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Top 10 Bad Things the Internet Brought to Gaming Journalism
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Monday, July 06, 2009
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The Internet is great. It lets us access information instantly, communicate with far-away loved ones without having to actually speak to them, and view an infinite amount of adult content.

The Internet also sucks. It eats up our free time, fills our heads full of nonsense, and desensitizes us to a normal sexual lifestyle.

Inspired by OMG Lists' 9 Good Things the Internet Has Ruined Forever, we came up with our own Top 10 Bad Things the Internet Brought to Gaming Journalism. And don't worry -- even though we just ran Matthew Erazo's Top 10 Hardest Games of All Time last week, this won't be a regular thing for us. We won't be miring down the Internet with endless, inane Top X Lists. Who needs all that traffic anyways?

And regarding our list below, for the record, we're on this same Internet. We may very well be contributing to some of these problems. No glass houses here -- hell, we'll even cite some examples from Bitmob.

 


10. The constant rehashing of stories

You have to look no further than most gamers' Google Readers to know what we're talking about here. Some of it is everyone reporting on the same press release that just came out. Some of it is one outlet getting a good scoop or an original idea and everyone else just linking to them.

On the other hand: Who are we to complain? Some of our biggest traffic comes from these referring sites.



9. Bad Photoshop/Internet "art"

Magazines take the time to brainstorm an art concept and find a professional illustrator, artist, or photographer to carry out the vision (month-long deadlines and actual budgets help). Like this:

Seek and Enjoy

Bill Mudron's "Seek and Enjoy" in EGM.

But online, we get stuff like this:

Gears of War plus Fallout 3


Hey, we do it, too:

Emperor


On the other hand: It's still not art, but what more needs to be said about this?

O Rly?

Goes great with 9 out of 10 Internet stories about anything.




8. Metacritic

What better way to negate all the hard work of dozens and dozens of reviewers than by averaging all their scores together into one soulless number?

These aggregator sites were the bane of our existence at EGM. Game companies would complain to whoever had the lowest scores on the list, saying they didn't match up with the average. Of course someone had to be below average! The world wouldn't make any sense if Metacritic (or GameRankings) averaged the scores of all the different outlets...if they all scored exactly the same thing...at that average score.

On the other hand: You're at Best Buy, and because you have a grade-school education, you know never to listen to their sales people's advice. You don't have time to read a 6,000-word IGN review on your iPhone, so what's the quickest way to find out if a game's any good?

Metacritic.



7. Scans

Yeah, yeah...free flow of information and all that, but scanning a magazine's exclusive story and passing it around the Web for people to check out for free directly contributes to that publication's decline or death. We should know.

Magazines need to sell issues to survive, and they're not selling issues when the best parts are freely available online. So think about that the next time you see a request for "scans pls" in your local forums.

Scans of April Fool's jokes getting passed around, however...now that's funny.

On the other hand: All it takes is one individual somewhere, anywhere in the world with a scanner and a Flickr or Photobucket account and boom...that magazine's exclusive is the world's exclusive. It's an unstoppable virus, so magazines shouldn't even try to contain it anymore.



6. The Top 10 list-ification of game writing

Uh...no comment.



FTW

5. Crappy Internet writing

Intentional strikethroughs aren't funny anymore.

"Pwn," "FTW," "noob," and all related terms remind people that you haven't grown up yet (even well-respected sites aren't immune).

Emoticons represent not happiness or tears or angelic innocence but lazy writing because the author doesn't know how to convey his thoughts in any legitimate ways.

On the other hand: Internet shorthand is how we all primarily communicate these days, so some of this stuff is bound to leak into our more serious writing now and then. :(



4. Good scores ="exclusive reviews" = good scores

It's no secret that a game company is more willing to let a media outlet publish a review early, before the normally scheduled embargo date, if the review score is high enough to help generate positive buzz. Conflict of interest? You betcha.

These types of conversations go unchecked sometimes, perhaps the most publicized example being ex-IGN editor Doug Perry's handling of a Prey exclusive (Video Game Media Watch has the full story).

On the other hand: All traffic indications point to exclusive reviews being mini gold mines for websites, so legit or tainted (even unintentionally), exclusive-review deals are not going away...ever.



3. No surprise

First-look artwork, first screens, teaser trailer, first-look preview, first hands-on preview, video trailer, more previews, direct-feed footage, more artwork, exclusive reveal of how many fingers a character has, exclusive reveal of a new bullet type, impressions, final preview, the full review...heck, who needs to play the game when we're inundated with all this coverage?

