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The Reality of Death
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Tuesday, November 10, 2009

Editor's note: The loss of a beloved member of his family has Travis questioning how video games treat death. As someone who has also recently lost a grandparent, I'm truly sorry for your loss, Travis. The treatment of death in games and other media has been on my mind a great deal as well -- especially as I was killing hundreds of enemies while exploring the dungeons of Torchlight between the day my Grandma died and her funeral four days later. -Jason


Like the rest of the Internet, I read Aaron Thomas’s piece on death and the relative triviality of a hobby like gaming. The piece hit me (and judging by the comments, many others) pretty close to home.

I’ve been thinking about the relationship of death and games: just as video games are trivial in the face of death, games almost universally trivialize death. I read a pretty excellent review of Uncharted 2 recently that contemplated the difference in Drake’s attitude toward lethal force from the intro level to the rest of the game. In the past I’d have reacted tepidly to both of these posts -- if I reacted at all.

In September, I got a call that my grandfather was suffering from two types of cancer and was admitted into an intensive-care unit for treatment. He'd broken his leg and, during x-rays, the medical team discovered a tumor on his femur. Further scans showed smaller tumors on his brain. I was shocked; Granddad had been in good health my whole life.

The night before my wife and I made the trip up to Kentucky (the ancestral home of Team McReynolds) for a visit, I stayed up late to play Halo 3: ODST. The stress and fear that I’d been experiencing melted away as I gave the Covenant their walking papers out of New Mombasa. To escape my fear of death, I proceeded to deal it out wholesale on my Xbox.

 

I couldn’t tell you why I didn’t make the connection between virtual death and the potential real thing. It might have been that I was watching aliens die rather than humans, or maybe I’m so familiar with the treatment of killing in games that it has an entirely separate meaning to me.

In any case, the next day I made my way up to Paducah, KY, and was thrilled to see that Granddad was still very much himself. We talked for a couple of hours. I showed him the pictures of my recent trip to Japan, and I laughed politely at his complete misconception of Japanese people. He pressured Stac and I on the great-grandchildren issue again. It was a normal visit -- only the venue had changed. The doctor said treatment was an option and that most of the cancer could be removed.

I went home after my weekend-long visit relieved.

To make a long story at least somewhat shorter, two weeks later on September 21, 2009, my Granddad passed away. In spite of the optimistic news from the doctors, the cancer was just too much. The vibrant man that I sat before only 14 days prior was gone.

I got the news that morning the moment I arrived at my desk. Feelings of regret joined forces with grief and made me sick inside. I could’ve been around more, could’ve spent less time at the office and with the video games -- and spent more time with my family. Stac and I packed in a hurry, picked up my sister, and drove through flood waters to get back up to Kentucky.

We arrived hungry, tired, and stressed. Before bed, I decided to get in a little DS time with The World Ends with You, a title that I'd been replaying since visiting the real Shibuya. Settling into a minigrindfest, I paid little mind to Neku’s comments at the start of each battle. Usually he says something like “You’re good as gone,” but around my third fight, he and Shiki piped up with “Are you ready to die? Then die!”

The words hit me like a ton of bricks. There I was, trying to escape what was going on around me, and instead I came away with a frightening reminder of what had just happened. What’s really crazy about it is that The World Ends with You is about a couple of anime kids beating up on cartoonish stuffed animal-esque enemies. The grind aspect of the game has about as much to do with human mortality as the Care Bears, but the damage was done. I couldn’t get that phrase, the sound of it emanating from tinny, shrill DS speakers, out of my head.

“Are you ready to die? Then die!”

At the funeral, the pastor was kind enough to address this very question. He had met with Granddad several times over the previous weeks -- even if this wasn’t his time it was an eventuality he had to start planning for. The pastor said Granddad mentioned that he’d lead a wonderful life, that he loved his family very much, and was ready should this be his time. In short, he was ready to die. Then he died.

Before laying him to rest, his other grandkids and I got some Reese’s Peanut Butter Cups to place in his casket. Granddad loved these things and even went so far as to sneak a bag into the hospital. The packaging advertised a contest in which several people could win up to $25,000. I joked with everyone that we were probably burying $125,000 down there along with the candy. I was beginning to cope.

Upon returning to Atlanta I shelved The World Ends with You. I kept playing other games; I just couldn’t bear getting that specific reminder stuck in my head again. The following Monday, I discovered that over the weekend a coworker was in a car accident and didn’t pull through. Phil was a great guy -- great to work with, a perennial at DragonCon, and a huge comic/game nerd. Phil was in his early 30s.

After hearing the news, all I could think about was Neku and Shiki and that damn throwaway "bark" the developers put in on a whim. Just another phrase to signify the start of a battle. “This won’t be hard” never bothered me, but the cavalier attitude toward death in having a 14-year-old ask a bunch of teddy bears if they’re ready to die stuck in my conscience.

I’ve since been recovering from the worst September of my life and am starting to consider mortality more, both in the real world and in television, movies, and games. Death is a part of life and therefore a part of our fiction, but a certain sensitivity should be adopted.

