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Mass Effect Movie? No Thanks.

Img950653
Wednesday, September 01, 2010

Editor's note: Is the Mass Effect movie adaption dead in the water? Paul thinks so, and he makes a pretty convincing case why it is. Do you agree with him? -Brett


Mass Effect 2

The Internet went nuts back in May, when The Hollywood Reporter broke the news that Legendary Pictures (producers of 300, Where the Wild Things Are, and The Dark Knight) had secured the film rights to the hit BioWare series Mass Effect. Less exciting -- at least to me -- was the news that Ari Arad, who produced stinkers like Ghost Rider and Punisher, will executive produce alongside his pops, Avi Arad. To make matters worse, the story revealed that Mark Protosevich, who bored me to tears with his scripts for The Cell and Poseidon, is on board to write the screenplay.

Not exactly a promising start. Nonetheless, on video-game message boards and movie blogs alike, excitement abounds.

This wave of frenzied excitement is the first phase of a now-familiar pattern in the gestation of any Uwe Boll-less video-game movie. The initial announcement is always delivered to much fanfare, and the producers make a point to assure fans that they’ve learned from the mistakes of the approximately 8,000 horrible video-game movies and bring moviegoers a film that will magically entertain the masses without snubbing fans of the source material.

Soon enough, however, several people shuffle in and out of the production line-up, two or three scripts are summarily rejected, someone with legitimate acting chops (usually Ben Kingsley) mysteriously signs on, and then...we hear nothing. A couple of years and numerous video-game sequels later, out pops a movie so lackluster that people wonder what possessed them to get excited in the first place.

Maybe someday, some happy accident will result in an enjoyable video-game film being made. But the Mass Effect movie project is proof that it’s not worth all the time, money, and popcorn butter-related stomach cramps, and here’s why.

 

First of all, the element of choice is the defining characteristic of Mass Effect’s story. Strip the series’ universe of all its sci-fi tropes -- crazy alien races, intricate planetary histories, the galactic glue that holds them all together -- and you’ve got what amounts to a story about choices and how they affect the people around us. This means that even if the filmmakers nail the look of the Mass Effect universe, its heart and soul will never appear onscreen. The choices that players make during their time with the game are what pull them into its universe, just as much as the writing or the action. Even if everything else is right on the money, this exclusion will leave viewers feeling like they watched the non-interactive portions of the game -- in other words, the boring parts.

Furthermore, fleshing out the game’s universe in a two-hour film will prove to be logistically impossible, to say nothing of it being unwatchable. There’s simply too much content in the first Mass Effect alone to be bound by the average length of a feature flick. The Watchmen film wrestled with a similar conundrum, which it dealt with by (a) ignoring major plot points and story lines from the comic entirely, and (b) providing supplemental and companion material on DVD. Both of these methods (and the film itself) were met with scattered critical response. On top of that, the Mass Effect film project has neither the budget of Watchmen or a filmmaker of Zack Snyder’s caliber to offer fans any hope that its prognosis will improve.

Finally -- and maybe I’m in the minority on this final point, but I still feel like it’s the strongest case against a Mass Effect film -- I have no desire to see someone else’s interpretation of the Mass Effect universe. I don’t want to know what Hollywood thinks Shepard should look like (or even what gender he/she should be). I don’t even want to know what BioWare’s interpretation of the story is; when I read what Mass Effect 2 says “happened” at the end of the first game if you start from scratch, I felt disappointed and unfulfilled. It was as if I'd read a Choose Your Own Adventure book cover-to-cover.

The Mass Effect universe is my universe -- not Bioware’s, and certainly not Hollywood’s. Over the last three years and over 65 hours of game time,  I’ve cultivated it from the ground up. I made those choices for my own reasons, and the meaning I’ve taken away from my experience isn’t like anyone else’s. That’s what I like most about Mass Effect, and that’s the way I want it to stay.

Recently, Bioware has taken to boasting in the press about how many hundreds or thousands of variables affect the way the story in Mass Effect will unfold as you play it. But if those variables are unique and special, why allow them to be turned into static, unalterable realities on film?

