Tuesday, July 13, 2010
Imperfection is a dangerous quality to emulate in video games. In the case of S.T.A.L.K.E.R.: Clear Sky, it makes some powerful arguments as to why unconventional rules can be just as frustrating as they are rewarding.
Monday, June 28, 2010
Summer and zombies? Read this anecdote of how we can associate certain games with the places and times we experience them.