Gamers have very few mysteries to discover now when they bring a game home. We're not talking about a storyline twist in BioShock -- we're talking about the theme, setting, graphics, and wonder of BioShock, period. You've already seen, heard, and read all about it before the game has even hit store shelves.

On the other hand: You want it, you're going to get it. Media outlets are only feeding readers and viewers what they're hungry for. And the companies are happy to provide the access because it helps sell games.

How many of you knew what this big guy was called before you actually touched the game?



2. Unprofessional news reporting

Check out this headline: BioWare Sees a Future of Games Without Combat as the New Shit.

Or this news blurb from a clear nutcase: "Dragon Quest 9 wants to frustrate you. You can reserve your future cursing for Dragon Quest series creator Yuji Horii -- he was recently quoted as saying that the upcoming DS role-playing game will be really hard. That is, if you suck. Luckily, we've been questing dragons for decades now, so it should be a piece of Swedish Princess cake for us. Mmm, delish!"

NY TimesNot exactly The New York Times, is it?

And don't get us started on the baseless rumors that catch on fire and flame out just as quickly. We've heard industry people complain plenty of times about how "news" outlets will take the tiniest of non-information and twist and deform it into an artificially juiced-up story that will garner more hits. And sadly, people will believe everything they read.

Most online gaming-editorial sites just don't have the time or the will to do thorough, in-depth reporting. Small staffs, low or non-existent budgets, and the daily churn/race to get up as many stories as possible see to that.

On the other hand: But do readers want a NYT of gaming? For colorless commentary, go read GameSpot. Most other sites inject personality into their stories, objectivity or professionalism be damned. Makes for much more delish reading.



1. People

Passionate and opinionated gamers existed long before the Internet came around, but the cyber tubes let their voices to be heard. Dammit!

Is civilized discussion a dead art form? Here's a not-really-random sampling:

"Game magazines suck. Paying for a bunch of half-assed reviews that have to fit on half a page and a preview of a game (where you can read litterally dozens of the same thing online) is stupid. People finally started to catch on. There are dozens of internet sites that give better game coverage/reviews than EGM. (Also 1UP sucks)" - Team Liquid forums user "Ideas" on the death of EGM

"You fail at life and you are also an immature loser. Really, you got your ass handed, you suck." - NeoGAF forum user "Relix"...although we gotta admit, the guy this is in response to sorta deserved it

"Dear Mr. Nintendo guy...F you for my crappy Wii." - Bitmob user Luis Vega (post deleted)

"i'm pretty sure the guy can handle a fire dildo." - Kotaku user "bableebooblah" on...ah, forget it

On the other hand: There is no other hand. Some people never need to be heard from again, period.

 
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Comments (41)
Default_picture
July 07, 2009
Dude, whoever wrote that blurb about Dragon Quest 9 is a total idiot. Swedish Princess cake? Yeck!
37425_412468101714_719286714_4780931_4814727_n
July 07, 2009
Ouch...Pwned some noobs...Bitmob FTW...umm, that's the Shoe we love!
Why__hello
July 07, 2009
I know this sounds horribly negative, but is Shoe maybe glorifying the "good ole days" too much?

I'll be the first one to admit print news is fantastic. I've had subscriptions to everything from the Economist to PC Gamer to American Scientific Journal for close to six years. But the internet has brought a considerable amount of positivity to games journalism: Accessibility, price and community to name a few concepts. Print wasn't the end-all-be-all, although I'm certainly saddened to know that it may not be around forever.
Default_picture
July 07, 2009
I don't see how metacritic is bad for any consumer of video games. If you don't want to hunt down all of the reviews for a game, it is a great database to find them. I really don't think there is anyone who buys a game JUST based on the metacritic score. Let's give people a little more credit.

If anything metacritic made it easy for me to see how my favorite review sites stack up against the average publication. If anything that makes my favorite publications more accountable for their content.
Default_picture
July 07, 2009
I agree with the majority of this stuff and disagree with the thought that it's the ravings of an old man looking for the good ole days.

