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The Joy of Pressing Start

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Thursday, October 14, 2010
EDITOR'S NOTEfrom James DeRosa

It's been awhile since I've promoted a piece that celebrates the tropes and rituals surrounding video games. In his article, Matthew takes a moment to meditate on the wonderful feeling of starting up a new game.

Feature films, best-selling novels, video games, and blog posts all have one thing in common. No, it's not that I'm shoe-horning them into the punchline of a terrible joke. It's this: They all start at the beginning. All of them require some gesture of initiation -- be it the turn of a page, the press of a start button, or the click of a title link.

I've studied multiple mediums over the course of my education, so I'm more than familiar with the stylistic and narrative conventions of film, literature, and video games. I know that films require opening credits -- or at least a title card. You can't just roll the film. What if no one's paying attention? Literature needs a table of contents, a dramatis personae, a title page -- something that let's you know you're about to jump into the story. Games, of course, require that the player press the start button before beginning their journey.

Somehow, though, only one of these conventions strikes me as peculiar and perhaps a tad outdated. It's the button: the one that has found itself on every controller and nearly every title screen of every game. What better topic to start my posting career at Bitmob with?

 

It may seem like a trivial matter, and I'll be the first to admit that it probably is, but it perplexes me nonetheless. As a student of film, my education trained me to pick up on all aspects of style and narrative -- especially when one jumps out at me as being a bit of an anomaly. The typical scenario for beginning a game is this: Once the game loads, you press start -- as most titles are wont to inform you. You select your mode, your difficulty, or some other similar setting, and you're off. But why press start in the first place?

The main menu should usually provide me with enough information to let me know what I'm playing and what my options are. Pressing the start button merely adds a few extra seconds of delay before I can start my gaming session, and in a medium often reliant on quick reflexes, hand-eye coordination, and short load times, a few extra seconds can seem like a lifetime. After all, I don't have to press start on my DVD's title screen; it comes up automatically, so I can jump right to a specific chapter or play the movie. 

My theory is that the start button is part tradition and part technical necessity. After all, the game has to load the main menu, right? My guess is that in some cases the start button gives the system time to do that while also letting you mentally prepare yourself. But I think that it's more than that. The first start buttons on arcade games were there so that you would have time to finish putting your coins in before the game started. Since then, I think that it's become akin to a book cover; it's merely an aesthetic choice.

But opening a book seems so passive when compared to the pushing of a button. By pressing start, you're entering into a relationship that is part of what separates gaming from other media -- the unprecedented level of user participation. The start screen tells you, "This is the story that you've chosen, and you're going to have to tell it yourself." Pressing the button is the "all systems are go" signal that the game needs to receive before takeoff.

So am I advocating the removal of the title screen? Absolutely not. After this post is done, I'll probably go back to gaming without ever taking pause for this topic again.

I like it though. The start button is just one of those little, unique quirks. It's wonderful to think that although it's something tiny, it's one of many traits that set gaming apart from other mediums -- that give our hobby a life of its own. It's not a novel, and it's not a movie. To some extent, you're the author. A book will sit on a shelf with its story told, whether you read it or not. The last page exits along with the first. A film will roll whether you're in the seat, in the bathroom, or out at the concession stand. But a game is only going to tell its story if you're there to experience it.

So what are you waiting for? Press start!

 
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Comments (9)
Enzo
October 13, 2010

Nice article. For me, I'd say the most bizarre quirk of the start button is that it's most commonly used to do the reverse -- pause the game.

I heard once that Microsoft demand all games must force the player to press 'start' before any other button. I think that was a lie though, because I just Googled it and couldn't find any mention.

Mikeshadesbitmob0611
October 14, 2010

Just because it's not on google doesn't mean it doesn't exist. We have lists of compliance guidelines from each console manufacturer regarding stuff like that. The exact contents aren't public knowledge, though. It may or may not be one of them.

Andrewlynes
October 14, 2010

I think that, besides your points, it has some very basic usefulness. I don't watch movies again and again and again, but I do load up the same game over and over (you can't beat ME2 in a day!). It's nice to start it up and finish doing something else while it loads up, but not have the game start when you're not ready. I remember the Ogre Battle 64 startup took awhile because you couldn't skip past the credits -- I'd always go grab a drink or something while it got ready.

Enzo
October 14, 2010

@Michael No, Google is clearly not definitive. However, I just got Ghostbusters through from my friendly games rental service, and you have to press A instead of start, so I guess it's not a hard and fast rule.

Me_and_luke
October 14, 2010

I do think there is some rule though where you do need a title screen.  I recall reading about how Jonathan Blow had to overcome some red tape to get Braid to open with you controlling Tim.

Pshades-s
October 14, 2010

Wow. I was totally in the "abandon the Start button" camp until I read this. Way to make a case for tradition. That said, I do wish more developers tried to tweak the experience a la Braid.

Default_picture
October 14, 2010

Great article. The Mass Effect title screen is a perfect example. I still get goosebumps when I think about the first time I hit start for the first time in that game. (Thanksgiving Day, 2007)

Shoe_headshot_-_square
October 15, 2010

Really interesting outlook/idea/point. Great article!

Dcswirlonly_bigger
October 15, 2010

It's one of gaming's own format traditions and there's nothing wrong with it. That said, there are a handful of games I've played that immediately throw you in control of a character as soon as you boot up. According to Wiki, in every medium it's called a "Cold Open."

X-Men 2 Clone Wars for the Genesis immediately starts you up as a randomly-selected character as soon as you flip the on switch. The recent 007 games, in the tradition of the films, also start you out with a playable prologue level followed by a music video leading into the title screen if they don't detect a save file.

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