CHASE KOENEKE
COMMUNITY WRITER
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Followers (31)
Following (17)
LOCATION
Columbia, Missouri
University of Missouri student. Strategic Communication major. Host of the Gamers on the Go podcast and co-host of the World 8 podcast.
TWITTER  chase_koeneke
FACEBOOK  Chase Koeneke
WEBSITE  World 8
LINKEDIN  Zachary Koeneke
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STEAM  Chaloopacabra
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FEATURED POST
Terramorphous
Two years after making a Borderlands 2 wishlist, it's time to see if Gearbox came through on everything I asked for.
Thursday, October 18, 2012 | Comments (3)
POST BY THIS AUTHOR (53)
2guys_1title
There are lots of places on Bitmob that show you how to write, but this piece tries to help you find what to write about.
Bildesitewddate20120121categorycurr04artno701219979refarmaxw500maxh375
Why video game cartridges will always be better than their disc-based counterparts.
Xbox-smart-glass
What could be seen as a direct hit to Nintendo's upcoming console might just be it's savior.
699f02634e2bb9c16cefa64bf23db1a8
Shy Guys are mysterious creatures. What secrets lurk behind their iconic white masks?
Hugk
My personal account of 2011. The games I played (both new and old,) and my thoughts on the year's events.
Screenshot20120108at104
Consoles used to be so colorful. What happened?
Action_comics_1
Are video games following a similar evolutionary path as comic books? Read on to learn more.
Fire-emblem-the-sacred-stones-20050524060826192
How do you make one of Nintendo's best franchises even better? Take cues from another of its best franchises.
Images?q=tbn:and9gcrpc8fwdqgupx0yemvbwhi3hmbqcf-3nsulxz7tu1vfvtnkiakp
What do you get when Bitmobbers write for games instead of writing about them? Read on to find out.
2guys_1title
September's writing challenge is almost over. Show off your game-writing skills before it's too late.
You can play games, but can you write their stories? Prove it in this month's Bitmob Writing Challenge.
Yoshisisland22006100503
An example for the Stick to the Script Bitmob Writing Challenge in which Yoshi faces off against a new enemy.
COMMENTS BY THIS AUTHOR (560)
"I'm so glad Evan wrote this. If anyone else used this same title (including me,) they'd be talking about the Conference Call shotgun. Way to lay off the low-hanging fruit Evan!

And though I'm sure it's not much consolation, you can always get a newer, stonger Breaky when you boot up True Vault Hunter mode! "

Tuesday, December 04, 2012
"I totally get this, but not for Skyrim. I played through the original Portal with my cousin. Only one person would have the controller, but we would collaborate on puzzle solving, sometimes giving up the controller to the other if we weren't executing their plan correctly. It was a really great experience and felt so different from the times when I later played through that game by myself.

I had a similar experience when my then girlfriend and I played through the entire co-op campaign of Portal 2. Having two people of similar logical ability play that game made for an incredible time. "

Friday, November 30, 2012
"Obligatory-Chase-agreeing-to-any-mention-of-The-Thing comment here. 

Honestly, I think The Thing has even more potential to be even more heart wrenching than The Walking Dead. In TWD, I keep the 2-3 characters I really like as safe as humanly possible. And when I make a tough choice, it's always with their best interests in mind. I can trust these characters implicitly...until they get bitten (which hopefully doesn't happen as I'm only on Ep. 3)

But in a Thing game, I could never trust anyone completely, no matter how much I cared about them. And that's a fascinating concep"

Sunday, November 25, 2012
"Wait a minute. I'm confused. You say "Borderlands 2's more linear progression and design causes the player to lose focus on the main narrative," but wouldn't a more linear progression keep the focus on the main narrative instead of losing it?

In fact, I'd argue that the way the side missions appear based on your progress in the story actually keep you on track. In a game like Skyrim, you can branch off the main quest line almost immediately and never look back, but Borderlands 2 only allows you to stray so far before your only choice is to get back to the story at hand (even though that story isn't particularly good).

As for your conclusion, I hope Gearbox doesn't answer your question because I think it would force them into a design style that doesn't match up with what they are trying to do.

Borderlands needs to continue to straddle that line between linear and open experience. I think that's what makes it so interesting and gives it the ability to keep players on task while also allowing MMO-style party mechanics. "

Sunday, November 25, 2012
"I tend to agree with you, not completely, but on some level. I don't play MMOs, so I can't speak to any of that, but I do have some experience with exploits (especially from the Borderlands series). 

