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On Camping: A Battlefield 3 Primer

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Saturday, February 18, 2012
 
He who is prudent and lies in wait for an enemy who is not, will be victorious. 

-Sun Tzu

The term “camper” was coined from the earliest days of Quake—referring to someone who found a particularly fine spot to kill people from and moved very little, if at all, after achieving said position. Once established thus, much hullaballoo was made, mostly referring to this person in any number of expletives whilst casting aspersions about their parentage. I still feel that this tactic is valid, but I can sort of see someone's point if the object is to have a fast paced free-for-all. (Which is Quake in a nutshell)  However, with the advent of objective-based multiplayer (in this case Battlefield 3) this attitude has continued to prevail in certain circles.  If you feel this way, I hate to break it to you—but you suck.

 

You are a terrible, terrible player who doesn't possess the requisite skill or basic problem solving ability to root me from said spot with the multitude of implements the designers have seen fit to bestow upon you. Even if you lack the desire or ability to engage in squad tactics, many options remain open to you. Some examples: grenades, mortars, rockets, tanks, jet fucking airplanes. When you complain, all you're really saying is that you're losing, you're frustrated, and you want to cry about it. In fact, it's not “camping” at all—it's defending, sort of like that word beside my team name.

I understand being frustrated with players who ignore mission objectives or don't defuse bombs so they can get a higher kill/death ratio.  That's a valid complaint.  Getting mad because they're defending an objective isn't.

Let me clarify that I am not referring to spawn camping or base raping which, while incredibly frustrating and cheap, can still be overcome with teamwork and a little perseverance. Even the dreaded dirtbag sniper who has blown my head off for the seventeenth time from 700 yards while I'm crossing the street gets a pass. The game was designed with a sniper class. It stands to reason that the studio intended for one to use that class as conceived. If you're wondering what that purpose is, I can assure you it's not to rush headlong into the fray and attempt to kill people thirty feet away with a 10 power scope.

The same can be said for hiding in tall grass, on top of boulders, in dark corners. These places exist to be taken advantage of to tip the scales of battle in your favor. Use of your environment to your advantage is as old as warfare itself. Killing and winning while using these isn't dishonorable, it's just common sense.

The paper, rock, scissors nature of the Battlefield model is what makes it so enjoyable. Figuring out how to creep up on that sniper and gut him like a fish is that much more enjoyable because it's a problem to solve. Shooting someone at ten feet is great as well, but nowhere near as satisfying as outmaneuvering and out-thinking them.

In my years of military service, I have never encountered anyone who espoused the theory of giving the other person a chance to shoot at you. In fact today's enemy doesn't even show his face the majority of the time. It's the hallmark of asymmetrical warfare. They can't win in a stand up fight so they resort to other tactics to win. Which is the point.

That's right—winning is the point in warfare, whether online or in real life. Not who did what, or how it happened, but winning. Breaking the German codes and feeding them false information in World War Two wasn't particularly sporting, but it was damned effective. Expecting someone to assume one strategy and then whining when they don't doesn't accomplish anything except mark you as a person of little skill or maturity. The next time you feel the need to spam the chat channel with cries of “OMGCAMPER!” remember this: any military's mantra is “adapt and overcome”. Go and do likewise people.

Or go play Call of Duty.

 
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Comments (4)
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February 19, 2012

The difference is that in real life a unit can typically call for fire if they're in a TIC and have positive ID. Arty, HIMARS, and CAS are all at their disposal. Depending on the situation, a trained QRF might deploy to help them. There's also the trend of giving players the ability to choose their respawn point. This, combined with the ability to get up and move even after being shot, throws the realism argument out the window.

That just isn't the case in video games. The "camping is realistic" argument implies that everything else about military games is realistic. Unless I'm only playing with friends, if I ask for help over my mic, I'm likely to be ignored.

My teammate with the jet is probably on the other side of the map plummeting into the ocean. Hell, you can't even really apply the word "team." We're not a team. Just strangers pitted against other strangers.

Camping is an effective tactic. It has its place in games, but I don't think many shooters properly "balance it out."

Your WW2 example is another reason why we can't just apply realism argument to games. In war there are no rules about counter-intel. Shooters don't allow for that kind of creativity. Instead, people can glitch their way into walls or under the environment. Is cheating in games fine if that's what it takes to win?

Default_picture
February 19, 2012

I'm not sure where you're getting the realism argument from, as nothing I mentioned in the article dealt even remotely with camping being more "realistic". Nothing of the sort was never mentioned in the article.  I mention that no one expects you to run out of cover in real life to make the point that it's just as dumb for them to complain when you don't do it in the game.  I can't answer your other arguments as they aren't relevant to the piece.

You do make a good point about the German example (even though it had nothing to do with realism), as I am not advocating glitching or cheating.  I would think it would be obvious when I call base raping and spawn camping cheap--but I can see how it could be misconstrued.  But I just get sick of all the constant bellyaching when the vast majority of people out there are playing it as it was designed.  It's not like I'm even that great of a player---I'm mediocre at best.  But I don't sit around and try and blame my failings on something that's not even out of bounds gameplay-wise. 

Default_picture
February 19, 2012

You're right. Sorry for the unwarranted counter-argument to the argument that well, didn't even exist in the piece. My bad.

Sp_a0829
February 26, 2012

Another suggestion for the people complaining about campers is to play objective-based modes. Campers can't reaaly get away with it whenever a game is not only about fragging people around a corner.

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