Just because the Internet is faster, doesn't mean there is a replacement for quality. Sure, lots of people are now "journalists" cool, are they doing it as well as you are? Probably not. That's the key. Do it well. That alone is unique enough to set you apart.
Default_picture
July 07, 2009
Shoe's comments about Metacritic are more about how it complicates coverage at websites/magazines. You see, PR folks (and game companies in general) are wayyyy too concerned about their Metacritic scores. Great for consumers, totally, but crappy for journalists...especially the ones responsible for lower scores.

Oh, and my friend only buys games based on Metacritic scores. No joke! ;D
Default_picture
July 07, 2009
I just want to add that reporting things people post on twitter is one of the most annoying things when it comes to the internet and reporting.
2966_513869270512_81101958_30570548_1084048_n
July 07, 2009
I do love the fact that the internet has connected gamers a lot more. I wish that they would be a bit more intelligent in their comments. Thats why we have Bitmob!
Brett_new_profile
July 07, 2009
The Internet does indeed suck. But so does the printed word! It moves way too fast for me. I mean, a new newspaper every day?! That's why I get all my gaming news delivered to me on cunieform tablets. Did you know that Atari is planning to release a "video computer system" soon?
5211_100857553261324_100000112393199_12455_5449490_n
July 07, 2009
I use Metacritic as a source for reviews, but I immediately dismiss the average score up top and scroll down to the bottom and focus on reviews with the lower scores. They may not be reviews, but they also are more likely to discuss aspects of gameplay that they found to be lacking or broken, something that sun-shiny reviews tend to skip over or minimalize. I need my reviews to be critical of shortcomings so I can gauge if it'll have any effect on my personal game experience.

I don't need reviews to be apologetic. You guys are critics. Be dicks about it; I don't care.
Franksmall
July 07, 2009
Once I got my password for Games Press I was amazed at how much internet video game based sites are driven by press releases. I think a great thing for video game journalism would be to make Games Press an open site.

Cut out the middle man and force video game sites to work harder to create original stories. Trying to make my own site has been hard work, and it is so easy to get stuck in the daily story cycle that you miss out on creating original content.

At the very least I wish that more sites would take the time to at least put more then just a re-worded press release up.
Default_picture
July 07, 2009
I can agree with top 10 lists
Default_picture
July 07, 2009
Dan, you must not have checked out our Gears of War RPG story at GamePro when you were picking out awful internet photoshop art. Behold:
http://www.gamepro.com/article/news/211180/gears-of-war-3-may-have-strong-rpg-elements/
Default_picture
July 07, 2009
Though so much of the piece above stinks of old media thinking, I have to weigh in on the Photoshop comment specifically as, well, that's my chop you're talking about.

Thing is, you're comparing a hand drawn picture commissioned by a magazine who, at the time at least, had plenty of extra money to throw around (even though it wasn't able to pay for its own trips to press junkets -- woo, journalistic integrity!), versus a website (or "blog," if you will) that runs as lean as possible all the time. AOL/Time Warner (the company that owns Joystiq) didn't buy my copy of Photoshop even, though if we're going to a presser somewhere, we pay. We don't even keep copies of games we review as that might be perceived as lacking integrity (unlike the fabled EGM game library, ahem).

We create an image that makes as much sense for the piece while still being entertaining and doing so in a timely manner. In the piece in question, Cliff Bleszinski was saying the future of shooters is in RPGs -- thus, a raider from Fallout 3 got chopped into Gears of War 2. It makes sense for the piece, grabs your attention and looks pretty decent. Unfortunately, there wasn't someone to waste a whole heap of money paying me to hand-draw a picture of Cliff looking into the future and seeing RPG elements (a shame, I know).

And though I'd love to take the time to concisely eviscerate your thoughts on journalistic integrity in the era of online game writing (which you've conveniently lumped together in one big, messy pile -- just like OXM and Game Informer and EGM were all the same, right?), I'll save that for an email should you wish to contact me ([email protected]). I do followups and due diligence all the time -- problem is, most places won't call back because we're "just a blog," as opposed to the hard hitting journalism that places like EGM and Game Informer were/are, being handed "exclusives" (that are thankfully going the way of the buffalo). Truth is, I have a degree in MAGAZINE journalism. Too bad I won't be able to use it because rather than adapting, print outlets stuck to their guns and complained about the "stupid, childish blogs" that ran/run leaner and more efficiently.

