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All I Need to Know I Learned from Video Game Instruction Manuals
Bgs
Wednesday, February 10, 2010

Editor's note: Bryan's article really reminded me of the pure joy that I used to experience when tearing open a new game. For me, the instruction manual was always a way to pass the time on the drive home. I also had to laugh at the comment about manuals making interesting bathroom reading material -- I just read the Bioshock 2 manual on the toilet last night! -Jay


Little can compare with the excitement of getting a new video game. From holiday gifts when you were young, to scrounging out $60 from this week’s paycheck now that you’re (sort of) an adult, it’s always great to get the title you want, rip open that package, and pop the cartridge or disc in its slot and start playing.

But wait! Did you read the instruction manual? Sure, gamers nowadays are used to playing in-game tutorials, having their hands held through the first level or two, and receiving on-screen explanations of what the buttons do and how to move the character about.

What a bunch of pansies.

Back in gaming’s early days, we were never handed such instructions on a silver cartridge. Instead, we had to scrounge around for every piece of information we could find, and that included reading the instruction manual from cover to cover.

 

Every tidbit of information could be the key to outlasting the enemy, every strategy provided by the developers could mean the difference between living or dying (on screen, of course), and every piece of background information you could gather about a character gave you the ultimate advantage over your friends.

Back then, it was great to know that the manual for Mega Man 2 actually told you how to beat Airman. Imagine that, an entire boss vanquished before you had even inserted the cartridge! Illusion of Gaia on the Super NES even provided a walkthrough guide – sealed with tape, so you couldn’t accidentally spoil the game for yourself. These were like gold.

Some of the guides even held some very important life lessons.

Days of Future Past

It is said that those who do not study the past are doomed to repeat it. Well, what if we just study the future instead, and look to avoid some of that crap?

For example, as the game XEXYZ tells us, “In the year 2777, the earth existed in a totally different atmosphere. Due to nuclear wars and natural disasters, the population decreased dramatically and only five small islands” remained for the survivors.

Notice that the guide says “existed” and not “will exist” or even “exists.” This is obviously a precautionary note sent back from a future civilization to warn us of the impending doom that’s less than 800 years away! Build your shelters now, or your great-great-great-great-great-grandchildren will never forgive you.

8 Eyes also gave us a warning against the evils of modern warfare. “After hundreds of years of chaos, mankind has finally emerged from the ruins of nuclear war,” explains the guide. The scariest aftereffect of this war does not appear to be the massive fallout, though, but rather the creation of the titular 8 Eyes, “strange jewels of power [that] were formed at the ... centers, of the eight nuclear explosions which nearly destroyed the Earth.”

8 Eyes - Pretty Nice for a post-apocalyptic wasteland

All this means is that when the nuclear holocaust does arrive, you should either get as far away as possible, or find some place to wait out the aftereffects and then head back to the blast site to pick up one of the jewels of power. This depends on what kind of person you are, I suppose.

Is all this near-future talk worrying you a bit? Perhaps you’d like to hear a story that won’t be taking place for another 3000 years. In the year 5012, Second Lieutenant Nazal is the lone survivor of the World Alive Force. He takes on a breathtaking mission to attack the evil Parasitis, which has invaded our galaxy and is rapidly advancing upon Nazal’s home planet in a game called Abadox. Your task is to “travel down its throat through its nerve center – battling hordes of enemy antibodies and bacteria!” Think Inner Space, but more hardcore.

You won’t learn this stuff on the Biography channel

Let’s talk about some characters and games that have aged a bit more gracefully than some mentioned above. How about Solid Snake? Everyone seems to love him, especially after the fantastic reception to Metal Gear Solid 4. Many fans would like to forget about Snake’s Revenge, however.

Referred to by a friend of mine as "the worst Metal Gear game by a long shot," Snake’s Revenge does have one of the best bios of the iconic hero that you’re likely to find. Taking control of Snake, you, the player, are “a combination [of] Rambo, James Bond, John Wayne, and Lawrence of Arabia.”

