Mass Effect 2 is a disappointing sequel

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Thursday, February 24, 2011

Spoiler warning: This article has some vague references to the end game of Mass Effect 2.


Bigger, better and more badass is the typical approach to any sequel of a videogame. All you have to do is add a few new features and weapons, make the story more epic and you’ve got yourself a sequel. It’s fairly standard stuff.

Bioware didn’t do this with Mass Effect 2. They did the opposite.

Mass Effect is one of the best games of this generation. It’s ambitious and has its share of faults, but it has the right idea when it comes to making a great game. It’s clear that these features have potential; they just need the right touch.

That didn’t happen. What did happen is that Bioware removed some features entirely to solve the problem.  I don’t know if it was due to the shorter development cycle or a deliberate move by Bioware but it affected the game. It lost the depth that the features provided.

 

Always aim for the moon, even if you miss, you'll land among the stars.”

 

These consequences are evident throughout Mass Effect 2.  The inventory screen is basically a load-out screen at the beginning of each mission, and the loot? It’s gone. That’s not to say the inventory system in Mass Effect is perfect , it isn’t and is a chore to use, but it gives the game depth by allowing you to modify their equipment with the loot you find.

Still, some elements are improved; the frame-rate is more stable and the shooter mechanics are definitely more competent. It’s just that Mass Effect is never going to be competitive with other 3rd shooters like Gears of War or Uncharted, and it needs those features to add depth and variety that the gunplay will not provide.

Here’s another example of one step forward, two steps back;  In Mass Effect 2 you find side-quests by scanning planets – which isn’t fun -, and once you have found a mission you go into a unique environment and you shoot things for about 15 minutes. So what’s the problem?

We all remember the side-quests in Mass Effect. You would be dropped onto an uncharted planet and it would have a base of one of three variants. It was fairly repetitive and tiresome, but it had the right idea.  It gave us a first-hand insight into the universe using exploration and stories to keep us interested. What Mass Effect 2 gave us wasn’t any better, because essentially it was just a fancy looking corridor providing us with little more than shoot the bad guy.

so much fun i forgot what fun means.

Someone at Bioware actually thought this was fun.

It’s the same thing with the story and characters. The meatiness of the main story is cut down to something that’s easy to remember, and most of the content is put into gathering your crew and gaining their loyalty. I can understand why Bioware did this; instead of having a 15 hour main quest that requires time and dedication, why not make most of the content into 2-3 hour segments that players can jump into whenever they want?

Getting the balance right between character and story development is vital, but Bioware misjudged it.  Most of your time is spent gathering and gaining the loyalty of your team members. It’s really odd because once you have achieved this then you’re at the end game. Bioware should have made the balance more equal, getting rid of the poor characters and using that time to develop the main story.

The problem is that the game develops the idea that you have to get the best team for the mission, but it never feels like that. There's no unity. I always get the impression that most of team don’t really care and you’re there to baby sit them making sure they’re happy. Even then most of your team hate each other and they never interact outside of scripted events.

insert joke here

Shepard, help me kill this giant space-worm, so that I can join my space-clan and become space-happy.

It hides under the pretence that your entire team is important to the suicide mission, but they’re not.  In the last mission, you decide what your plan is, then you go out and shoot the collectors; apart from one occasion you never see your other teammates until a cutscene happens.  If you were to remove the other teams you wouldn’t lose anything from the experience. You feel like you’re doing all the work.

Maybe in the end this was a deliberate move by Bioware. Mass Effect was known for putting off players because it was a slow-burner. Getting rid of the RPG elements and turning the game into 2-3 hour chunks made it more accessible to a wider audience.

I don’t want to give the impression that Mass Effect 2 is a bad game; it isn’t. It’s just that the choices made by Bioware have taken away things that enhanced the game despite their faults. You may call it streamlining, but that doesn’t justify it. Either way, Bioware decided that they would be more likely to achieve their goals if they made them less ambitious, and they did succeed.  Shamefully it made Mass Effect 2 into a weaker game.



Despite his feelings on Mass Effect 2, Richard is still looking forward to Mass Effect 3 and is exicted that Clint Mansell is doing the score. Richard is also attempting to get into twitter.

 
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Comments (10)
February 24, 2011

Nice article, Rich. Jesus I hated planet-scanning. Shamefully I have yet finish the game but I really have no interest in it to even try.

February 25, 2011

I agree with many of the points you made, but Mass Effect 2 is by far my favorite out of the two so far. I was upset that the inventory was completely removed. If Bioware decided to make the inventory easier to navigate I would have been happier, but they are still learning and I hope Mass Effect 3 fixes that issue. 

Some of my favorite interactions were actually with my squad and on missions. Take Jack and Miranda with you and watch the fur fly, or for Tali's loyalty mission take Legion with you, simply hilarious and awkward. 

Hopefully ME3 will add the RPG Elements, Ammo, Inventory System and take out the planet mining and go back to the exploration. 

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February 25, 2011

@ Vince, thanks for your words. You should complete ME2; it's worth completing at least once.

@Ajay, I hope ME3 fixes the issues as well, but I'm not so sure considering Mass Effect 3 is coming out so soon. It just feels like a game of this scope needs more development time.

