You might scratch your head at some of the arguments that Jeffery cuts down, but look no further than Ruffian Games' eyebrow-raising justification for excluding women in Crackdown 2 or Splash Damage's reasons for doing the same in Brink. We've still got a long way to go in regards to gender equality.
Whenever a game that boasts character customization comes out and subsequently doesn't offer a female gender option, you can go to just about any of the title's forum and find someone asking why this feature wasn't included. The topic then generally degenerates into a series of sexist jokes and the same few, lame excuses repeated ad nauseum.
Gender equality in the medium has always been important to me. The most prominent reason for this is because the opposition has so many mind-numbingly short-sighted (or just downright stupid) excuses for why continued unfairness is OK.
What follows are the five most prominent and annoying arguments against create-a-character systems that include women.
5) Guys playing as girls are creepy
Every time gender equality comes up, some dude talks about how men playing as women creep him out. Presumably, this is because he becomes confused when he hits on the first thing he sees with virtual tits and a male voice emits from the avatar.
Seriously, anyone who is that disgusted by betrayals of gender roles should really take a step back and realize that our entire culture is moving slowly toward more tolerance of pretty much everything. A time will come when you’ll have to accept that not everyone who seems feminine is a woman. It's not like every single guy who passes as a girl in an online context does so to mess with you...as if the entire world must revolve around what straight, homo-fearing men feel about a situation.
People have the right to take offense, but they do not have the right to demand that our culture be sanitized of that which they don't like. In a way, this argument says, "I'm glad this option doesn't exist because I hate transgendered people and/or cross dressers."
This is roughly as dumb as arguing that leaving out an option to play as non-white people is perfectly OK because racists might be offended.
4) Women don't fight wars
This is the primary argument coming from “realistic” first-person shooter message boards, where they claim that women aren't on the same level as men in the U.S. Armed Forces -- that a game based in reality doesn't have to feature something that doesn't happen in the real world.
Just one problem with that, though:
Women pick up guns and fight in armed conflicts in many nations. Restricting this to just in America, women are allowed to fulfill about 70 percent of the positions in the U.S. Army, and the difference between men’s and women’s right to serve has been steadily eroding for years. Women don't just do the manual-labor jobs, either.
In Iraq and Afghanistan, guerilla warfare forced women regulated to the “sidelines” of combat into fire fights whether America liked it or not. This proved pretty well when all of them didn't immediately begin crying or baking a pie -- they were not the liability that some men seem to think they are. Even if they aren't yet part of the main, front-line fighting force, the Army doesn’t train women any differently than men, nor are their assignments devoid of any danger or violence.
Additionally, these games aren't that realistic to begin with. I've run miles around a map in Call of Duty: Black Ops while killing dozens of people with a ballistic knife and a tomahawk without even getting winded. I then proceed to control a full-sized helicopter via remote control and rain death upon my enemies. After that, I could have purposefully killed myself to respawn so that I could do it all over again. Next to this madness, a woman picking up a gun is downright pedestrian.
3) This isn't a role-playing game
In RPGs with character customization systems, developers pretty much always need to have a female option or some poor programmer is going to get his legs broken. But with shooters, the more “manly” fans say that those same options aren’t required because it's not the same genre.
I totally agree, but excuse me for a second while I spec out my scout's gear in Call of Duty. I want to equip the lightweight perk to give a boost to my speed stat. That way I can kill more efficiently to level up and gain some more money to buy better guns at the shop....
In all seriousness, I don't buy this excuse at all. Modern shooters are borrowing more from RPGs, and RPGs in turn are using ideas from shooters. With that comes the expectation from crossover fans that they will have feature parity between similar experiences.
If Fallout 3 can be played like a shooter and allow you to customize your character like an RPG, then it creates an expectation that the next shooter will allow you to customize similarly. The only difference between the two sides of that slow genre creep is a perception of what your core fan base is, and the more shooters play like RPGs and the more RPGs play like shooters, the more that fan base will merge with both sides having the same expectations.



















