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Why is Valve giving Portal 2 away for free?

Rm_headshot
Thursday, April 21, 2011

PC gaming is dead. Again. Or still, if you've heard the claim repeated every single year for the last decade or so. It's almost become part of PC culture, this imminent demise. Hell, Greg Vederman, then-editor-in-chief of PC Gamer Magazine, volunteered a complete denial of any impending format implosions without any prompting from me roughly ten minutes into our first conversation. Very reassuring.

Portal 2 Atlas and P-Body
Dear sweet baby Jesus, no! Not another Windows update!

Personally, I never subscribed to the theory. Hell, PC gaming's so screwed that Steam, Valve's digital distribution platform, cleared an estimated $1 billion in revenue last year, to say nothing of competing services. Horrible, eh? I'm thinking a Viking funeral, something with pizzazz, cool hats, and lots of fire.
 
Ah, but then Valve releases Portal 2, and I start to sense that something's going down for real.
 
We're talking about one of the most anticipated games of the year, and Valve chose (via Steam) to give the PC/Mac version away for free with a purchase of the PlayStation 3 port. You know what else you can get for free? Worthless things! Why undermine their game this way? What does Valve get out of not only dumping their own product, but backstabbing their own service?

Well, potentially a lot.

 

In one aspect, they're not exactly giving away the store. A gamer typically buys a game once, for one system. The guy who gets Portal 2 for PS3 doesn't also buy the PC port for his collection, so it's not like Valve loses out on an extra sale. They do, however, lose money. Valve self-publishes their games on Steam, while Electronic Arts publishes the physical disc packages for other retail outlets...and EA takes a cut of every unit sold. Plus, manufacturing, shipping, and return costs eat into profits. A purchase on Steam lets Valve keep all that cash itself.

But here's the thing: By offering a free PC/Mac Steam key with a purchase of Portal 2 for PS3, they encourage gamers to not buy from Steam. Indeed, I ran a very unscientific straw poll of Bitmob personnel (along with a few others), and aside from two of us who actually considered getting the thing on the Xbox 360, nearly everyone planned on getting the PlayStation 3 port specifically because it also got them Portal 2 on PC for free. And man, the nerd rage did flow when word dropped that people who bought the game through Steam (sans PS3 bonus keys) might get early access to the game by as much as an entire day or two! Oh, the humanity.


I just don't get those Japanese toilets.

Now, for all anyone knows, Sony's subsidizing every Steam key that gamers redeem. Word around the campfire suggests they threw a lot of cheddar Valve's way (after Valve Managing Director Gabe Newell spent years slagging them and their platform) to get the "definitive" edition of Portal 2 on the PlayStation 3. So maybe the real question should be what's Sony getting out of all this?

Honestly, I think what they get -- and what they want most of all -- might be Steam connectivity.

In order to nab that free PC Portal 2, you've got to link your PlayStation Network and Steam accounts, and they make it very, very easy to do this the second you pop the game into your PS3. This allows you to play/chat cross-console, see Trophies/Achievements, and (according to Steam's website) "access downloadable content registered in Windows or Mac, and vice-versa."

That last bit interests me greatly. Buy DLC on one platform, play it on both platforms, and since settings and progress from either platform are all saved to Steam Cloud, it's not a matter of downloading the same package twice. It's one game accessed from two different points...a computer and a gaming console. You'll need the Portal 2 disc in your console (though not in your PC), but I have to wonder how stringent a requirement that might be in future, particularly when you get into downloadable titles. And these days, just about anything can be downloadable.

Portal 2
Day 3 of Apple hosting Coachella.

Try this one on: If firmware updates put the coding and user interface in place, you could probably access Steam Cloud -- and anything stored there -- from a PlayStation 3 providing you'd purchased the content. It works for Portal 2. Open the system, and it could work for, say, Torchlight...a game available on Steam and Xbox Live but not on the PlayStation Network. Yet.

Valve gets another outlet for Steam downloadable sales. Sony gets an entirely new catalog added to their system, handily circumvents a few exclusivity issues, and undermines Microsoft's own digital distribution service, Games Marketplace. Maybe it'll work both ways, with PC gamers buying digital copies of PlayStation exclusives like Infamous, which is downloadable on PSN right now.

That's all purely speculation, of course, but offering free Portal 2 seems too grand a gesture to brush off as a mere "intro to Steam" move. This is a first step in a direction that's not entirely clear yet. We'll have to wait and see how the PSN/Steam link plays out. But definitely expect to see console and computer gaming merging like this more often from here on out, because contrary to all those popular rumors, PC games aren't dying. They're evolving. Possibly into cloud games, accessed from the platform of your choice wherever you happen to be.

If so, offering up Portal 2 to prompt gamers into making that first connection is a small investment in one very big future.

