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The BioShock Backlash: Negative Responses to BioShock Infinite

Mitch_jul31
Tuesday, August 17, 2010

BioShock Infinite

Last week, after inviting speculation to a voicemail inbox and teasing us with a mysterious webpage, Irrational Games unveiled its next project: BioShock Infinite. Given the seemingly unanimous love for Irrational's original BioShock -- whose Metacritic average sits at an incredible 96 -- I fully expected an overwhelmingly positive reaction from my online social circles.

Comments about BioShock Infinite flooded my Facebook and Twitter feeds, and the majority of my friends and followers shared my excitement. But the numerous negative reactions to the announcement caught me off guard.

"We need more System Shock, not more BioShock," GameShark.com Staff Writer Brandon Cackowski-Schnell declared on Twitter. Evan Minto, editor-in-chief of AniGamers.com, echoes this disappointment, explaining that more BioShock "wasn't really on my gaming wishlist."

Matt Caulder asks, "Am I the only one concerned that they're running the BioShock name into the ground?" KalidusX's suspicions confirm this could be an issue: "calling it BioShock could well do it more harm than good, I imagine."

Based on its name alone, some of my friends, colleagues, and followers are condemning BioShock Infinite's existence. They don't acknowledge it as a sequel to a fantastic game. They don't delve into why the concept is doomed. They just don't want it.

Why?

 

I completely understand that some people simply aren't into the series. Naturally, a sequel doesn't offer anything for them. But the people saying they don't want another BioShock are the same folks who enjoyed it in the first place. Because their reaction confused me, I asked them to explain their apprehension.

"I thought [the first BioShock] was a really well-designed -- if not super-innovative -- FPS/adventure game with a fascinating setting and great writing," Minto says. "Maybe it's because I didn't enjoy the end of the first game, so I wasn't excited for a sequel."

My pal Matt continues the trend of damning the game's name on Facebook: "Look, I love the plot ideas in BioShock Infinite, but why keep the BioShock title?" He says, "They will have to work very hard to convince me that the BioShock name still makes sense.... Titles should not be arbitrary or arise from purely marketing-based decisions."

Some gamers go beyond the title, wondering whether they want another game like BioShock at all. Sony Computer Entertainment Europe's Jem Alexander says, "Am I the only one not sold on BioShock Infinite? I don't get it. It's BioShock in the sky."

indirectly responds, "Even if you say 'It's just BioShock in the sky,' you're still saying BIOSHOCK IN THE SKY, which sounds magnificent."

Other people want something new altogether. Bill Mudron echoes responses he's seen, summing up, "Like most everyone else, I'm disappointed that it's not a whole new IP, but whatever." Elliot Page says bluntly, "BioShock Infinite? Stop making BioShock games. Ugh." He elaborates: "BioShock Infinite smacks of more of the same...the bizarre but plausible setting, the propaganda...the same kind of tilt to the art style. I would like something refreshingly new out of [Irrational] instead of a game I feel I have already played and gotten sick of."

Given how little we really know about BioShock Infinite and how different it looks from the first game, some speculate that Irrational's sequel serves as a new intellectual property within an established universe.

"I see some people saying they wished Irrational introduced a new IP," says Dan Ryckert, associate editor at Game Informer, "but BioShock Infinite looks so different that it might as well be one." Sony's Social Media Specialist Sid Shuman shares this train of thought, stating, "Infinite is [a] new IP. Aside from the name, it's as different as can be."

This "new IP" idea is seemingly how Ken Levine, Irrational Games' creative director, approached Infinite's creation. In the announcement post on IrrationalGames.com, Levine shares the philosophy behind BioShock: "At Irrational Games, we believe that in order to fulfill expectations, you have to defy expectations.... So when we started the sequel, we said to ourselves: 'We want to expand on those core principles, but beyond that, there are no sacred cows. Everything else that people know or think they know about BioShock is open for negotiation.'”

BioShock wowed me so thoroughly that I have no reason to doubt Levine. I'm not sure why so many of my friends are so quick to write it off, but I'm anxious to see what the world of Infinite is really like.

What's your take on the BioShock Infinite announcement? Are you eager for new characters in a world you loved? Or are you ready to leave the world of BioShock behind forever?

 
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Comments (22)
Default_picture
August 17, 2010

And if they said, "okay, we're gonna make System Shock 3," these same people would be complaining that the space horror genre is done to death and why can't they breathe some life into another franchise, perhaps a spiritual successor whose much-loved initial offering was soured by a terrible sequel?

Snarkiness aside, I'm surprised -- most of the buzz I've been hearing is "thank goodness Irrational is taking back the name."  If there is any concern to be had, it's that the bad decisions in BS2 will rub off on the current team, an outcome which strikes me as unlikely.  But it's far too early to start talking about Infinity in any other capacity.  We've had a single preview.  Ask again when some playable content starts to arrive.

Img_20100902_162803
August 17, 2010
I am surprised on how people can be so dismissive on a title based on a launch trailer.
Halo3_ce
August 17, 2010

Bioshock is still the best example of storytelling in video games to date. I don't care what they call it or what it looks like. Ken Levine and Irrational telling a new story is more than enough to get me excited.

Default_picture
August 17, 2010

I think most people are upset because we all knew that a different developer was taking care of of BioShock 2, and that Levine and his team were working on something else. I don't think anyone was expecting him to be working on another BioShock game. I can see how some folks would be severely disappointed to see that it's not a new IP. I can't wait to see the new game in action.

Picture_2
August 17, 2010

It really was a no win situation for them. Even if they had called the game something else, people would just complain that it's still like Bioshock in the sky. At least this way there is a chance for the stories to be connected in someway.