It’s easy to forget about killing in games as death is rarely treated as permanent and never carries the weight it does in the real world. Including a line like the one found in The World Ends with You is over stepping a boundary: it’s like splicing in 20 minutes of C-Span in the middle of The Hangover -- it’s jarring and out of place.

Video games carry the narrative power to address death in a mature manner, or they can adopt the opposite attitude and treat it as little more than a game mechanic -- like tagging someone out as much as killing them. It’s a mix of the two that rings as out of place.

 
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Comments (10)
Jayhenningsen
November 09, 2009
Somber subject, but a good read. Thanks for sharing your story.

I remember when my parents told me my paternal grandfather died. It was sudden; one night he fell asleep in his recliner and just never woke up.

I went over my friend Mike's house that day, and we played his Atari 2600 until it was time for bed. Most of that time was spent playing Warlords. I thoroughly destroyed Mike that day but, in a display of wisdom far beyond his seven years, he just sat there and continued to play as I beat him over and over without once complaining. That was the first time, but not the only time, I associated a video game with an important moment of my life. It still sticks with me.
Img_1019
November 09, 2009
Thanks for sharing Travis. I know there's not much anyone can say or do to make you feel better, but hopefully telling your story helps you in some small way.
Brett_new_profile
November 10, 2009
Like these guys have said, thanks for sharing, Travis. Sorry to hear about your grandpa and your coworker.
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November 10, 2009
Thanks all for the condolences. I'll get back to the funny later this week-- this had just been bothering me for a while.
John-wayne-rooster-cogburn
November 10, 2009
This was a really well-written reminder of the reality of life and death. Thanks.
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November 10, 2009
Very good read, and I can sympathize. Though, I think this is a matter of individual perception.

Two years ago, my father commit suicide. Obviously I was devastated. I didn't talk to, or visit him, as much as I should have and only saw him at my summer job for the most part. My reasoning for this is World of Warcraft. That's not the point though.

I still played games regularly after that (though I fought off bouts of lethargy and such), and the concept of death in them never really stuck a meaning to me. I think I had a harder time accepting other meaningful messages from music and television.

Or perhaps, I'm just so desensitized that the concept holds no true merit for me anymore. I bought my 360 and Halo 3 a little over a month and a half after the event occurred. The weird part about it? I started a bizarre ritual that finds me killing my own player when a match ends, one that I still do today. I'll be the first to admit that I was not thinking of my father when I started doing this, but when it had occurred to me, I was wondering to myself "Why in the hell am I doing this?"

Sadly, I have no answer to that question. But, again I can sympathize with you. Losing someone very close to you isn't fun. It's the worst feeling in the world and there isn't a day that goes by that I didn't wish I had him back. Though despite that, I think it's all in your head as to whether you're going to let certain things bother you forever, or just move on and accept it.
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November 10, 2009
Travis,

There really are no words I can offer, but I wanted to say thanks for posting this article. It has been thought-provoking to have folks like you and Aaron Thomas posting heartfelt and serious considerations of a hobby I have too often thought of us frivolous. I have no doubt that in the years to come we'll see this level of seriousness imbued in some games as well, as it seems entirely possible, even necessary, for meaningful games to treat life and death with an appropriate weight while still being as enjoyable as any book, movie, or work of art.

-Steve
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November 10, 2009
This was a well-written and touching story and it helped explain my feelings as well. I haven't been able to express it as eloquently but the feeling has been there about the presence of death in our games and how it's an inconvenience to the player and a goal to be visited upon the enemies.

My best friend was stabbed to death last year by a deranged boyfriend of a girl he knew; the guy had paranoid visions of Mark as a stalker and not just his girlfriend's acquaintance. My friend didn't deserve such a brutal end to his life and when I'm presented with visions of similar instances in games, I pause. I can't wrap my head around what happened that night and only have stories from police and reporters but in front of me is a good approximation of what probably happened. Only in the game there are one-liners and everybody goes about their business. In real life his mother and I are still talking about and dealing with this.
Alexemmy
November 10, 2009
Damn you for making me all weepy.

I guess I'll just say the normal, "I'm really sorry for your losses", as there isn't much more I can do. It's odd how we gamers take these really big moments in our lives, and begin analyzing how games have an effect on them.

I didn't notice that line in The World Ends With You, but that entire game deals with death in a much deeper way then most other games. When I think back on some of the really emotional scenes from that game, the line you mentioned seems like a stark contrast.

I guess almost all of society does things like this. We trivialize death constantly. I'm sure it's most likely a coping mechanism for how scared of death we are. Still, movies, books, and music explore death in really deep and insightful ways, and games need to start doing that more as well. But even if they do, we'll always have games like Army of Two, just like we have movies like Natural Born Killers (I really hate the way that movie trivializes death, and Lance and James will probably argue with me over it again).

Great article Travis. You raise a lot of good questions. Also, a sign that your article enthralled me, is that I've ignored the 10 or so tweets that have caused my phone to buzz next to me while reading this. :D
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November 11, 2009
Great article, Travis. I'm sorry about your grandfather and that awesome sounding co-worker...

Man, and I completely agree that those little phrases like, "It's time to die!" shouldn't be inserted in video games. I hadn't really thought about them trivializing death, but I always felt that they seemed out of place.
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