The Mass Effect film project is a case study on the limits of cinema as a storytelling medium. It might be amazing to see the Normandy fight the Reapers on the big screen, but to me, diluting the experience for moviegoers isn’t worth it. Let them pick up the game and experience it the way it was meant to be. They’ll be glad they did.


Paul Alexander is a student of Interactive Media and Game Design at SCAD in Atlanta, Georgia. He talks games, culture, and competitive air guitar at twitter.com/fender_splendor.

 
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Comments (15)
Default_picture
August 30, 2010

I get some of what you're saying, but I just don't think I can bring myself to agree. In fact, I can barely even grasp Alan Moore's unwavering hatred for all things reinterpretation when it comes to his own properties, much less the passionate territorialism that bubbles up in fans who have no actual stakehold in the matter. Don't get me wrong, I love and am obsessed with a great number of franchises myself (be they films, comic books or games), but I also realize that my appreciation for Mass Effect will be in no way diminished by any Hollywood reimagining, no matter how slipshod it may or may not be. Hell, they could go ressurect Ed Wood and plant his butt in the director's seat and it wouldn't make a lick of difference to me in the long run. Would I be disappointed that they didn't bother to get a halfway decent movie out of it? Yes. But that's the just about biggest the emotional response I would muster outside of some snide remarks.

Though I am not as willing to poo poo all over the Mass Effect movie sight (completely) unseen as you are, I definitely won't argue that they appear to be setting it up for great success so far. But I think it might be a touch drastic to claim that the universe and storyline are simply too massive to condense into a film (especially based upon the assumption that they're limited to a single feature). I won't bother pointing out examples (though you got the ball rolling with Watchmen), but the folks in tinseltown have pulled off much more impressive feats than that in the past. Sure, they're not going to be able to cram every detail of the 40+ hour game in there, but if you go into Mass Effect: The Movie expecting that, then you are only setting yourself up for a let down. Luckily, there's absolutely no reason why the film would have to go to such ridiculous lengths in order to be successfully entertaining.

At the end of the day, the film and the game are just two very different beasts, and I think they should be treated as such. In other words, I just don't see any reason to throw the baby out with the bath water. Personally, I would be very curious to see what the right filmmakers could do with a sci-fi world that's as rich with possibility as the one Bioware has crafted, but that's beside the point. You may have your Mass Effect universe, and I may have mine, but neither of those are the one they plan on putting on screen. And if their version happens to suck in a major way (even if we're talking "This summer: Dane Cook IS Commander Shepard!" levels of suck), I know I can always happily retire to the comforts of my very own Normandy and forget all about it.

Default_picture
August 30, 2010

My main problem with games to movies is that people expect to see the game transfered to the silver screen word for word. But really I would consider this impractical. I mean really if you wanted that, then why not play the game over again? So then you end up with movies with loose ties to the game, and of course everyone tends to hate it. So really the situation is lose lose.

Awesome_center_redux_2
August 30, 2010

Agree, agree, agree.

I hate video game films with a boundless passion. To me, it expresses a worrying trend that the people who make and play video games have no sense of pride in their medium, that the medium itself can't stand up against other such artistic endeavors like film and novels.

Every gamer however knows that's not the case. Mass Effect, just like you say Paul, works because it is a game, not a film. Just because other people can't understand or even try and understand video games in the first place, does not mean that they're not valuable and unique entertainment.

Take pride in what's being done in the video game industry people! There's no other artistic medium at this point in time that is as exciting, innovative and effecting as ours.

Default_picture
August 30, 2010

Why would this be a worrying trend for the video games industry, when adaptations are completely par for the course in every single medium that involves storytelling? The film industry can snatch up the rights to Cormac McCarthy's The Road and No Country for Old Men and nobody starts to panic over it being a sign that authors and publishers don't take pride in their medium. By that logic, the fact Batman: Arkham Asylum got made must mean the folks at DC comics have no faith that their books can stand up against other such artistic endeavors.

