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The Next Step for Gender Equality

Redeye
Wednesday, January 13, 2010

Something is missing from this picture

Editor's note: Many noticed the absence of Princess Peach from the roster of New Super Mario Bros Wii. So did Jeffrey, who sees it as part of a bigger problem: the sexism of playable characters. Does it bother you that many games don't give you the option to play a female character? -Jason


Developers: Let us play female characters!

When it comes to character selection or customization systems of any sort, one of the most significant things that agitates me is that so many leave out female options. This happens even in games where the gender of your character has no consequence on the game's story. 

The most noteworthy of recent games to do this is New Super Mario Brothers Wii, the game that was within a hair of reuniting the team from Super Mario Bros. 2 for another stomp session, only to cop out on Princess Peach to give us a pallet-swapped Toad as the fourth player. 

When asked about this, designer Shigeru Miyamoto said that Nintendo didn't want to animate Peach differently and get her dress to move properly. His animators' inability to handle Peach didn't stop them from producing a scene where Bowser kidnaps her in what has become one of gaming's longest-running sexist jokes.

Did we really need to save the princess again? Couldn't Nintendo just make a Mario game where Bowser attacks the Mushroom Kingdom and needs to be stopped? Or would such a huge change to the story blow the fragile little minds of Nintendo's fans?

 

Princess Peach apparently rates high enough to get her own DS game, but she doesn't rate high enough to edge out a second Toad. It's an oversight that's so obvious that pretty much everyone I know asked about it after Nintendo first showed the game. 

I'm also angry at Call of Duty Modern Warfare 2. Nowhere in that game (in single-player or multiplayer) did I even see a female that wasn't dressed in civilian clothes and running in terror, much less get to play as one. Apparently it was vitally important that none of the playable characters in that game (that have no lines and you never get to see) be distracted by a sexy bod.

The game's multiplayer doesn't even let you customize any aspect of your visual identity, so I guess one of the random half-assedly thrown-together avatars provided for you to magically teleport into couldn't be a woman because some manly man might notice that he looked feminine to his enemies and feel upset. I guess it's impossible to shoot another person in the head effectively unless you have balls dangling between your legs. It's not like women fight in wars or anything.

Don't tell that to the makers of Metal Gear Online, though: Hideo Kojima apparently never got the memo that chicks can't fire guns. (You have to pay extra to play as a woman, but at least they provide that option.)

I recently looked on the forums for the Massive Action Game (aka MAG) -- the lamest name ever -- and read their excuse for not including female avatars. They didn't have room in their animation pipeline to do a separate animation scheme for women avatars.

For what? What would've been so terrible about creating female avatars that the developer, Zipper, could tweak enough to fit the male animation scheme? It's not as if a girl has to shake her tits every time she reloads, guys.

I see all of these excuses as pretty much one answer: "We don't care." They think that they wouldn't profit from including female avatars since women aren't the demographic for shooters and action. (But Miyamoto, though? Plenty of girls play Wii games. You just thought that girls feel that Toad is cute and want two of him?) If it costs any extra effort to do and isn't expected, as it is in RPGs, it gets left out entirely.

So female gamers that do exist (and they do -- I checked on Wikipedia) and weirdos like me who prefer female avatars receive second-class treatment from game developers -- and no one bothers to take gamemakers to task over it because they don't even worry about what kind of message this sends. 

If you want gaming and your own series to gain a larger audience, maybe you should stop putting the "no girls allowed" sign on the outside of your clubhouse.

This means you, chick with the rack.