As for character inteactions, yeah the scripted confrontations are great, but they are pretty limited and and usually the characters say generic lines . Ideally I'd like to see them to look towards Dragon age for inspiration. The characters in that game interact with each other normally throughout your quests and you really learn alot about them.

February 25, 2011

I still feel like Bioware is going to have Mass Effect 3 either ready for this fall in November, or maybe around January due to this stacked holiday season. 

When I was talking about Miranda and Jack bickering I was speaking of the moments where you are actually just playing and they start to talk. This was also very prevelant in Dragon Age with any of the characters. Legion and Tali go at it all the time during the game if you run with both of them, which I did because Tali was my romantic interest and Legion was just a powerhouse, such a shame you get him so late.

I would highly recommened if you were upset with some of the gameplay to put it on hardcore or insanity. At that point the decisinos you make of who to bring changes entirely in my opinion. When you play on any level you could stack a heavy amount of say all combat and be fine. In the later levels it is almost necessary to be one of each, or stack heavy tech and yourself say for the geth levels or for anything organic. 

Default_picture
February 25, 2011

Well made points. I really enjoyed ME2, but i can agree with most of the drawbacks that've been brought up. And i wonder who decided planet scanning was preferrable to going down and exploring!

Img_20110311_100250
February 25, 2011

Sorry, I was too busy scanning for Element Zero to hear you... 

I kid! I missed some of the RPGness of ME, but ME2 was so good for me that I didn't really mind. 

230340423
February 25, 2011

Gotta stack that mad eezo!

Good thoughts, Richard. I never got to play ME1, but I'm really enjoying ME2 on PS3. Your criticisms are valid, though.

Download
February 25, 2011

Thanks for your comments guys.

@Ajay, I played through Mass Effect loads on insainity and I even put in the effort to make a gold class build! Admittedly, I haven't played ME2 on the the higher difficulties yet! If you say it makes a big difference then I'll add it onto my list!

@Layon, It's a shame that you haven't played Mass Effect because it's a great game and there's alot of content to it that really adds to the ME2 experience. Still, if you're enjoying it then that's what counts!

100media_imag0065
February 29, 2012

I screamed from the moment the credits rolled at the end of Mass Effect 2 and I haven't stopped yet. What a massive, massive, massive letdown. I couldn't have been more letdown. Honestly. I would have liked it more if they just turned it into a mini-game collection. They might as well, since if the "casualify" it anymore they might as well make it an E rated mini-game collection.

I loved Mass Effect. I loved it so much that it has become the greatest game i've ever played. That says a lot considering i've been playing games for about 24 years. I loved that game despite its faults. When Mass Effect 2 came out, I was expecting changes. What I wasn't expecting was the butchering that actually took place. Look, I'm not one to scream and cry whenever a dev changes something in one of my favorite games.

I'm really not. I go with the punches when it comes to that. However, what Bioware did to Mass Effect 2 is just unforgivable. In an attempt to appeal to a larger audience, they cut Mass Effect's balls off, put them in a jar, and held it infront of us while yelling "You don't need these anymore! It's better without them! Just look, it has more shooting and stuff!!". It sure did. It had so much shooting that the game turned into a 35 hour shooter instead of the Action RPG I thought it would be.

Granted, Mass Effect wasn't a terribly deep game or RPG in the first place, but it had a soul. It had an identity. That identity was missing from Mass Effect 2. It felt like anyone could have made that game. It didn't feel like "Biowares Mass Effect 2'. It felt like "Holy Crap Mass Effect Didn't Sell Quite As Much As We Would Have Liked So Let's Butcher The Entire Game, Turn It Into A Shooter, Simplify Literally Everything, And Completely Alienate The Core Audience Who Want Some Depth In Their Games While Trying To Please Casual Gamers Who Are Never Going To Play This Game To Begin With"

And that's the worst part. Mass Effect 2 didn't sell a ton more copies than the original. So, you would think that the simple fact that casual gamers didn't run out to buy it would tell Bioware and EA that alienating the core audience in an attempt to please casuals isn't going to sell more copies. You can't please everyone. However, they didn't get that message, since preview coverage of Mass Effect 3 shows that they are continuing to simplify the game.

What a total waste of an amazing franchise. What a total, total waste. Such a shame.

Default_picture
March 01, 2012

 

While you did write a lot, you failed to mention a single issue with Mass Effect 2.  

I think we forget how terribly boring Mass Effect 1 really was. How bad the map was, the inventory, the Mako, control over your squad, the shooting, the absurd planet scanning side missions. 

I know going over planets with a probe launcher isn't fun, but neither was driving the Mako on a world with literally nothing on it so you can play "Simon" with a pile of rocks. Oh, and the ore you found didn't get you anything except credits which were largely useless outside of grenade and medi-gel upgrades. Oh and excuse me, SPECTRE armor, which you should have by about halfway through the 7 hour campaign.

Mass Effect 2 is what you make of it. You don't have to get all the supplies to beat the final mission perfectly; you don't need the Krogan shotgun or an expanded probe bay. You can pick your team and forget the others. You can explore their personalities or you can just move on out. It's a RPG, it places you in the role of a space commando and gives you full control over his personality, his team, and his mission. By removing driving around the one barren planet in a given solar system and allowing us to jump right into the action, they made the game better. 

The only issues I have are with grenades and the fact that I can't punch people when they get close to me. Other than that, Mass Effect 2 is easily a better game. 

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