Separator
The Gears of War Identity Crisis and Why the Third Game Will Probab...
Hughesd_2_
Wednesday, September 15, 2010
ARTICLE TOOLS
EDITOR'S NOTEfrom Rob Savillo

I've only played the first Gears of War (blame that on Epic Games's abandonment of the PC realm), but I don't recall horror being a significant aspect of the game's design. I do hope that someone listens to David, though -- his observations paint the series in a far more interesting light than I imagine Epic has in store for gamers.

My two favorite levels of both games are where the horror element really shines. In Gears, the lead up to the immulsion refinery is an incredible tension builder, especially when I played it co-op with my wife and had the surround sound cranked up. The rain, the darkness, and the occasional, barely onscreen glimpses of enemies for several minutes really had us on the edge of our seats.

Games forget that sometimes not having an enemy to fight is more engaging than always having a bunch of enemies to blow away.

In Gears 2, the defining creepy moment comes with the New Hope Research Facility and the creepy A.I. guardian of that place. Here, plenty of random Locust burst through the halls, but the laser turrets and other hazards (not to mention Niles himself) really create a "WTF" factor.

Too bad the whole "Sires" element is left totally unresolved. The third game will be an abysmal failure if it doesn't capitalize on the most fascinating aspect of the mythology to date.


So, what's the problem?

For all the interesting coverage of the third game, it seems to continue toward the increasingly unbelievable "super-soldier" side of things and less toward the horror aspects I've enjoyed so much. The first time through Gears 2, I thought the driling derrick level was pretty cool. The second and third times, though, the more the idea showed its incredible ridiculousness.

Sure, Hitler launched a desperate counterattack, too, but Gears could have separated itself from franchises like Halo by not having it all fall on the shoulders of Delta and sporting blockbuster action sequences. A very tight squad shooter, especially when played co-op, would have been truly excellent rather than merely enjoyable.

Of course, I'm still going to buy Gears of War 3. It's still an enjoyable experience. My quibbles with it are between making the game fun and extraordinary. I'm okay with fun, but even when I decided I was done with the franchise, my wife wouldn't let me not buy the game. She's always Dom, and I'm always Marcus, and together we're trying to push back the Locust horde.


For more random observations, follow me on Twitter @MKEGameDesign.

 
Pages: /2
< 1 2
8
BITMOB SPONSOR
Adsense-placeholder
Comments (12)
Lance_darnell
August 17, 2010 07:09

I completely agree with you. My favorite parts of the first game were the horror parts, and when I tried playing the second game I found a boring shooter. Oh, and the second game was way too easy too.

Hughesd_2_
August 17, 2010 15:06

My wife, who normally plays everything on easy, commented about the lower difficulty about a level or so into the second game. I think a big part of that was just how much more powerful the Hammerburst AR was vs. its equivalent in the first game.

Glad I'm not the only one who enjoyed the first but thought the second was a let down. Are you up for the third?

No-photo
September 15, 2010 09:19

I just finished Gears 2 in co-op (after having played though it single-player before) and was a little surprised at how well I was doing on Insane difficulty. It seemed a little simpler even than Gears 1 on Hardcore. Whether that is a product of level design or AI design I'm not sure. But my buddy and I laughed all throughout the game when time and again Delta Squad is sent alone against entire armies. And then how often Marcus decides that splitting up is the best plan when heavily outnumbered. The story gave way a little too much to the squad mechanics. But it was still fun. One complaint: I finished both games in co-op, but each time was not awarded the achievement.

5211_100857553261324_100000112393199_12455_5449490_n
September 15, 2010 09:24

The immulsion refinery from the first game was so fantastic.  That part of the game alone made me want to finish it.  I really didn't dig Gears 2 nearly as much; it wasn't as suspenseful, creepy, visually interesting or CLIMACTIC as the first game; in fact, the second game's last 12 minutes just fell apart for me.  I disliked it intensely.

 

Which is probably the only reason I'm not really looking forward to playing the third so much.

4540_79476034228_610804228_1674526_2221611_n
September 15, 2010 09:27

I thoroughly enjoyed gears 1, but when I recently finally got around to playing gears 2 all I could think of was "dumb jocks with big guns". Seriously the plot is so freaking lame, the characters have no depth and the gameplay is repetitive. The fact that the gameplay doesn't change between sequels really harms the series I think. Some games just shouldn't get sequels - there is too much of a good thing.  Unfortunately, sales drive decisions, not logic. 

Edit: The level inside the giant worm was pretty fun. Definitely the highlight of my time with GoW. 