 
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Comments (7)
Default_picture
April 21, 2011

I'm a n00b, I got it for 360.  But, I have my reasons.

For one, I was not aware of this promotion, but, my computer sucks and thus it could only run portal 2 at minimum settings and not at a stutter-free frame rate.

On the PS3 side of things, I have been neglecting my PS3 for some time, for one, the updates are huge, for any game.  I just downloaded the RF: Battleground game and had a 500MB upload waiting, and my PS3 decided to freeze half way through.  So besides my personally experiences with Sony's product, I also have it downstairs in the open, I prefer playing my games Dark and Close.  

But the TV my 360 is hooked up to, is litterally a meter away from me, not only that but all my friend have Portal 2 on 360 so it just seemed like the best choice for me.  But I also respect valve for encouraging people to buy the gaem on their newest platform, but I dislike how the offer wasn't offered to the 360.  But I understand, because the PS3 has Steam connectivity and what not.

Lolface
April 21, 2011

I actually really like this idea. About a year ago, I found myself buying Obilvion for the PC just to play with all the mods that were released for it, even though I had already played through the Xbox 360 version when it came out. I wish other develpers would do something like this, after all, it would solve Bethesda's dilemma about how to bring mods to console gamers, because you wouldn't have to, you just bring the console gamers to the PC.

Robsavillo
April 22, 2011

I'd really like to see more of this. I see the PSN/Steam move as the first step toward creating a platform-neutral gaming experience, and it's long overdue.

Jake, Microsoft won't allow a competiting digital distribution service (Steam) into their walled garden (Xbox Live/Games for Windows Live). I think that policy is going to put them at a distinct disadvantage in the coming years. Valve has also been irritated with Microsoft for not allowing them to release free updates to their games on the 360, like the PC versions.

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J B
April 22, 2011

The reasoning behind this is simple: Steam promotion. It's not the downfall of PC gaming--PC gamers only account for 11% of the industry (7% of which, is accounted for in piracy). It's dying because of piracy. But Steam isn't, and it's trying to make you aware of the amazing deals it has to offer. It just makes you want to spend spend spend, until you're out your damn paycheck for the last two weeks. Despite what you PC Gamers think, people underestimate PC Gaming to the nth degree, do to a lot of the closure and trolling people do to push away new hardcore console gamers from joining in on the fun. Stop being closet hogging troll-mongerers, don't draw the kind of person you are into the conversation, just shut up and play. At least you're nice when your playing your games, unlike console players. Maybe Steam is the second coming of PC gaming. It certainly should be.

Default_picture
April 22, 2011

To a lesser extend, the same question can also be applied to why does SteamPlay, giving a free Mac version to many PC purchases, exist.

I think it might have something to do with the "we will beat piracy with superior customer service" mentality that Valve has taken and talked about in the past.

Even though us on the forefront are completely for digital distribution and all of that, there are still many people who are staunchly opposed for various, completely valid reasons. Let's face it; there are lots of things we can do, legally, with physical media that we just can't do with digital content such as loaning a movie to a friend, bringing a game to a cousin's house, and so on. These issues need to be addressed if we are to move to a totally digital future that benefits both developers and consumers.

Companies need to put consumer fears to rest. Sure Microsoft, Sony, Amazon and other providers of digital content have made some concessions like letting us activate our accounts on a limited number of hardware, but it still feels very limiting compared to physical media. EULA's in regards to these matters still seem very "pro-content provider, mostly anti-consumer," ie. if your hardware fails and you didn't back up (on PSN) all your digital movies, well, you're on your own. No refunds. Oh, also EA's $10 Project.

On that note, it seem like we who love and support the industry often use our understanding that it is all a  business to justify to ourselves why anti-consumer things like account limits and $10 Project are necessary. To me, Steam stands as a reminder that it doesn't have to be that way. We can come to an arrangement that'll benefit both sides. If publishers are willing to give a little more, then I am sure consumers will be willing to answer in kind. Just look at Steam.

Jayhenningsen
April 22, 2011

You don't purchase PC games and expect to only be able to play them on one specific brand of computer. Personally, I don't think they're really giving anything away, since people would be unlikely to purchase more than one copy to begin with. I like this vision of the future that Valve is providing. It's about time someone started to free our software from being locked down to a specific platform.

Default_picture
April 26, 2011

I'm sad that the Xbox didn't get the connectivity with Steam/Portal 2, though mainly because the only ones of my friends who have Portal 2 have it on their PC.  I highly doubt Microsoft will give up on Games for Windows, but connecting with Steam for multiplayer would be a great idea.

Anyway, the only way I'd have played Portal 2 on my Mac is if I got a free copy with my 360 version, so that would have been a good idea and is one for PS3/Steam.

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