 
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Comments (17)
Nick_with_grill
January 13, 2010
I like it! We need more girl protagonists!
Default_picture
January 13, 2010
I am in full agreement, and it is a shame we don't have more options for female protagonists. It's a shame that open RPG's let you play as a female more often than shooters -- and the RPG folks have to do a LOT more work to get that ball rolling. There was recently a post made about the original Medal of Honor for the PS1. What I found more interesting was Medal of Honor 2 for the PS1; which not only had a female protagonist in an FPS, but it was during WWII! I guess it didn't go over well with the testosterone fueled crowd because that game did not do nearly as well as the original. Too bad; thematically that was a pretty ballsy (Hah!) move for EA to do, even with all the Lara Croft hype.
Photo-3
January 13, 2010
Good points. One of the main factors I would blame is a male dominated industry of game makers. We need more female game designers!
Default_picture
January 13, 2010
Great article! I thought you weren't allowed to use Peach because she floats. Seriously, EVERY(non-sports) game that features Princess Peach as a playable character has her floating around and shit. If she was in NSMBW she'd have to float and then they'd have give everyone else back their Mario 2 parameters and it would have been a whole different game.
Default_picture
January 13, 2010
Hilariously enough, the testosterone fest that is Tom Clancy's Rainbow Six: Vegas 2 actually features the option to play as a female in the single player as well as the multi. Who knew GOP stalwart Tom Clancy was more progressive than Miyamoto? :) (To any and all Nintendo-philes, the previous statement was a joke. A day without Miyamoto is like a day without sunshine. I've already had every PC gamer in America up my ass this week, the last thing I need to do is piss you psychos off)
Redeye
January 14, 2010
LMAO. Poor Gabe. Controversy is a stressful bidness. Yeah I did notice the rainbow six series had the option for female avatars and it's one of the only reasons I give that series the time of day. Hooray Clancy.
Default_picture
January 15, 2010
Of course this argument is only relevant if the player character is a generic role (soldier, ranged magic user, one with a higher jump stat etc) and not a fully fleshed [i]character[/i] in the traditional sense. I know it's not the point you're making in your article, but it would be pointless if not entirely counter-productive to incorporate a female variant PC for Batman: Arkham Asylum (the clue's in the name) or, conversely, a male counter-part for Jade of Beyond Good and Evil. Giving players the option of male or female isn't always appropriate. To do so in such cases would imply that they are genders, while patently of equal worth and ability, are inter-changable and have no bearing upon the character and their relationship with the world around them.
Redeye
January 15, 2010
@Chris Certainly it would be unwise to treat gender as an unimportant detail in games where storyline and thematics are considered. I'm not arguing that their isn't a real reason for some games to have a male protagonist. I outright say that the point of this article is to argue about having more choice when storyline isn't an issue. (Though I have wrote other articles about how I think when storyline is an issue game makers still don't get things right gender wise). Still I think it would also be a less likely, but still positive, step to have more female protagonists in storyline games as well. I personally would play 'Batgirl: Arkham Asylum.' Because Batgirl is freaking hardcore. I just wish more gamers felt the same way because those games won't get made if the overall perception is that they wont sell. @Jason Thanks for the front page sir. Sorry if me jumping your throat on Gabe's article caused any grief, btw. No matter how over zealous I get in pointing out stuff I disagree with I never mean it as a personal attack. I feel sorta self concious that the two articles I've gotten front pages were edited by guys I think I pissed off. I'm doing my best to not cross the line as bad as I did when I blew up over that one article failing. I just consider it important to point out negative things I notice because I feel like Bitmob could benefit from a less hesitant perspective in how the site can come off to other people. If you guys are sick of hearing it I'd try to understand though. I'm pretty delusional but I'm not delusional enough to think everything I say is unquestionably right yet.
Redeye
January 15, 2010
@Jason Just reread the new edited version. It's so interesting to see the sentence structure choices and improvements from my version to the new one. Very readable. Also preserves my original intent almost to the letter and the one thing you did pull out at the end, while I found personally hilarious because I'm mean, doesn't negatively effect the article by being axed.
Default_picture
January 16, 2010
I enjoyed reading this, Jeffrey. Like one of the last posters, I don't think every game should give you a choice, but like you said, I think games like New super Mario Bros. should give players an option. I know that Peach was a plot device, but they could have at least made a toadette (after all, there was one in Mario Kart).
Default_picture
January 16, 2010
Interesting article,good job.Just like the article regarding how women are portrayed in videogames,having more games where you have the option to play as them is just as important. This also reminds me of how Ian Mcconville from Three Panel Soul regularly uses female avatars for games he plays,probably not just on the fact that he likes having the option available to him but also because it considers whatever he's playing as "digitally representing" him,as oppose to representing him in game form.If I could find the original post he made,I think it would better imply what I'm saying. In something related,I read an article over on Destructoid about how the two Toads just being nameless generic filler heroes and the reasoning behind why that probably don't have names: [url]http://www.destructoid.com/why-didn-t-nintendo-name-their-new-mario-bros-characters--160094.phtml[/url]
Default_picture
January 18, 2010
I feel society has gotten to a point where not only does no one care what gender you are, but it virtually doesn't matter -- video games are simply playing catch-up and cleaning up the truly horrific mess Itagaki has made.
Default_picture
January 18, 2010
It's also worth noting that Final Fantasy XIII, a Japanese-developed game at that, features for the first time a female protagonist. By Square Enix's track-record, it would only be appropriate for Lighting to not be oversexualized by any stretch.
Redeye
January 18, 2010
Did they actually follow through and have lightning be the real main character? because in the lead up to final fantasy 10 I remember them going 'oh my gawd yuna is main character.' then we got Tidus as the main and yuna was kind of pathetic....and the world weeped and then ignored them and payed attention to auron.
Redeye
January 18, 2010
Oh, come to think of it wasn't final fantasy 6 (or 3...lol) a female protagonist as well? Terra right? I've personally not played that one all the way through yet so I dun know if they stick with her the whole time.
Default_picture
January 18, 2010
@Jeffrey: In FF6, you can later have whoever you want in your party, but Terra is still central to the storyline. I highly recommend finishing it if you enjoyed what you played earlier.
Redeye
February 25, 2010

My lord. I think if you people want a dose of disgusting reality you should go over to this post on game FAQs.


http://www.gamefaqs.com/boards/genmessage.php?board=950933&topic=53634099


Their are some generally intelligent comments on their but I suppose the people who immediately make a sexist joke or complain about how creepy it is to have a guy using a female avatar are the enemies that must be defeated before progress can be made.


The latter is especially frustrating to me considering the content of this article I wrote.

http://bitmob.com/articles/gender-identity-and-game-avatars


I really don't like how it feels to read such spiteful ignorance. Serves me right for occasionally paying attention to Gamefaqs.


I also still really resent people who try to twist the argument of why more games don't have female avatars into an argument about why women aren't allowed on the front lines in the military. It's a stupid argument as women fight in the front lines in other countries and none of these games are as realistic as they claim to be anyway. It's a damn game, let people play the game how they want to.

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