[Disclaimer: I am going to use Black Ops as the example in my argument because BO’s campaign is famous for being the “best of the series” that has become the canon for first person shooters. This means that I will spoil some parts of Black Ops, so if you haven't played the campaign yet, keep reading, and you'll be glad you didn't.]
I think I know why I really don't like the single player campaign in first person shooters, and it basically boils down to this: what’s the point really?
What’s the point of Black Ops single player? To build to that final nuke moment because of loud noises and flag waving and everybody giving the player character thumbs up and high fives because I’VE SINGLE HANDED-LY SAVED THE DAY, HOORAY!? Or is the point to induce epilepsy with those ridiculously over used and unnecessary transition editing? Those are things that happened in the campaign, and the dangerous epiphany will soon realize itself–there is no point to the campaign story.
Still, I think the first step into exploring the main point is to explore what the campaign actually is. And what the single player campaign is, unfortunately, is basically the zombie mode with human models. And I say this not just in terms of AI, but more importantly, their purpose: to get killed by the player to make the player feel good about themselves.
I don’t really care that the human AI is more advanced and capable as a challenge to the players compared to zombies, but they’re basically just zombie mode at level 50. And I have no problem with the zombie mode because the zombie mode is meant to be a light hearted distraction of racking up points and strategically moving around a restricted space with a balance on resources.
That’s brilliant because the shooting mechanic is the game, and there are no narrative to befuddle the point. It’s a game, so here are game mechanics. Here are some “theoretically” well balanced resource management mechanics with strategic level design and a strategic timing design. The whole point is to compete and cooperate with your friends by getting points by shooting enemies. It doesn’t pretend to be anything more than that. And for what it’s doing, the whole design works very well.