I believe exploiting a computer is just fine. In any PvE situation, using whatever advantages you have at your disposal should be not only tolerated, but applauded. Finding a spot to "glitch" Crawmerax the Invincible (a raid boss in one of the original Borderlands DLCs) into not registering your existence was extremely satisfying (especially when that boss has the audacity to be called "invincible").

If Gearbox (the developers of Borderlands) want to correct this, that's their perogative. But until they do, it should be fair game (which, in this instance, it is). In fact, today Gearbox fixed a bug in Borderlands 2 in which a character that would give you a rare piece of loot each time you found him would appear 100% of the time instead of the normal ~10% of the time. It's a little disappointing that they fixed it (since the bug actually fixed itself mid-way through the game, so that only low-level characters could take advantage), but again, that's their call.

But when an exploit interferes with the fairness of player v. player, that's when things need to be put to a stop. Bobby's right, developers have to look out for the greater good, especially near the end game where players have little left to improve on their own. If one class has an exploit that gives it an unfair advantage over every other class, what would the point be in playing one of those other classes? At that point, the game is broken, and must be repaired. 


But the more interesting and important point is how exploiters are dealt with. In my opinion, a message should be sent to offending players warning them of their misconduct. If these Guild Wars players were told that what they were doing was outside the parameters of the game and that they would be banned if they continued their activity, then I'd bet a majority of them would stop the exploit (and those that didn't would be rightly banned). But that should only be a stop gap measure until the developer was able to patch the game. 

What you don't do is immediately ban people without warning, even those that are exploiting on purpose. After all, if there's a leak, you don't punish the water. You fix the leak. "

Tuesday, October 09, 2012
"Despite never having played the game myself, I consider Castlevania: Symphony of the Night's "What is a man? A miserable little pile of secrets!" to be a pretty important quote for gaming. 

My favorite line ever though comes from the abrupt, somewhat unfinished ending of Star Wars: Knights of the Old Republic II: The Sith Lords.

"It is all that is left unsaid upon which tragedies are built." 

Whether accidentally or purposefully ironic for the game in which it was featured, that line has always stuck with me through the years."

Tuesday, August 21, 2012
"Oh, my bad. How about a Scarlet Letter text adventure where everything is described in painful, excrutiating detail? It takes 10 hours to get through the first door, and another 10 hours to get past a rosebush."
Thursday, August 16, 2012
"We already have Die Traumdeutung: The Game. It's called Psychonauts. And you even fight your father in the end. "
Thursday, August 16, 2012
"I'll throw out a curve and say Final Fantasy III (not US III, but original, Japan-only, never-came-over-to-the-states-until-the-DS-re-make III,) is my favorite. 

While I don't think I'd make the claim that it's the first FF game anyone should try, I find its simplicity, traditional turn-based combat, and job system scratch the itch perfectly when I'm in a JRPG mood.

My runner up would be Final Fantasy V, but now it's just obvious how much I like the job system. "

Wednesday, August 15, 2012
"And there's absolutely nothing wrong with that.

There are some community members though (I'd go so far to say "lots,") that would like to see more of their work promoted and read by more people. These are just a few tips for them."

Wednesday, August 15, 2012
"Whoops. Seeing Andre's comment below, I realized I meant Fort Frolic and not Footlight Theater from Bioshock. 

Also, how about those Scarecrow stages from Arkham Asylum? Those were pretty cool too."

Wednesday, August 15, 2012
"I'd throw in Gaius, the third colossi in Shadow of the Colossus (he's on the high stone circle above a lake and carries a giant sword.) The first two colossi made you feel small. Gaius was the first to make you feel miniscule.

I agree with you on Psychonauts: It could fill the whole list on its own. I think I'd edge out "Lungfishopolis" with "Milkman Conspiracy," but it's nice to see someone talk about the less obvious choice.

Sonic the Hedgehog 2's "Chemical Plant Zone" has some of the best music in not just a Sonic game, but all of gaming. And it gives you an adrenaline-fueled scare when the pink/purple chemicals rise up and try to drown you.

Can't argue against "All Ghillied Up." All tension, all the time. I'm just disappointed that Call of Duty has yet to match that moment in any of its follow-ups.

Bioshock's "Footlight Theater" (headed by insane thespian Sander Cohen,) was easily the most atmospheric level in one of the most atmospheric games of its generation and creeped you out in the best way possible.

And lastly, Super Mario World 2: Yoshi's Island's "Touch Fuzzy, Get Dizzy" was a technical marvel in it's day, and is still incredibly fun today.

Cool list and a great chance to discuss and remember some great parts of some great games."

Tuesday, August 14, 2012