No-photo
September 15, 2010 10:03

I disagree with the point of the horror game being Gears of War's most interesting part.  Maybe, I'm just a young whipper-snapper with a twitch finger but I found those parts to be forced, boring and not very well crafted.  I will concede that the razor-hail was well used but the kryll and the sires were both poorly implemented.  The entire New Hope facility in GW2 felt like a tacked on afterthought that you could get through mostly with your chainsaw alone.

The main complaint I'm seeing here is that GW2 is too much of "dumb jocks with guns" game, to which I ask, "Are you really surprised that a game that with characters whose biceps are as big as semitrucks is a dumb blockbuster game?"  For me, the heart and glory in Gears is in the combat and if GW3 can provide me with more interesting combat and cover situations (the moving cover inGW2 was a nice touch) then I'll be satisfied, dumb aesthitics or not.  You do have to consider that Cliff B. is the video game equivalent of Michael Bay.

September 15, 2010 12:33

David you make some great points.  I liked both games, but it was the spooky stuff that had me most enthralled.

 

You forgot to mention the Berzerker sequence in Gears 1.  I think I actually started sweating towards the end of that bit.

Hughesd_2_
September 15, 2010 18:34

@Keith-- I'm mixed about the Berserker, personally, though it was another of those basically unexplained omissions in the sequel (if I remember correctly). I defintely started sweating, and both solo and co-op nearly had my controller thrown through my TV.

@Kyle-- I get the twitch appeal, and while a lot of games have copied parts of the cover system that Gears used (Uncharted and Mass Effect 2 come to mind), no one has yet included all of the moves you can do behind cover--or things like SWAT turns. That--especially in co-op--makes the game really fun to play. It's more in retrospective that the game begins to fall apart (for me). Like I said in the article, though, the third game will make it home sooner or later.

September 15, 2010 22:28

I agree that Gears 1 was better than Gears 2 though not in the way you believe.  The story of Gears I don't give a damn about at all, its just some derivative lore of tough good guys fighting bad alien things giving excuse to shoot and napalm the fuck out of everything, and the characters are beyond stereotypical it's insulting.  Of course the black guy is a big athlete, or course the guy from middle America is a hick piece of shit, or course the Indian guy is a spiritual nature type.  I mean, who the hell is writing this?  It's so bad...

 

But Gears to me is all about great gameplay, like any good game, and Gears 2 though I liked it a lot, did have its fair share of design problems, especially in its multiplayer aspect.  The main gripe for me was that the maps where simply just too large to fully enjoy the execution/warzone game types.  Whereas Gears the first had nice smaller maps that gave good rhythm to the team deathmatch experiece, the size of some of the maps on G2 made some rounds of execution/warzone excuciating long.  Didn't you just hate when two guys where left one on one and one dude decides to camp himself somewhere, while the other endless trolls around looking around this big map looking for him for five minutes?  It's ridiculous, and the reason this happened was because of the inclusion of Horde mode, which I'm sure Epic felt justified making the maps larger for.  So to make Horde maps, the quality of the team deathmatch experience had to suffer, and I really hated that - and obviously I take execusion/warzone game types over horde... I can't see Gears 3 reverting to smaller multiplayer killing fields once again as in the first with the further expansion of the Horde mode... But whatever, you can't have everything.     

Hughesd_2_
September 16, 2010 15:17

At the risk of touching off a fanboy/girl debate, Halo: Reach proves you can have co-op maps AND multi-player maps. It just takes more developer resources.

Personally, the absolute FAIL of the netcoding and back-end server lag at launch made me give up on Gears 2's multiplayer. I had too many other games to play to keep checking back. After a couple weeks of patches that STILL didn't fix the problem. . . I gave up.

Me_square
September 16, 2010 17:56

Gears has a very loyal and very large fan following. GoW3's success is all but guarenteed IMO.

No-photo
September 17, 2010 07:01

Interesting that you appreciate the horror elements.

To me, the setting of Gears isn't ever a factor in driving me forward through the game.  The tension is always in how powerful the enemies are and how it forces some level of tactics to beat them, since they can often be too strong to take on with brute force.

Some of the horror elements are actually unwelcome distractions to me, because it adds some other element to worry about when all I want is combat scenarios.  For example, I liked the Kryll, but hated the factory in Gears 1.

I will admit that you mentioning the horror aspects has articulated one way in which Gears 1 is unique from Gears 2.  I have great memories of playing through Gears 1, but ultimately, Gears 2 is filled of more of what I like, which is exactly that feeling of being a super-soldier yet still being overwhelmed by enemy forces.

You must log in to post a comment. Please register or Connect with Facebook if you do not have an account yet.