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Is Inafune Right?

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Monday, September 27, 2010

The New York Times’ recent interview with Keiji Inafune was pretty shocking stuff. Capcom’s Global Head of Production lambasted Japanese developers  for making “awful“ games and being “at least five years behind,” described his own company as “barely keeping up,” and topped things off by comparing himself to a famous 19th century samurai who tried to overthrow Japan’s feudal government.

Whoa.

InafuneAmerica’s “real world“ news media gets stories like this on the regular. When economic times are tough, the easiest thing to do is to come out the gate pointing fingers and assigning blame. This is not the first time some salty corporate head honcho has sounded off about his frustration to a guy with a tape recorder.

For Western gamers, though, this as a rare occasion. Someone in a position of influence is acknowledging the way we’ve felt for years: Japan’s stature in the world of gaming is a shell of what it once was. Innovation has been usurped by stagnation. Creativity has been replaced by endless iterations of long-stale ideas.

Inafune’s perennial bluntness on the subject of Japanese game development is incredibly refreshing (although one has to wonder if Capcom feels the same way.) However, Inafune also spends much of this interview suggesting that developers in Japan need to look to the West as a model for success. “I want to study how Westerners live, and make games that appeal to them,” he tells NYT’s Hiroko Tabuchi.

But will this approach translate to dollar signs (er, yen signs) for Japan? Call me a skeptic, but I think it sends the wrong message to Japanese developers. It’s not that we need more games from Japan that emulate the Anglo-centric stories or gameplay found in Halo and Gears of War. The problem is that they need to stop making the same crappy games over and over again.

Games like Dark Void and Bionic Commando (both of which Inafune was involved in making) followed his recipe to the letter - they featured established Western themes and gameplay with so-called “Western appeal.” So why didn’t they sell? Probably because they weren’t very good games.



The lesson is that quality and innovation trumps cover-based shooting mechanics and blond-haired, blue-eyed protagonists. But Inafune’s argument for the Westernization of Japanese gaming overshadows his initial point: what once was a flood of great Japanese games has become a slow trickle.

My belief is this: Japan needn’t look any further than their own shores for inspiration. Developers like Level 5, Q Entertainment, and Team Ico are crafting titles that don’t compromise their Eastern appeal, yet  manage to captivate audiences in this hemisphere. These companies don’t bask in the notoriety of decades old franchises like Nintendo or Square Enix. They take the same bold leaps as Western devs - they just do it the Japanese way.

One reader in the NYT interview’s comments section seems to think this current creative drought has a deeper cause. “The fundamental problem…is endemic to (the) country’s culture, and therefore, far less mutable,” writes “Cordell.” “A Japanese saying, ‘the nail that sticks up, gets hammered down,’ explains the country’s inability to innovate. The Japanese education system inculcates conformity and consensus from the earliest ages…(it) purges iconoclasts from its ranks.” Yet one look at Professor Layton, Child of Eden, or The Last Guardian would seem to suggest otherwise.

What do you think? Is the East’s best hope to look to the West? Or is Inafune giving Japan the short end of the stick?
 


Paul Alexander is a student of Interactive Media and Game Design at SCAD in Atlanta, GA. Follow him at twitter.com/fender_splendor.



















 

 
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Comments (3)
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September 27, 2010

I can only imagine how much worse Japanese developed games will become if they move from their current state of stagnation to copies of Western development ideals.  Quantum Theory is a prime example of an upcoming blunder of East meets West influence.  Apart from that, Inafune is making a statement against the continued plateau of Japanese development and he is clearly looking for influences any place he can find them in order to make his games more broadly appealing.  It may work for the positive, only time will tell.  Personally, I want Japanese games to having the eastern influence they are developed under; The Last Guardian being a terrific example of a unique Japanese development mentality.

5211_100857553261324_100000112393199_12455_5449490_n
September 28, 2010

My only problem with the Ico statement is, as unique and impressive as it may be (I have yet to play it; maybe with the PS2 addon periph nudging me into buying a PS3, I might pick up the collective they're releasing before the new game hits), the sales were still pretty unimpressive here in the states, I'm led to believe.

 

I think Japan's problem with breaking into the western market is that too much of the western market already seems to be committed to playing the FPS-du-jour, and short of producing a compelling addition to that meme, they will probably not accomplish much other than getting ignored.

 

Much as I'd like to disagree with what I said (because it doesn't speak very well of the open-mindedness of my fellow gamers as a whole), the sales don't generally disagree with that stance.  I'll be paying close attention to the DmC reboot.  I hope I'm wrong.  You shouldn't have to change your artistic values just to stay afloat.

Img950653
September 28, 2010
@Bryan - I don't disagree with you about Ico, but I think the critical praise that it received has gamers eager to check it out in the form of the aforementioned collection before The Last Guardian hits. It's also setting up The Last Guardian to be a modest success stateside. The same is true of Q Entertainment. A lot of people never played Rez, but peoples' excitement over Child of Eden is palpable because of Rez's critical acclaim. I don't think Japanese development will change overnight, but I stand by the assertion that these devs are setting themselves up for critical and commercial success. Certainly not on the level of a Halo title, but like I said...baby steps.

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