Microsoft is really good at copying the competition. And we don't blame them -- any product that makes us look like morons is an instant-sell for us.
News Blips:

• Say cheese: Microsoft to use camera to document your idiotic movements. We've been hearing about this news ever since the Wii debuted, but it seems like Microsoft may finally be showing off its 360 gesture-based motion camera at this year's E3. Still, don't expect to be shamelessly waving your limbs until 2010 -- word is it'll take a year before Microsoft can get their copy-Nintendo camera on the market. Until then, you can always play this game. [VentureBeat]
• New flashcart encourages Nintendo fans to become pirates. The DSi makes it harder to be a law-breaking cheapskate, so that's why the company Supercard created a flashcart that lets you play pirated games on your fancy new system. Not that we support this. Because it could get you arrrrrrrrrrrested. [Kotaku]
• Lunar: The Silver Star casts a phoenix down on itself. The latest issue of Japanese gaming mag Famitsu revealed Lunar: The Silver Star (this time renamed Lunar: Harmony of Silver Star) is coming the PSP. In case you didn't play it on the GBA. Or the PS1. Or the Sega CD. Or the Atari 2600. [1UP]
• Analysts use supreme intellect to predict obvious. A bunch of number-crunching videogame analysts are saying the upcoming Wii MotionPlus doohickey will sell a lot -- 10 million units to be exact. Well, duh. In other news, punching yourself in the face makes you say, "Ow!" [Joystiq]
Hit the jump for some video blips, including a painfully obvious Call of Duty: Modern Warfare 2 pop-up clip, retro Commodore 64 load screens, board games you can't buy, and...more.
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Denise Kaigler showed up to our interview barefoot and...well, otherwise, professionally dressed from head to right above the ankles. And it's not just her lack of footwear that gave Nintendo of America's Vice President, Corporate Affairs her laid-back vibe: She small talked, she smiled and chuckled a lot, and she made us feel at ease.




You have to be pretty smart to be a videogame developer. Or so you'd think. To find out, we're testing the noggins of our favorite developers with a little column we like to call 5 Hit Points. The premise is simple: We pick a developer and ask them 5 random questions about the game, series, and/or past works they're involved with. If they get a question right, they get a point. Get one wrong and they get "hit." Obviously, the goal is to get as many questions right as possible. Because answering all five correctly nets our players one truly fabulous prize: the satisfaction of knowing they're not an idiot. 