Worst part: I met you last year at E3 demoing Left 4 Dead and you were really nice. One of my idols in fact. I grew up reading EGM. I've defended you in front of other journalists. Thanks for this.
Jason_wilson
July 07, 2009
Aspiring writers: Please read these entries. If you heed the items that pertain to reporting and writing, your writing will improve.
Default_picture
July 07, 2009
Please do a follow up with Ben.
Againstthewall
July 07, 2009
Problem Number 11: Game journalist take themselves waaaay too serious. It's my biggest gripe about this new age of internet journalism. I can't count how many self-absorbed discussions I've heard, or read about over the last couple of years about "the good ol days" of videogame journalism. Stop it!

I had been reading EGM since before I'd ever even thought about an internet, and game journalism was never highbrow literary content to begin with.
Default_picture
July 07, 2009
Yeah! I hate videogame journalists who take themselves too seriously. It's like, write a fucking dick joke or something.
I am perpetually dismayed that my post with the highest number of hits is the one top 10 list i've ever written in my life.
Againstthewall
July 07, 2009
That's not what I mean and you know it. All professionals take themselves seriously, but you don't here them bitching week in week out about how dismal the state of their profession is without changing it.

I do give you guys credit for this website though. It is at least an attempt to change things up. I'm just tired of the humongous amount of whining, and minuscule amount of change.
Dan__shoe__hsu_-_square
July 07, 2009
Whoa, David...good god!

Dan, you must not have checked out our Gears of War RPG story at GamePro when you were picking out awful internet photoshop art. Behold: http://www.gamepro.com/article...-elements/[/quote]
Dan__shoe__hsu_-_square
July 07, 2009
@Benjamin: Thank you for your response. I did point out in the article that magazines have time and budgets -- luxuries online sites don't have. I completely understand why Photoshop is easier than commissioned art.

Throughout this piece, I've used more Bitmob examples than any others (including for the "art" section), so this certainly isn't a case of "no one's doing it right except us." Nowhere am I claiming that Bitmob is some shining beacon that sets the example for others to follow, whether we're talking about art or integrity or news reporting. I'm certainly lumping ourselves in with the groups that I mention.

Though I do wish I saw the GamePro art (from David's comment above) first. That way better illustrates my point. :)
Demian_-_bitmobbio
July 07, 2009
I'd also add that EGM *did* pay for travel expenses for staffers, as does Bitmob (or more accurately, we don't go to those junkets because we can't afford it!).
Default_picture
July 07, 2009
Great piece of literature, Dan.

We must learn to live with this new generation of critics. The internet has giving anyone with a voice, a stage to speak on. Unfortunately, most of the voices speaking out, have no idea what the hell they're talking/bitching about.

Default_picture
July 07, 2009
Despite EGM being my favorite magazine, I have to say that even they were guilty of committing some of these reporting sins. Take the story on Nintendo purchasing Sega for example. Unless there was some evidence I didn't see, that was an unfounded rumor likely perpetrated to generate hits.

I think every site/magazine has lapses in integrity sometimes. But something more important that should be discussed is the tendency of game reporters to follow in the footsteps of mainstream journalists. I loved the old days of EGM when they actually cared about games. Who cares if they didn't have perfect writing skills and journalism degrees. They cared about a variety of games and actually catered to the hardcore gamer. Personally, I think the mainstream media is a bad example to follow. They're all about sensationalism and they mostly focus on negative issues. Look how many articles there have been on plane and train crashes in the last week for example, or how many stories there have been on North Korea. They also tend to resort to terrible stereotypes about various ethnicities and religious groups. Muslims are often falsely denoted as Arabs and are often viewed as savages or crazy terrorists, when most Muslims are actually peaceful people.

The reason I went into this level of detail is because game journalists have been doing this lately as well. They often use stereotypes and controversial headlines to gain hits. How many times have we seen stories mocking feminine looking males in RPGs, for example? Is that really what they're about? A journalist should strive for covering issues in a balanced perspective, and I rarely see them do that. Mainstream media outlets aren't a good example to go by; they may have flashy writing skills, but they rarely have something of value to say and they rarely encourage deep thinking.
Default_picture
July 07, 2009
I meant generating sales at newsstands, not hits.
Default_picture
July 07, 2009
I agree most with #1 and #9. As for #9, what is wrong with the crazy, quick photoshop jobs is not the lack of handdrawn original art (which I type while clenching my teeth); the problem is that they lack basic composition and cohesive color palettes/resolution between elements. Drives me nuts. Yes, original art is powerful, but if not an option, take an extra 5 minutes to at least make the illustration solution work as one piece, and not as a poor paper cut and paste from a magazine.
Default_picture
July 07, 2009
I have another one: don't put any distracting pictures in articles! I must've been looking at number 9's "Seek and Destroy" picture for ten-minutes!