Snake's Revenge: Rambo+Bond+Wayne+Lawrence of Arabia = Badass

As if the expectation of living up to those famous people wasn’t enough, you’re then told that, “You’re also the leader of this perilous mission, and if you bite the dust, so does the free world.” Holy crap! Talk about pressure. I could barely make my bed when I got this game, and now I have to worry about the entire free world?

Perhaps you’re more of a fan of the Contra series. Everyone knows about Mad Dog and Scorpion (or Lance and Bill, depending on who you ask) and their mission to take out the evil Red Falcon.

But what do the two marines do during their down time between missions? Let’s consult the manual for Super C for more information: “Sipping cold lemonade with a couple of native lovelies, Mad Dog and Scorpion (Guerrilla Warriors extraordinaire) relax on a Rio beach and boast of how they destroyed the vile alien war monger, Red Falcon.” So that’s where the chopper was heading at the end of the first game.

You want more tough guys? Who else could be macho enough to serve as Combat Consultant to the International World Affairs Council than Major I.M. Havoc. Yes, that’s right, I.M. Havoc. His mother knew he was going to grow up to have balls of steel, so she gave him the initials he’d need to succeed.

This proud, honorable soldier provides you with the mission briefing in Cabal, giving you invaluable information before you head out to squander the plans of D.R.A.T – the Dreaded Republic of Allied Terrorists. “The Council has instructed me to select a volunteer to defuse the situation,” Havoc tells you, “and guess what? You just volunteered! Get ready for a week’s R & R (Recon and Ruination) at the terrorist camp, on a secluded island paradise.” Sign me up, Major!

Cabal - Reporting for duty, Major Havoc!

Odds and Ends

Maybe you’re just more of a facts-hound than a thrill-seeker looking to solve the world’s problems. Well, game instruction manuals have plenty of fodder for your trivia-obsessed brain, too.

By now everyone knows that Samus Aran is a woman. However, when the first Metroid was released for the NES, her identity was such a well-kept secret that even the people tasked with telling her story referred to Samus as a dude. “Samus’ mission is to destroy the Mother Brain in the planet’s central base.” Okay, everyone knows that. If you read on, you’ll see: “On the way, he continues to search endlessly, and to kill the Mini-Bosses that he meets.” Sneaky, Samus. You had everyone fooled. Except Justin Bailey, of course.

Metroid - "Nope, no chicks here, why?"

Also, if you’re ever stuck wandering the countryside, searching for energy crystals for a peace-keeping robot, and you can’t think of anything to give your robotic dog to keep him happy, just take Dr. Light’s advice from Mega Man 3. “Is Rush there with you? Give him a bolt to chew on and tell him it’s from us.” Aww, how sweet! Nothing shows your affection for a motorized pup like some crunchy scrap metal.

Learn these lessons well

Next time you tear off that plastic wrap in an effort to start up your new video game, think about all of the gems hidden in the instruction manuals of games from the past. The booklet inside that shiny new case may just save your life. At the very least, it’ll give you some interesting bathroom reading material.

Have any of your own unintentionally funny instruction manual stories from the past?

