at another game that tries to go for the 'realistic' vibe, Rainbow six Vegas (and it's sequel) these games aren't my personal favorite on shooting mechanics but they have pretty much everything I am complaining that Modern Warfare 2 doesn't. Character customization that allows you to create visually distinct characters, a female option in the second game. The ability to distinguish one enemy from another and to be distinguished from your other team mates adds a certain element to the game in my opinion that I feel like Modern Warfare 2 is sorely lacking, and Rainbow six vegas having that element didn't lead people to cry foul at the developer's commitment to some non existant and false totem of video game 'realism'.
January 26, 2010
Bear in mind, I am in no way refuting your opinions or saying they are false in any way, I merely offer an alternative view to your line of thinking. So as far as the realism of the game goes, people can carry two small shotguns and shoot people with them while running. The predator drone is operated remotely and can carry ordinance so I don't see why a gun on an AC130 couldn't also be set up that way. We dropped a nuke on Japan once, granted thats quite a different set of circumstances but it is possible, and unfortunately there are a lot of nukes floating around out there. I mean have you seen an action movie lately? As far as the heartbeat sensor goes, well you are absolutely right. The same ridiculous idea of radar applies here, it is simply a gameplay thing. So, basically what I have realized in our conversation is that we don't really want a realistic game. Reality sucks, thats why we play games. Biggest revelation in years? Probably not.
Redeye
January 26, 2010
Yah, no worries. I just want to communicate the reasons why I reject the realism argument, as it's the only explaination anyone gives for infinity ward having not added in character customisation other then that they 'didn't want to' or 'didn't have the development time' Which are the most likely ones. Modern Warfare is what it is. I simply am waiting for a game that is what I want it to be to replace it. Suprisingly enough the closest game i've run into that had the right mix of character customization and tactical shooting was Metal Gear Online, but that game is too difficult and requires far too much of a time commitment to enjoy. The japanese need to learn to chill out. As for the 'realism sucks' thing, yeah I'd say so. Playing games that use realistic concepts is fun but theirs not much fun to be had in actual realistic warfare. Not the least of which is in real life if you took one bullet you are usually done for good. Which isn't as fun as magic health and respawning.

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