N27502567_30338975_4931
August 17, 2010

Those people are just being irrational.

Mitch_jul31
August 17, 2010

If there's one thing I love/hate, it's an amazing pun. WELL PLAYED, BRAD. Well played.

Awesome_center_redux_2
August 17, 2010

I hate, hate, HATE how some people can only see a sequel as a proper sequel if it carries the same mechanics, same world and same everything over into a new title.

An underlining theme, motif or even developer objective can be an element of a franchise too! It's why I see the title "Bioshock Infinite" as anything but a a marketing ploy.

Mitch_jul31
August 17, 2010

It's like Star Wars -- look how many different types of experiences we have within that one universe, and it's under one banner.

Picture_002
August 17, 2010

I reallly take little to no stock in the knee-jerk reactions people have to announcements. People are making a lot of assumption about what none of us really know about the game past it's concepts. And we've seen people proven horribly wrong about things they thought were either can't miss or wouldn't work at this stage. I don't even trust my own opinion on it because I don't really know what it is aside from just interesting to me. I know when people are paid for opinions, they feel obligated to toss something strong out there. So I wouldn't begrudge those people. But again making a judgment on a concept is a not the same exercise of making a judgment on an actual product.

Me_square
August 17, 2010

Haters will hate, but foe myself, I am jacked to the moon about BioShock Infinite!

Redeye
August 17, 2010

Honestly I was really hoping for some of the things I liked in Bioshock 2 to be carried over into the next game in the series. To see the next game as apparently a prequel (handily ignoring everything about bioshock 2 I bet) and be a rehash of some of the ideas from the original makes me a little hesitent. Particularly if it has another silent protagonist and binary boring morality system.

Still I'm more then willing to give it a shot, I doubt they would just churn out something. I'm sure thought has been put behind this new one and it will be interesting to see where it goes. I just wish that it didn't feel so much like the bioshock 2 team had officially become the Treyarch of the bioshock series since I thought they put out a fairly good sequel considering the circumstances they were put in.

Default_picture
August 17, 2010

I really loved the teaser and can't wait to see the gameplay footage 

supposeidly coming out soon. There is too much to be revealed for anyone to start wailing on the game just yet... well except maybe the title, but even then perhaps there'll be a moment where everyone goes, "Oh. OHHH! I see so clearly now."

Maybe not, but it's early days. I am pumped up for it :D Let's hope that it stays that way until 2012. 

Default_picture
August 17, 2010

Bioshock was one such a great gaming experience. From the moment I arrived in rapture I was hooked, and tense/scared/having fun. I didn't mind the end of Bioshock because the journey was so amazing. About ten minutes into Bioshock 2 I put the controller down and sent the game back, it just felt like it was missing a soul. Irational hooked me the first time and I can't wait to see where Infinite goes. I'm not concerned about the Bioshock name being attached. It could be called "Irational's next game" and I'd still be excited, you play the game, not the name.

Default_picture
August 18, 2010

@Jeffrey, Ken Levine already confirmed that the protagonist will have a speaking role in the storyline.

@Dave, I'm sorry you gave up on it so early. I ended up liking Bioshock 2 better. The story got a lot more interesting from the middle to the end. Plus the combat system was better.

4540_79476034228_610804228_1674526_2221611_n
August 18, 2010

While I thoroughly enjoyed the first BioShock, I skipped the second one because it seemed to be just more of the same. While Rapture is an interesting and original setting, the thought of spending 20 more hours in a dark, underwater, mostly blue and neon lit environment made me throw up in my  mouth a little. I'm overjoyed that the original developer is back, AND making the third game in a whole new setting. 

Default_picture
August 18, 2010

I wonder if the people writing off Infinite were the same ones that embraced BioShock 2?  Fool me once, etc etc. 

In any case, I'd much rather the original team do something new with the concept and ideas of BioShock rather than have 2k churn out sequels, so I'm excited about this. The way I see it, this is as much "BioShock in the sky" as BioShock was "System Shock in the sea".  That being said, I still would rather it be called something else but we all know it would have been named (noun-evoking-the-sky)shock. 

Default_picture
August 18, 2010

I wish they would have dropped Bioshock from the title, it doesn't seem appropriate or even necessary to me.

Other than that I'm fairly excited for this game, just for the fact that it will be most likely a gigantic improvement over Bioshock 2. Only worries are that plasmids will be the only thing they really amp up, probably not so much the gunplay, but oh well. If they deliver an amazing experience that can be easily forgiven.

Default_picture
August 18, 2010

They're keeping the name "Bioshock" because regular people bought Bioshock, not just enthusiasts. Regular people that will happily buy another Bioshock game, but would hesitate to buy Game X from the same developer -- because what percentage of gamers actually pays attention to publishers?

Name recognition means less money spent on marketing, less money spent on marketing means more money free for development, more money for development means more development time. Hopefully the rest is obvious.

Default_picture
August 19, 2010

This was a great read but since Ken Levine is at the helm of Bioshock Infinite, I have big hopes for it. 

Scott_pilgrim_avatar
August 19, 2010

I was left pretty underwhelmed by the first Bioshock--there was something there in the design that I loved, but otherwise I felt the gameplay was pretty lame. So the annoncement of the sequel (at the end of my copy of the original) didn't really jazz me all that much. When I first heard about this one, I thought it was just some DLC. But seeing the trailer, I'm actually a little intrigued to check it out and give the original another shot. Just my two cents...

Mitch_jul31
August 21, 2010

I'm glad everyone seems to agree that the Irrational name still means something when it comes to BioShock. I mean, BioShock 2 wasn't even bad, yet some seem to hate the idea of another entry in the franchise.

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