Img950653
August 30, 2010
Thanks for the responses! @Alan - I suppose some clarification is in order. I'd have no problem with a movie being made that was set in the Mass Effect universe. A side story, prequel, or other such treatment would further expand the universe and delight fans of the games, including me. In fact, if Bioware or the Arads want to give me a call, I've even got a few ideas that I think would work out great! A regurgitation of the events of either of the games, however, seems redundant, for reasons I've stated above - the narrative was concieved around the concept of its interactivity. Trying to work around this seems pointless. I'm not so idealistic as to argue that the film shouldn't be made at all (although I guess it kind of sounds that way,) because you're right; whether or not it gets made, my opinion of the games and the universe will not change. But the idea that a movie could be made out of these games seems fundamentally flawed, and I suspect it has a snowball's chance in hell of doing the source material justice.
Brett_new_profile
September 01, 2010

I think a side story/prequel is absolutely the way to go -- the Mass Effect universe is rich enough to support it, and it would sidestep most all of the concerns you have above.

P.S. Looking up Ari Arad on IMDB, I noticed he's also producing the Infamous, Lost Planet, AND Uncharted adaptations...

5211_100857553261324_100000112393199_12455_5449490_n
September 01, 2010

Am I the only person who sees a future in this?  Have audiences vote on what should happen at what pivotal moment?  How amazingly badass would that be?  I'd pay an extra three bucks to see an interactive Mass Effect.

Default_picture
September 01, 2010

I totally agree that a Mass Effect would be inapproriate. The game is all about choices, so why would you want just a watered-down linear version of the game's experience?

If they where going to make a Mass Effect I agree with Brett that a side-story would be better, with Shepard's identity kept completely ambiguous. Also they should keep the majority of the cast from the game to reprise their characters, as Seth Green, Keith David, Lance Hendricksen, and Yvonne Strahovski could easily play their roles in live-action and anyone who voiced alien characters like Garrus and Tali could be brought back as well. However, since Hollywood is Hollywood, they probably wouldn't do the things to "get it right" and this will forever more be just wishful thinking.

Default_picture
September 01, 2010

The best way to do a Mass Effect movie is to not do a Mass Effect movie. Hear me out while I flesh this out.

I have not played Mass Effect because I a don't have a computer that can run it, and hate Microsoft with all my heart, but the game to film franchises always fail in my mind because they try to remake the the characters, world and story in a way that appeals to a wider audience than the source material.  This angers the fans and they can in turn alienate the masses.  Look at "Scott Pilgrim Vs. Worlds"  I have no doubt that it is a great film but the insane reactions of geekdom against people who went to see "The Expendables" instead turned me off to it.  Filmmakers should treat a game like they have treated Greek mythology.  It's a springboard for imagination.  Take the Mass Effect universe, create new characters in it that fit in with the setting and tell us a fun and exciting story that enriches the source.  

An example in reverse is the Star Wars series.  The prequels angered the core fans but on the sidelines companies took the universe created by the films and created great games such as Knights of the Old Republic and The Force Unleashed.  The first title has been so well received that it is now being expanded into a MMO called The Old Republic.

I want to see the game universe created for the consoles and PC enriched by the big screen treatment not narrowed and lessened by it.

Newcut_copy
September 02, 2010
MassEffect is big enough to have spin offs in books, comics and iPhone apps and that's awesome because we love the rich universe and want more. However if a movie were not to give us fans anything more but would simply be a retelling of one story line you could play yourself.. Well.. I can understand that robs you of your interpretation/play through and that would be enough of a reason not to go see it and hate it in advance but I'd go see it because I love big, epic sic-fi movies. And they don't come along very often so I see going even to the mediocre ones as me voting with my wallet to make sure more get made. I think MassEffect would not only require a big budget but, unlike a halo movie that never happened, I believe there's enough drama to sustain a feature length film and for it to break through to the main stream. Which would mean.. More Masseffect for everyone ! And if I'm allowed to daydream for a second: if such a blatant rip off of the game is good and spawns more movies maybe it would fuel enough support for a decent SciFi MMO to take off that isn't based on a movie. Maybe a second movie could be made in tandem with a game so you pick up where the film stops. So instead of picking an origin story you get to go see a 3 hour long epic origin story of the next human spectre, fully fleshing out the character for you and then allowing you to take on her role and act it out in the game that continues the story.. (Though it would probably feature a terrible event 5 minutes in so you can have plastic churgery to rearrange her face to suit your taste)
Default_picture
September 03, 2010

