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Super Mario Galaxy 2: Devious Levels and Devious Pranks

Shoe_headshot_-_square
Thursday, April 01, 2010

Nintendo: "You warp everywhere."

Journalist: "What does that mean?"

Nintendo: "Try it!"

It seems that some Nintendo reps love pranking the press -- and this didn't even happen today.

During recent Super Mario Galaxy 2 demos, Nintendo of America Product Marketing Manager Daniel Orihuela walked journalists through a few stages for preview purposes. In one particular level, players had to navigate narrow, continually moving catwalks that would disappear into the two massive walls of dark matter surrounding them, taking anyone standing still too long with them.

Now, you may remember from the first Super Mario Galaxy that the deadly, shimmering purple stuff is to be avoided. But Orihuela was banking on some people forgetting....

 

According to Orihuela, one member of the press (who we're assuming never played the first game or is forgetful) asked him what would happen if he would jump into the dark-matter walls, and...well, you saw how he responded. To that I say, bravo -- it's exactly what I would've said if I were running demo.

This stage, though, did remind me of why Mario Galaxy is one of my favorite games of all time...probably soon to be one of my favorite series of all time after its sequel comes out next month. Sure, Galaxy 2 has new enemies, power-ups/suits, Yoshi, and blah blah blah. But what I want more of is just the perfectly designed, perfectly controlled, revolutionary gameplay that no other platformer can match.

Disappearing act

In the first game, the designers reinvented the idea of "platforms" with areas that would dissolve away thanks to Bowser's dark matter. These didn't look like platformer-standard pre-determined disappearing floor sections (even though they technically were), because the liquid nature of the dark matter made it look more like someone was just randomly spilling solid-ground-erasing acid everywhere. From a gameplay perspective, it was good stuff...exciting to play but never too frustrating.

In Galaxy 2, dark matter and the concept of that sort of perceived fluidity return, only with a tad more intensity. In the example from above, picture two huge, long walls of energy, forming a floating hallway in space. Narrow walkways come out of nothingness from one side, before sliding and disappearing into the other, as if they were sitting on a giant, invisible record player. This maze of paths doesn't stop moving so neither can you, because contrary to what Orihuela wants you to think, running into those walls won't warp you "everywhere."

Yoshi also adds a twist to those areas that are all consumed by dark matter, except for what you're standing on at the moment. If he eats a Bulb Berry, he lights up to reveal more of the floor surrounding him, but as that wears off, the safe area slowly shrinks.

Nothing like a time limit to make players sweat -- or possibly curse at the developers. (See the 1:18 mark on the video below.)

Super Mario Galaxy 2 is scheduled to be released for the Wii on May 23. For more screenshots and artwork, flip the page.

 
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Comments (11)
Brett_new_profile
April 01, 2010

Wow, that trailer is beautiful. I may need to steal my girlfriend's Wii for a bit to play this.

Shoe_headshot_-_square
April 01, 2010

Brett, did you play the first one? I'm telling you...the gameplay is incredible! I was always a Mario fan, but Galaxy 1 is up there among the best of all time.

Brett_new_profile
April 01, 2010

I played maybe 75% over a week when I was home at my parents' place. I liked it a lot, but it wasn't enough to get me to buy my own Wii. =)

Default_picture
April 01, 2010

The game looks amazing.

And I like that you use the new paging system to put extra stuff at the end, instead of chopping up the story at random places :)

Shoe_headshot_-_square
April 01, 2010

Alejandro: It's never random! :P  I use screens to help break up stories, so readers don't have to stare at a large wall of text. But since this story is so short, it wouldn't make sense to stick them all within the copy. Page two makes sense here....

Profile_pic4
April 01, 2010

The Schloemer household cannot wait for this game.  The first Galaxy was incredible.  As my wife and I stumbled upon new galaxies, I couldn't help but wonder how the brilliant devs at Nintendo came up with some of their ideas.

Their whiteboard/creative meetings had to have been crazy!!!

Also of note: certain games have at times pushed me to the point of having to step away for a self-imposed "timeout".  My wife has been known to make fun of me for this.  Galaxy was the first time I saw my WIFE give HERSELF a "timeout".  She's a great gamer, but the balance-on-the-giant-marble parts just completely did her in.  I've yet to ask her (I know where not to go), but I don't think she appreciates that the giant marble is BACK.

Christian_profile_pic
April 02, 2010

I think the last time I really played my Wii was for Galaxy 1, and 2 is shaping up to be one of my most anticipated games of the year.  Is my Wii just a Mario Galaxy machine?  Very likely.

Totally worth it. :D

Shoe_headshot_-_square
April 02, 2010

Those "giant marble" levels...I'm not looking forward to those or any timed purple-coin stages, either. The worst...WORST was the first game's 100-purple-coin Luigi level, where the floor panels disappear for good if you touch them, so you have to make one near-perfect run with no turning back. Sadistic!!

Profile_pic4
April 02, 2010

@Shoe, that purple coin level you speak of was actually the first of many of my wife's self-imposed timeouts.  It was an incredibly challenging level.  Even though it was nigh impossible, the completion of it gave a sense of satisfaction that I think is unique to Mario (I'm lookin' at you New Super Mario Bros' World 9)...

Jayhenningsen
April 02, 2010

I was a bit hesitant about the sequel, but you've renewed my faith, Shoe.

Me_and_luke
April 02, 2010

I had heard horror stories of that Luigi checkerboard purple coin challenge, so I purposely saved that for last to be my 120th star.  Definitely glad I did, as it was a bit of a frustrating experience. :)  

I really didn't think I could get much more excited for Galaxy 2 once it was announced, as it initially just seemed like more of the same with some new twists... and yet, every trailer I've seen for this game has doubled my excitement level.  I can't believe it's only a month and a half away!

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