Editor's note: Someone's made-up game isn't normally something I would think to promote, but Brian's idea is a little larger than that. He thinks that people could use video games as tools to educate themselves about experiences that fall outside of the purview of their own daily lives. -James
People mostly view video games as a form of entertainment, but many individuals also recognize their value as a learning tool. Since the advent of personal computers, games developers and teachers have realized that students can learn basic concepts through video games. Developers of non-educational software have recognized this as well, but they tend to teach through more subtle means.
In addition to testing reflexes, popular and niche games alike often include puzzles, the ability to make decisions, and themes relevant to the modern world. Games such as Tales of Symphonia and Dragon Age: Origins have both touched on racism's effect on personal development and relations with other people, while games such as Xenogears and Final Fantasy Tactics reveal complex political struggles, the abuse of power by religious institutions, and the imperialism of many religions. Even more recent releases such as Lost Odyssey and Final Fantasy 13 have themes that players anywhere in the world can relate to.
Many other games are worth mentioning, too, such as the deluge of open-world titles in recent years, psychological thrillers like Silent Hill, and dating sims in the vein of Persona 3, but I would like to expand on current teaching methods in games. I want to place us in the bodies of individuals we don't understand for the purpose of reducing our ignorance of the world around us.
While pondering experiences gamers might find interesting, I realized that fun would also need to be an integral component. If the gameplay came across as stale or generic, gamers would stick with familiar fare, so I attempted to craft experiences that would be both meaningful and entertaining.
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