I think Yann has hit on my main problem with a Mass Effect film. Even though pretty much every videogame film I've seen has ranged from passable to coma inducingly bad, I don't think there is anything wrong with trying. Like Alan said above, there are plenty of highly respected books that don't suffer from being made into a film, whether they turn out well or not.

My problem with a potential Mass Effect film is if they simply retell the same story we have all already played. It's fine having books or comics that fill in the story in and around the games, but would any of us read a graphic novel that was just the same as the main plot line in the original game? To me it would be completely pointless because I'm losing what makes Mass Effect (plus many, many other games) so exciting-basically I'm the one creating the story and building my own character. It's not being dictated to me by a director. The only way it would work is if it was a new story based in the Mass Effect universe, as other have stated. This is Hollywood though, can you really see them being that creative? It'll be easier to just reheat the original story.

A movie based on Halo would seem more appropriate because the story doesn't change because of your actions and the character you control has an identity that's already been created for you. Watching a film that told the same basic narrative as Mass Effect would probably leave me sat in the cinema thinking "I didn't do that, I saved her" or "my Commander Sheperd wouldn't have made that decision".

Plus, the other obvious problem is that Hollywood will most likely make Sheperd a man, and we all know the Commander is a woman!

Img950653
September 03, 2010
@Brett I've noticed that as well. I doubt they'll all get made, but it makes sense from a business standpoint to snag the rights to hot video game IPs. @Bryan I remember hearing in the nineties about theatres experimenting with devices in the seats that would allow viewers to choose via poll what happened next. The idea seemed cool back then...but then again, so did Night Trap and VR lounges.
Default_picture
September 05, 2010

The big issue for me is really down to whether a 2-3 hour film can do a games storyline justice, which generally I'd say isn't the case. Films are great for non stop action and hijinks (Inception/The Matrix), or for focussed stories covering a few individuals (The Reader/The Big Lebowski), but they really aren't the best format for anything in between, which is where most games tend to fall on the whole (lots of hijinks & lots of characters). A far better option would be to consider attempting to adapt a game franchise into a TV series or mini-series. 

 

If we consider Mass Effect, a 13 episode season with a 2 hour pilot would allow you to introduce (some of) the principal characters at the beginning, set up the universe as well as establish the big bad and set in place the overarching storyline (you could end the pilot at the attack on Eden Prime tbh). Whilst using the episodes between to develop the plot as well as bring in new characters (like Liara & Wrex). 

 

Sure it wouldn't be your (or probably mine) story, but it might not actually be that terrible as say a TV series (after all Mass Effect is kind of Star Trek inspired anyway).   

Newcut_copy
September 05, 2010

If I could narrow it down to this:

IF a MassEffect movie were to be made
and it would take place either before the game or during the game
but would focus on storylines/characters over which the Player had no control
(but may have bumped into) so their interpretation/playthrough remains unaffected,
would anybody here object ?

Img950653
September 07, 2010

I wouldn't object, but I doubt that a dramatic story could be told that included major plot points of either game without referencing or including Shepard and his exploits. For a Shepard-less Mass Effect to work, it would have to be a self contained story with its own unique drama, more along the lines of the novels or Galaxy iPhone game than anything else. I can think of a few characters (in either game) that could be used to build such a story around (Captain Anderson or the Illusive Man, for instance,) but it would have to be carefully done to avoid feeling cheap.

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