 
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Comments (11)
Lance_darnell
February 17, 2010
What a great trip down memory lane! I used to read instruction manuals religiously, but for the life of me I cannot remember anything funny in them. I do remember Cabal! That was a great game in the arcades!
Default_picture
February 17, 2010
Great article. In some ways, it seems to stray away from what we come to expect from web or magazine articles, but personally I find standard industry articles to be bland and uninteresting.
37893_1338936035999_1309080061_30825631_6290042_n
February 18, 2010
I remember when I first got Pokemon Blue, I looked through the instruction booklet hoping to see all the possible pocket monsters I would be capturing. Much to my dismay, only about 20 of the 150 were shown, with a bunch of lines they expected ME to fill out! NINTENDOOOO!
10831_319453355346_603410346_9613365_6156405_n
February 18, 2010
I too used to read instruction manuals religiously, even going so far as to take them to school on a few occasions. I was particularly obsessed with the Donkey Kong Country manual, which featured commentary from Cranky Kong on every page and a cool short story at the beginning. I carried the DKC manual everywhere I went for a couple of weeks. I think I even based a writing assignment on that story. (I was 9 years old at the time.) [quote]It was a dark and stormy nite... Storms lashed the rugged terrain of Donkey Kong Island, home of the famous video game ape and his family and friends.[/quote] [continues from there for a total of 4 pages] Cranky Kong *facepalm*: "You're only reading this because you're bored!"
Default_picture
February 18, 2010
I have a habit of buying my video games during my lunch break. I then spend the rest of the afternoon at work in my office reading the instruction manual or looking at the back of the box. Unfortunately today's instruction manuals only take about 10 minutes to read cause they are usually 10-15 pages at most. I miss the days of being able to get lost in an instruction manual.
Ragnaavatar2
February 19, 2010
Just a few days ago I found some old game manuals, or [i]Instruction Booklets[/i], and can certainly acknowledge that most manuals today are transcripts of in-game tutorials. One of the few interesting ones I've seen in the past couple of months was for Ratchet & Clank: A Crack in Time, which contains artwork I haven't seen anywhere else.
Default_picture
February 19, 2010
@bryan: If I could somehow buy a book of ancient instruction manuals, a compendium, and have such a book be coffee-table size and appeal, that might be centerpiece of my geek conversation lounge. For me, nothing beats the Fallout 1 Vault Dweller's Guide. Ancient PC games had the luxury of shelf space and made use of it now and then, so I can't fault console boxes much, but if I had to pick, the Zelda manuals and the original Final Fantasy. Dragon Warrior was on the list too. I passed the cartridges along, but I held onto the manuals. I might bind them into a little journal.
Default_picture
February 19, 2010
When I was a kid, I still used to read the manuals after a couple of hours of playing and I still do that. I sorta needed to adjust myself to the game, and then needed the game to 'tell myself' something about how did it play and how to work around it. Nowadays of course it's just cause I'm used to that, don't need to adjust to games that much anymore of course. Anyway I tend to avoid reading manuals that look horribly cramped with useless informations printed on black and white paper (see most routinary EA games) and of course am attracted to coloured pages full of pretty drawings. Tee hee. Funny stories? Actually lots of them, being an italian gamer I remember reading those hilarious translations of games back from the Sega Master System era. They even tried to translate the game of Sonic the Hedgehog, go figure and sometimes they became downright incomprehensible. Demian
Default_picture
February 19, 2010
I STILL read every manual before I play. Many times it's due to the timing of which I buy the game (on my way to work). Maybe I'm just obsessive compulsive. I do get a little down when the manual is too thin (Left 4 Dead get's my glare). ESPECIALLY when there is info that is never given. A good example is the Genesis Aladdin game that never mentioned the Up+Attack special move (I believe EGM 100 covered that). I remember that games used to tell the entirety of the story/backstory via the manual. I also understand that in some ways it's more artistic to tell the story in today's games. I particularly like it when a game can pull off a tutorial WITHOUT making it seem like one. Still I enjoy reading the manuals just out of pure gamer love. I appreciate the better ones, Gears of War 2, Super Mario 64. (I know color costs money, but I like it dammit!) Special mention to the manuals that go above and beyond. Spaces for passwords, and secrets revealed. For example, ToeJam & Earl 2' manual THANKED players for reading the entire thing, and told them about a few (out of literally hundreds) of secret areas. These were secrets you would likely NEVER find on your own. (I read that book so much, it is tattered. After that mistake, I've made sure I keep them near mint!) SO I'll say, during the 16-64 bit days I was a bit of a manual snob. today I figure, it's OK to skip the manual, you likely have to sit through the same info in-game. and if you have epilepsy, you know to be wary. But know this, you may be missing out on something you wish you saw.
Default_picture
February 19, 2010
Ah, just remembered, one of the funniest ones I happened to read in those last few years was the one from Simon the Sorcerer II which actually debated whether or not someone would actually read the whole damn thing. And that was way back in time ;D
Bgs
February 21, 2010
@Tony: "and if you have epilepsy, you know to be wary." Totally forgot to mention about that, too funny! Thanks for reading, everyone. And Jay, I'm glad to know I'm not the only one who utilizes that extra time during the day enhancing my gaming skills/knowledge.

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