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by Andrew Hiscock, COMMUNITY WRITER
A look back at this week in video game history, including the NCAA, Jade Empire, the Legend of Zelda: A Link to the Past, Jack Thompson, Animal Crossing, Xbox Live, Sunsoft, and Dreamfall: The Longest Journey.
Controllers
by Andrew Hiscock, COMMUNITY WRITER
A friendly reminder to get your controller articles written and submitted!
by Andrew Hiscock, COMMUNITY WRITER
In the first installment of the Featured Writer series, we take a look back at Patrick Bonk's best articles. His many articles cover everything from playing Halo 2 with CliffyB to "creating" a NASCAR mode in Forza 3.
Controllers
by Andrew Hiscock, COMMUNITY WRITER
A call out for articles about controllers, with an introduction to Bitmob's new community manager.
by Andrew Hiscock, COMMUNITY WRITER
A tribute to video games' formely most important button. Oh, "A" button, what happened to you?
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by Andrew Hiscock, COMMUNITY WRITER
Every industry has its 0-level grunt. In gaming, that's the tester. Here's an insider look at the world of video-game testing.
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by Andrew Hiscock, COMMUNITY WRITER
A look at the worst archeological villains in video games, and an account of their dastardly deeds.
by Andrew Hiscock, COMMUNITY WRITER
An interview with the fictional video game character Conker and his return to video games. Perhaps.
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by Andrew Hiscock, COMMUNITY WRITER
An in-depth look at the use of the terms rock, paper, and scissors in relation to how video games work.
by Andrew Hiscock, COMMUNITY WRITER
Enough with the movie-licensed games. Let's look to literature for the next great game idea(s).
by Andrew Hiscock, COMMUNITY WRITER
Looking to get in the games writing biz? One writer makes the case for being different.
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by Andrew Hiscock, COMMUNITY WRITER
Some video-game characters just can't accomplish the hook up.
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by Andrew Hiscock, COMMUNITY WRITER
Tired of Madden's dominance? Check out these potential football games that could topple Madden's dominance.
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by Andrew Hiscock, COMMUNITY WRITER
The final part of the exclusive Dudebro series, where we examine whether community games are a viable trend, and how the Unity Engine was a perfect fit for the Dudebro game.
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by Andrew Hiscock, COMMUNITY WRITER
Part 3 of 4 of an exclusive Botmob series investigating the community-developed Dudebro game.
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by Andrew Hiscock, COMMUNITY WRITER
Part 2 of a 4-part series on Dudebro, NeoGAF's joke-turned-actual-game. This installment: the development process.
by Andrew Hiscock, COMMUNITY WRITER
Part 1 of 4: The NeoGAF community turns one of their own memes into a video game. How it all got started...
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by Andrew Hiscock, COMMUNITY WRITER
A new Next Genner searches for the community's advice on a new console
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by Andrew Hiscock, COMMUNITY WRITER
A look at gender issues in video games by two fathers of daughters and one female gamer.
by Andrew Hiscock, COMMUNITY WRITER
The first Ring Pass Not was a great, but ultimately flawed. It was a puzzle game, but there was a fair bit left to chance. And when that is the case, not having a save option was a killer. Fortunately, the makers tuned in, spiced up the level progression, but didn't muck with the great formula, for Ring Pass Not 2.