Buying games on release day might be a bad idea

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Tuesday, February 28, 2012
EDITOR'S NOTEfrom Eduardo Moutinho

I think the bug-fixing patch has become one of the most prominent double-edged swords in gaming. While the option allows developers to constantly polish their experiences, these small downloads are also frequently used as an excuse to get something out the door that might not be fully baked.

Online gaming has come very far in a short amount of time. But even with all the advancements that have been made, developers seem to be having trouble dealing with all the traffic that multiplayer modes demand. Twisted Metal, a new release from the team at Eat Sleep Play, is having a rough time right now just getting people into matchups. This is especially disappointing because the title’s best feature is its multiplayer. It seems like at this point most games with online modes have issues at launch.

This trend appears to be on the uptick with no end in sight.

Games that have been out for a while are still having problems. Modern Warfare 3, the latest entry in the Call of Duty mega franchise, still has awful spawning logic and lag-ridden servers.

After hearing friends complain about online servers being bad for multiple titles, I find myself asking the question, "If you know that most games in this generation have shoddy online components, especially at launch, why would you purchase a game on day one?"

 

I am not saying that companies are free from blame, but to a certain extent, we are enabling them to do this to us. On one hand, we expect pristine online experiences when there is no evidence for such, yet we continuously give companies money without them proving that they can provide what we are hoping for. We've even seen offerings that provide multiplayer betas and still release with sub-par online environments.

This has led me to change my way of thinking and how I purchase games that feature competitive multiplayer as a main component. As a first adopter, you are telling publishers that you are a willing participant in an experiment -- an experiment that will test their systems and, more importantly, your patience.

I am removing myself from the process, and I ask you to do the same -- not just for yourself, but for the rest of us.

I have decided to no longer be a first adopter.

We have power as consumers, and we have the ability to send developers and publishers a message by not purchasing games in the first week. That week is usually what companies look toward as a metric for how successful a game will be. By holding out for a week or two, you can make your dollar mean something again.

I believe some companies, like Activision, don't care about their customers. We've seen the same rote gameplay over and over again with many of the same connection issues in the Modern Warfare titles, but folks still come back every year because of how they’ve been trained.

I also think that sometimes things just break, mistakes are made, and we should give those games (if you really like them) a chance to make things right. Warner Bros. Interactive and NetherRealm Studios did right by their customers when Mortal Kombat came out with awful server problems.

My suggestion to you is to make smart purchases and wait for full reviews. Be an informed consumer, and let companies know that malfunctioning releases are not worth your money.


What do you think? Leave a comment below.

 
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Comments (6)
Dscn0568_-_copy
February 22, 2012

Fixed some text formatting issues and the video. I agree with you that you should check reviews first unless you really really want the game. Coming from a fighting-game perspective it is tough to predict what millions of people will find within a game though, even with betas and testers. Of course, I've read stories about errors that testers find that don't get fixed before launch as well.

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February 23, 2012

Thanks so much Chris, When I pasted from my site it got super funky in the crossover. You are totally right, I had a friend tell me that I am lettting companies take advantage of me when I don't return or trade my games in right away when they have issues. He used a terrible analogy about buying a car off the lot and immediately needing a oil change. I said I don't expect to buy a malfunctioning product but with videogames the potential to fix things come at no cost to me as the consumer. All I am "spending" is time waiting. 

I think folks have the right to complain but also have to expect things to not be on point all the time. It seems like folks don't understand that sometimes things just break. 

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February 28, 2012

While I don't necessarily disagree with your thoughts here, this does shine a bright light on just why online gaming has broken video games in several ways. The idea of tempering my enthusiasm for the release date of a product simply because it might be broken on day one is absurd. Not to sound like the out-of-touch old man, but remember when you'd buy a game (even as late as PS2), get it home, pop it in, and play through the entire thing without a single online hiccup or bug?

And yes, I know this applies to nearly any piece of hardware you pick up today as well, but that's part of a much larger conversation.

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February 28, 2012

Thanks for your reply Jason, I totally feel you on the old man-ness. I think there are unfounded expectations on both sides. Maybe I've tempered mine enough that at this point if things work as advertised I'm extremely happy. They don't get extra points for it but a well deserved pat on the back instead. 

I will say this, the issues with online gaming have totally pushed me more into focusing on games with strong single player campaigns. The issues with those are worthy of a Jaffe-esque cussing rant for another time. 

Thanks again for replying and THANKS BITMOB for posting on the front page! My momma would be proud. 

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February 28, 2012

I've come to the same conclusion, but for different reasons. It's not so much the patching that's an issue for me as DLC. I feel like I'm getting ripped off by buying an imcomplete game. To some extent, this is one of the reasons I admire Nintendo. If you make a game for the Wii, then it's got to be content complete and bug free because you get no more chances. But lately I've been thininking I might as well buy my Xbox games way the hell after their initial release when I can get the complete version with a $20 markdown in price.

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March 01, 2012

The games you mentioned all had one thing in common no private or public betas. There are 2 games atm that wil be final product like you use to get before online gaming and those will be Starhawk and Counter-Strike: GO. Both of these titles  have had private betas since late October- early November and both still have a few months to go before release with public betas in full swing.

          I have been apart of both  betas since the beginning and have watched  these games grow from  an awesome game to potential games of this generation. I beleive they will be great because there betas were real betas that listened to the community and experimented with different ideas that didnt always work but atleast they tried and it and found out what works and what doesn't improving on it in some way or another.

Yes BF3 had a beta 2 weeks before release which is more of a demo then beta and now their finally getting things in place. All companies should look up to Sony's Santa Monica Studios and Valves Hidden Path developers for how to go about releasing MP titles.

I hope Jaffe realizes  he cant be against betas anymore if he wants to stay in the console market and it would be nice maybe if Sony SM maybe gave Jaffe an internship on how to go about developing  MP titles. Then he could have another shot at TM . Ever since i played the first TM back on PS  when I was 12 I always thought about playing ppl all around the world. I never played Black online so I was really dissapointed waiting 17 years for the game that made me dream about  onliine multiplayer gaming. I never got into one online game either in the demo or the 2 weeks I owned  the full game returning with a full refund of in store credit.

I'm looking forward on seeing how the PC and PS3 community will work with C-S . Valve said their not dumbing  down the game. I'm curious if a PS3 player will be able to play on a moded PC server because according to Valve you will not be able to tell if your playing beside a PC or PS3 player. They better bring PS3 gamers into beta soon because that will be the real test with the servers alot more then Portal had to endure

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