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5 Dangerous Game Elements to Imitate
2_fobs_n_a_goon__2_
Wednesday, April 13, 2011

We all try to be like our idols; basketball players want to be like Mike, baseball players want to bat like babe, and tennis stars want to be the swiss maestro Federer.

Games are no different. It's very rare that a game comes out of the blue to be successful; more often than not a game will build upon the blockbuster hits of the current generation. First person shooters build upon the 2-weapon swap coined by Halo, auto-jump coined by Ocarina of Time, so on and so forth.

But blind imitation is very dangerous, and I'd like to point out 5 distinct game elements that can break an overzealous game.

 
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Comments (2)
Photo3-web
April 13, 2011

QTE is indeed becoming a bit too ubiquitous. The Force Unleashed II had a LOT of QTE, though to be fair, that was the least of its shortcomings.

I'm on the fence about regenerating health. One part of me screams "unrealistic." The mere presence of such a mechanic reminds us that we're playing a video game, not experiencing war. On the other hand, *no* FPS will ever accurately recreate the experience of combat, and realism needs to be balanced with difficulty.

I couldn't agree more about MGS's quirky narratives. I enjoyed MGS2 on a visceral level, but its wacky story created a certain disconnect for me. My favorite MGS was #3, and not coincidentally, this was also the most straight-forward tale.

Sany0276__small_
April 13, 2011

Cover-based combat rubs me the wrong way also, but for slightly different reasons. My main issue with it has always been the fact that the controls never felt natural to me; I can't tell you how many times I have randomly had my character stick to every imaginable surface on screen (it's like the developers of these games put glue on all the walls). 

Mass Effect 2's combat and health system impressed left me feeling rather impressed, but bothered me alot when you started taking extreme amounts of damage and the bloodshot look would take over the screen. Sometimes it would severly hamper my ability to see to fight back and caused more than one unfortunate deaths and restarts.The trend lately to HUD minimalism is something the industry needs to start balancing against functionalism. 

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