Prone shouldn't make or break Battlefield 3

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Saturday, October 01, 2011

Battlefield 3

Hitting the dirt only makes the flak worse.

Players the world over have been trading lead -- both vocally and physically -- for nearly a week in the Parisian parks of Operation Metro, an attack/defense map in Battlefield 3's multiplayer beta. And while the locale's lush vegetation offers strategic avenues of concealment and cover, it also hosts throngs of supine, crawling bushmen. Commence the camper crusade.

When developer DICE removed the prone position from 2010's Battlefield: Bad Company 2, it aimed to encourage a level playing field and faster pace during firefights. It worked: Despite outcry over the absence of a supposedly pivotal feature of the franchise, DICE deftly circumvented the pernicious balancing problems associated with prone, delivering a Battlefield experience sans planked soldiers.

DICE's change of heart with Battlefield 3's restoration of prone took a different tack. The reason was simple: The fans wanted it. But it also brought back forgotten headaches as well. "The return of prone shows we definitely listened to the community," DICE General Manager Karl Magnus Troedsson told Games On Net in an interview back in March. "We'd known that there's a lot of hassle with something like prone, both visual-quality- and balancing-wise. Fixes come naturally, but just introducing prone brings these kinds of problems."

But here's the thing: Kissing the turf with your belly doesn't automatically sour the game's mechanics. It's something far more personal than that.

 

Battlefield 3

Everyone plays differently. Hardened pros work through an established routine like clockwork. Newbies explore the map with doe-eyed fascination. Campers choose their favorite roosts with cheeky grins behind their sniper scopes. How you play isn't inherent of your posture -- it's a system of adaptability molded and crafted through trial and error. And that includes prone. Hell, the soil looked mighty inviting after the first time a jet's strafing run roared inches from my head at Mach 2.

Like all multiplayer shooters, teamwork and strategy earn wins. Pushing up Operation Metro's narrow subway corridors practically begs for a prone machine-gunner as an impromptu turret. Or you could flit between tracks and platforms for a potential flank. Or you could just swarm enough warm bodies at the objectives (you are completing the objectives, right?) until the deed is done. The choice falls to the individual sitting in front of the keyboard or grasping the controller -- not his aptitude for taking a dive every time the opposition so much as bats an eyelid.

Battlefield 3

Whether prone stimulates shoddy gameplay is speculative at best. Skills have a fickle tendency of improving through repeated use, so I doubt an old FPS trope such as camping genuinely throws a wrench into choosing a style of play. In fact, DICE's diligence for balance tweaked prone into something far less daunting. For example, players can't fire their weapons during the roughly three-second transition from standing to prone, stopping troublesome "drop shots" in their tracks. Coupled with the significant movement penalty of crawling on the ground like a camouflaged worm, that's huge -- seconds are jewels beyond price in combat.

Let's not discredit our flexibility by pointing fingers at prone. Instead, let's honor its original purpose: as one of the many tools at our disposal to send some high-caliber aspirin to the other team before they do.

If that's best accomplished through prone, then I don't ever want to get up.

 
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Comments (8)
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October 01, 2011

I'm one of the people who missed prone from previous installments of Battlefield, and I'm glad it's back. You made some excellent points, too: I haven't felt like people going prone has inhibited my teams ability to complete objectives; we're just extra careful of checking the bushes and ground around us. 

Also, you made me laugh out loud with "...delivering a Battlefield experience sans PLANKED soldiers."

*edit* planked in caps is my emphasis. 

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October 01, 2011

The only issue I've had so far with prone players is when they are deliberately camping.  Otherwise, I agree with your comments.  Going prone is a great squad "turret" tactic.

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October 01, 2011

Great article. I'm not offended by players going prone. I look at it as an easy kill, because for the most part they stay in one position when prone. So they may get you once, but that's when you flank them and dump a grenade on their head!

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October 01, 2011

I've never found any success with sniping, so ever since BF1942 I was never very invested in that posture. From what I've played of BF3 so far, though, going prone is balanced just fine. Great for ranged combat, gets you squished like a dried out earthworm close up. The only problem I had was my whole team playing recon and never going after the damn M-COM stations.

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October 02, 2011

Well, for anyone complaining that the prone position unbalances the game, I say this: You're in a WAR! Fair and balance has nothing to do with it. These same types of players scream about realism and immersion well, there's the penalty. Either have a more realistic game or one better balanced, but when you're handling something based on a war where the goal was to tip the scales as much in your favor as possible, you can't have both.

Battlefield Vietnam had the same issue. The two sides were designed completely different and very historicaly accurate. The drawback to this was it required two completely different playstyles, which if handled properly, were balanced. It was labelled the most unblanced game in the franchise because people didn't know how to handle it.

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October 02, 2011

I completely disagree. The reason why prone is a problem in BF is because of the large, lush environments that makes it insanely easy to prone and camp in. Prone might not be a big deal if you regularly play with friends and can employ teamwork. However, for someone like me who does not play with any friends online, cheap campers proning in foilage 50 yards away in a random corner where I can't see them makes the game inherently not fun.

And to the comment about being in a war: Actually no, I'm not in a war; I'm in a video game. In a war, you wouldn't have a bunch of people proning and camping without the fear of actually being killed from their blindside. I'll still pick the game up and try it out; but IMO, the lack of prone made BC2 fun and playable. Camping is already a major issue in all online FPS. This will likely only make the problem much worse.

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October 02, 2011

True although these games are trying to be very realistic and have a lot of things right, the only way they could simulate war is if you actually got punished for everything you do out of line and have a seargeant yelling at you and the player would have almost no control, whihc wouldn't be too fun

in this game with freedom prone presents a problem as its very very hard to see and causes terrible balance issues especially in BF due to the large maps as Mike said

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October 02, 2011

Fair and balance has everything to do with a video game, BTW.

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