In a way, id's responses in this interview seem far more disconcerting. Peter Moore could be forgiven for his answers - he was the face of the XBox's marketing campaign at the time. This interview included id's CEO, sure, but it also included one of the game's artists. That neither of them were able (or willing) to adequately articulate why their game is, like, so totally awesome is pretty crazy.
@Shoe I agree wholeheartedly. These guys could have benefited greatly from a personality like Bleszinkski or Jaffe in their camp. Regardless of how you feel about those guys, they always manage to be both candid and on-messag"
http://nygamecritics.wordpress.com/2011/09/29/the-state-of-videogame-journalism/
The stakes have never been higher for the games press to start moving in a variety of bold new directions. Not just one will do. Experimentation with different creative ideas - to say nothing of new methods of profitability - are needed. Now."
Speaking of mash-ups, anybody heard that new Wugazi record (Wu-Tang + Fugazi)?"
I think QTEs could be great ways to translate abstract ideas to the player - but I don't think developers have gotten it right yet. It boils down to a Simon game in most instances (womp womp.)"