For #6, you should've linked to 1up's top-five sperm games. It was quite disgusting. http://www.1up.com/do/feature?cId=3174819

Oh, and for anyone that was wondering, I believe #2's blurb is from destructoid.
Default_picture
July 07, 2009
@Michael -- Bill Mudron's Seek and Enjoy pic is so awesome. Probably my fave of the 3 (was it 3?) he did for us.

And, uh, that blurb wasn't written by Destructoid! May wanna click the links to find out which jackass wrote that. ;)
Default_picture
July 07, 2009
The best and worst part of internet game coverage is the anonymity. That being said, I enjoy that Bitmob makes you step forward and give your name in comments.
Default_picture
July 07, 2009
@Michael #2 -- I knew I read it somewhere!
37425_412468101714_719286714_4780931_4814727_n
July 07, 2009
I agree with Nigel, Anon destroys all.
Default_picture
July 07, 2009
I agree with this list, but it doesn't mean we can't have the best of both worlds. While the form of print media is dying out and the very nature of the internet makes for quick, dirty news with eye rolling one liners, I think a site needs to balance both ideas of thinking. I believe Bitmob is a great example of this new idea, as you guys keep you print sensibilities yet still know how to keep up with the fast pace of the internet.

I try to keep this philosophy in my writing. I read EGM growing up and wanted to write for it above all else. I was quite heart broken knowing the last great gaming mag was shutting down, and my dreams of writing for a physical magazine were dashed.Yet now that I've come of age in an era where print media is fading away, I've had to tailor my writing style to the ways of the interwebs, but I always try to keep a print way of thinking in my posts(No, Prototypes are in yur basez article headings here).

As long as we keep ourselves professional in our writing and behavior, I spirit of print media will stay with us into the new generation of games journalism.

Doesn't mean we can't throw in a fart joke or too either.

Default_picture
July 08, 2009
Yeah! I hate videogame journalists who take themselves too seriously. It's like, write a fucking dick joke or something.


That must be why print is dying--not enough cock-oriented humor.
Default_picture
July 08, 2009
I cannot agree more with #3. Whenever snippets of a game is released at least a year before a game is release, it has many gamers not being very satisfied with whatever aspect of said game. Being fed free candy for hours on end and then expecting to take in the main course isn't fun.

Though, I honestly wouldn't mind seeing cutting room floor concept art because, as someone who draws, it's cool to see stuff that might have been in the game.
Default_picture
July 08, 2009
Typo: ...snippets of a game are released...
Bm_luke
July 08, 2009
11. The Blog Review

As stated in number 9, adding a personal angle is what makes many online writers worthwhile. You know where to go if you want impartial anyway, so you can collect the commenters whose style suits you. Hell, that's exactly how Seanbaby got into doing the awesome stuff he does.

But when you've written a full paragraph without saying word one about the actual game? Screw you. You're not an internet celebrity, random crap from your life does not disguise how you can't think of a relevant thing to write (aka YOU ARE NOT A WRITER), and this is the internet - you lose people's interest for a second and they're gone. [For an awesome, excruciating, you'll-swear-it's-a-parody-but-it-isn't example: Timothy Rogers "review" of Animal Crossing)
Default_picture
July 08, 2009
Nice list, but...

4. Good scores ="exclusive reviews" = good scores

Sorry, but this must've been going on before the internet. I can't remember too many 'exclusive' or 'first' reviews of games that were negative back in the 90's.

Default_picture
July 08, 2009
That must be why print is dying--not enough cock-oriented humor.

I believe it died because they didn't mix-up the humor. There are other body-parts--especially women-related ones.
Dan__shoe__hsu_-_square
July 08, 2009
@Vic: You're right, but to be clear (and I probably didn't make this clear enough in the write-up), online...it's a different situation with moving embargo dates that can adjust based on how good a score is. It's like, "Oh, you scored it a 9.5? Why don't you go ahead and publish your review a day early" -- something you can't really do with print.

Sorry, but this must've been going on before the internet. I can't remember too many 'exclusive' or 'first' reviews of games that were negative back in the 90's.
Default_picture
July 09, 2009
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