Hints
1) Testing, testing, 1,2, ?
2) They're all equally good at finding dust.
3) What's in a name?
4) Perhaps they all could get a 20% discount on a manicure.
5) There might be some confusion if these guys join a fraternity.
Hints
1) Testing, testing, 1,2, ?
2) They're all equally good at finding dust.
3) What's in a name?
4) Perhaps they all could get a 20% discount on a manicure.
5) There might be some confusion if these guys join a fraternity.
Jay, believe me, I know all about that. When I designed an Alternative Reality Game last summer, the whole flow of the game and the puzzles and locations of clues all seemed perfectly elementary to me. I actually thought some of the people visiting the exhibit just weren't smart enough. Turns out I was a little too vague or a little too specific at times, and because we had to cut down on costs and simplify the experience, some things weren't balanced.
All games, from card games to MMOs, require some testing. I won't hold it against you, because I know how difficult it can be to create a puzzle or game. It's staggering, sometimes, why some people can't figure out what seems so obvious to you. The trick, then, is to figure out if it's a flaw with the puzzle, or if your audience just isn't up to the task. Good luck.