A look back at this week in video game history, including the NCAA, Jade Empire, the Legend of Zelda: A Link to the Past, Jack Thompson, Animal Crossing, Xbox Live, Sunsoft, and Dreamfall: The Longest Journey.
Monday, April 12, 2010 |
Comments (6)
A friendly reminder to get your controller articles written and submitted!
Wednesday, April 07, 2010 |
Comments (0)
In the first installment of the Featured Writer series, we take a look back at Patrick Bonk's best articles. His many articles cover everything from playing Halo 2 with CliffyB to "creating" a NASCAR mode in Forza 3.
Tuesday, April 06, 2010 |
Comments (17)
A call out for articles about controllers, with an introduction to Bitmob's new community manager.
Tuesday, March 30, 2010 |
Comments (5)
A tribute to video games' formely most important button. Oh, "A" button, what happened to you?
Thursday, April 01, 2010 |
Comments (1)
Every industry has its 0-level grunt. In gaming, that's the tester. Here's an insider look at the world of video-game testing.
Thursday, February 11, 2010 |
Comments (10)
A look at the worst archeological villains in video games, and an account of their dastardly deeds.
Tuesday, February 09, 2010 |
Comments (2)
An interview with the fictional video game character Conker and his return to video games. Perhaps.
Thursday, February 25, 2010 |
Comments (2)
An in-depth look at the use of the terms rock, paper, and scissors in relation to how video games work.
Friday, February 19, 2010 |
Comments (2)
Enough with the movie-licensed games. Let's look to literature for the next great game idea(s).
Friday, February 19, 2010 |
Comments (11)
Looking to get in the games writing biz? One writer makes the case for being different.
Friday, February 19, 2010 |
Comments (22)
Some video-game characters just can't accomplish the hook up.
Sunday, February 14, 2010 |
Comments (9)
Tired of Madden's dominance? Check out these potential football games that could topple Madden's dominance.
Tuesday, February 09, 2010 |
Comments (4)
The final part of the exclusive Dudebro series, where we examine whether community games are a viable trend, and how the Unity Engine was a perfect fit for the Dudebro game.
Friday, February 19, 2010 |
Comments (7)
Part 3 of 4 of an exclusive Botmob series investigating the community-developed Dudebro game.
Wednesday, February 17, 2010 |
Comments (1)
Part 2 of a 4-part series on Dudebro, NeoGAF's joke-turned-actual-game. This installment: the development process.
Thursday, February 11, 2010 |
Comments (8)
Part 1 of 4: The NeoGAF community turns one of their own memes into a video game. How it all got started...
Tuesday, February 09, 2010 |
Comments (5)
A new Next Genner searches for the community's advice on a new console
Tuesday, February 02, 2010 |
Comments (14)
A look at gender issues in video games by two fathers of daughters and one female gamer.
Wednesday, February 10, 2010 |
Comments (9)
The first Ring Pass Not was a great, but ultimately flawed. It was a puzzle game, but there was a fair bit left to chance. And when that is the case, not having a save option was a killer. Fortunately, the makers tuned in, spiced up the level progression, but didn't muck with the great formula, for Ring Pass Not 2.
Thursday, January 28, 2010 |
Comments (2)














